HawkMan
10-26-2002, 05:20 PM
I'm working on a Turret for a rather large spaceship I have made.
and now I need to make it allways Target a dummy, so that I can easily animated it in animation and don't have to manually change the angles all the time...
Now the problem is. The turret is of course several parts. the Gunpart wich will rotate ont he X axis and the Turret or base part will rotate on the Z axis.
I've tried LookAt controllers.But you can't limit the LookAt controller to single Axis so that's out of the question...
And I've tried IK. I've made a 2 bone (+end bone) system, wich I've got to work reasonably well... except if I move the end bone the turret won't really look directly at it like I need. instead it seems to follow it's location with the end of the bon.. that's pretty badly explained but I can't really explain it better.
I've never really used bones before. so.
If anyone can explain to me how to set up the bones to work with this. Or give me some hints to a better way of doign it....
and now I need to make it allways Target a dummy, so that I can easily animated it in animation and don't have to manually change the angles all the time...
Now the problem is. The turret is of course several parts. the Gunpart wich will rotate ont he X axis and the Turret or base part will rotate on the Z axis.
I've tried LookAt controllers.But you can't limit the LookAt controller to single Axis so that's out of the question...
And I've tried IK. I've made a 2 bone (+end bone) system, wich I've got to work reasonably well... except if I move the end bone the turret won't really look directly at it like I need. instead it seems to follow it's location with the end of the bon.. that's pretty badly explained but I can't really explain it better.
I've never really used bones before. so.
If anyone can explain to me how to set up the bones to work with this. Or give me some hints to a better way of doign it....
