guyt
02-19-2002, 10:50 PM
hey,im trying to get a silver look to part of a model
now i cant get it right ,my rendertree look like this
incidence>scalar2color>invert>colorcorrection>blinn(reflectivity)>
>material(surfce,shadow,phton),on the blinn in the transp/reflec.
tab i changed the V of the reflection HSV to 1 ,i put a grid right
a front of it with constant shader that it color changed to 1 in rgb
so its all white ,and i got one defult light and didnt touch it
any suggestions???
Guy
now i cant get it right ,my rendertree look like this
incidence>scalar2color>invert>colorcorrection>blinn(reflectivity)>
>material(surfce,shadow,phton),on the blinn in the transp/reflec.
tab i changed the V of the reflection HSV to 1 ,i put a grid right
a front of it with constant shader that it color changed to 1 in rgb
so its all white ,and i got one defult light and didnt touch it
any suggestions???
Guy
