View Full Version : [Problem] Normal Mapping With 3DSMax 7
Chris. F. 07-17-2005, 02:57 PM Well I don't undersand Why I see my triangulation into my normal map ! Why ??? can somebody help me please ?
It's a little test not an huge work... but it doesn't work well.
http://www.kinematiks.be/nmprob01.jpg
http://www.kinematiks.be/nmprob02.jpg
|
|
Chris. F.
07-18-2005, 08:15 AM
nobody knows what's going on ? :shrug::sad:
Solution : I don't made my NM with 3DSmax but with Z Brush I create a Displacement Map and with photoshop i convert it in NM with the lil nvidia plugin.
Jaffajuice
07-18-2005, 11:22 AM
Could it be the smoothing groups?, Forgive me if this is an ovious answer?
Chris. F.
07-18-2005, 12:52 PM
no problem :)
I always put the smoothing group well before I put the texture. But with a chars I made I really see the wire into the normal map.
well here i have a lil correction :
but an other question : Why it's still blue into the viewport of max ???
http://www.kinematiks.be/nm01.jpg
Anyone know why you can see wireframe on rendered normap map when you do render to texture on 3dsmax 7?
thank you....
Chris. F.
07-19-2005, 11:40 AM
I guess nobody knows. :sad:
Chris. F.
07-19-2005, 12:11 PM
Hmm I reviwing the Highpoly Model With a Smoothing Group of 1 on the Highpoly and now it works correctly, guess it was the Smoothing group has well. Ty :).
Chris. F.
07-19-2005, 02:32 PM
If U want to see the result of my lil test I forgot to post it :
( u see nothing extraordinary, my first normal map test ^^ ) well nice results now let's try real projects.
http://www.kinematiks.be/nm02.jpg
CGTalk Moderation
07-19-2005, 02:32 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.