View Full Version : Making single polygons visible on both sides??
07-16-2005, 10:41 PM
i've just modelled some glider wings for a character and i've used a polygon grid as the basis for the wing material. Trouble is they are only visible from one side (being a single polygon). Is there an option in XSI 4.2 that turns on a backface cull operation?
The best way is to use a Front_Back node in the rendertree.
You can get it from Nodes>Swtiches>Front_Back... it allows you to plug a material (or different materials/textures) into the Surfac/Shadow/Photon etc... inputs of the Material node.
07-16-2005, 11:27 PM
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