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View Full Version : Box modeling vs Spline Modeling (MAX)


Psylife
07-18-2005, 02:48 AM
http://3dbuzz.com/vbforum/images/smilies/tongue.gif Hello all,

I am getting into organic modeling, and I understood that Box modeling was a good way to go. The problem is that I tried to box model a human skull and I never really succeded in modeling it. I was wondering if you guys know any really spectacular tutorials about box modeling. I am looking for something that could really help me get the concept behind it.
I also feel really confortable with spline and all the vertex types. I lofted an entire Kalashnikova-47 using the "FIT graph" and splines. So I decided that I should probably try the so called "Spline modeling technique" that I think has something to do with the "Surface tools" (are they the same?).
Do you know any really good tutorials on Spline modeling? In which case should I use Box modeling, and in which one I should gear toward a Spline networking strategy?

Thank you http://3dbuzz.com/vbforum/images/smilies/smile.gif

RoundRobbin
07-18-2005, 06:35 AM
just some input. When i did splines in max (longtimeago) it helped in trying to visualise a cage for your models. When you do work with polys, loop the polys (edgelooping, try and look that up) the same way you would loop your splines into a cage for your mesh.


all your really doing when you start from the cube is cutting and deleting edges. Make sure all faces are 4 sided, no tris and fives.
gL

ThomasMahler
07-18-2005, 06:52 AM
http://www.theminters.com/articles/derived-surfaces/
http://maxrovat.sns.hu/subdiv/

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