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View Full Version : [Problem] Normal Mapping With 3DSMax 7


Chris. F.
07-17-2005, 02:57 PM
Well I don't undersand Why I see my triangulation into my normal map ! Why ??? can somebody help me please ?

It's a little test not an huge work... but it doesn't work well.

http://www.kinematiks.be/nmprob01.jpg
http://www.kinematiks.be/nmprob02.jpg

Chris. F.
07-18-2005, 08:15 AM
nobody knows what's going on ? :shrug::sad:

Solution : I don't made my NM with 3DSmax but with Z Brush I create a Displacement Map and with photoshop i convert it in NM with the lil nvidia plugin.

Jaffajuice
07-18-2005, 11:22 AM
Could it be the smoothing groups?, Forgive me if this is an ovious answer?

Chris. F.
07-18-2005, 12:52 PM
no problem :)

I always put the smoothing group well before I put the texture. But with a chars I made I really see the wire into the normal map.

well here i have a lil correction :

but an other question : Why it's still blue into the viewport of max ???
http://www.kinematiks.be/nm01.jpg

Hee
07-19-2005, 02:17 AM
Anyone know why you can see wireframe on rendered normap map when you do render to texture on 3dsmax 7?
thank you....

Chris. F.
07-19-2005, 11:40 AM
I guess nobody knows. :sad:

Chris. F.
07-19-2005, 12:11 PM
Hmm I reviwing the Highpoly Model With a Smoothing Group of 1 on the Highpoly and now it works correctly, guess it was the Smoothing group has well. Ty :).

Chris. F.
07-19-2005, 02:32 PM
If U want to see the result of my lil test I forgot to post it :
( u see nothing extraordinary, my first normal map test ^^ ) well nice results now let's try real projects.

http://www.kinematiks.be/nm02.jpg

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