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View Full Version : HL2 Mod: Troy - Divine Playgrounds


Sephiros9883
07-16-2005, 07:12 PM
Greetings everyone!

We are looking for 3d artists that could work with us developping this mod (http://www.troymod.com). We could use help for the following:



Character modeler and texturer
Level design and level artist
Animator
The project must be released for Novembre 2005 for a 1 year university project. The Lead game designer, Kiroke, has been interviewed at Half-life.net (http://www.halflife2.net/articles.php?article=28). If you're interested by this project you may want to have a look at the interview, it covers pretty much all the gameplay and objectives the mod is aiming for.

We've got a fantastic team of developers and we would be glad to welcome talented 3d artists :)

If you're interested, please reply here with a sample of your work. Remember that it's in real time. Models should fit between 3.5k and 4.5k TRIANGLES poly and textures around 1024, or 2 x 512. The Source Engine supports very well normal mapping, so if you have a low poly and a normal map, it's even better :)

We are looking forward meeting you guys!

If you have any questions, please feel free to ask of course :)

Sephiros9883
08-05-2005, 04:33 AM
Im bumping this thread in the hope it will get someone interested! I really do beleive this project is a great opportunity for everyone who would like to get into the gaming industry as it's very close to what projects look like in compagnies.

It's a team driven project and employers love that ;)

Join Us!

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08-05-2005, 04:33 AM
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