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Jensen
07-15-2005, 06:54 PM
Ok, I know this seems like a duplicate thread, but the other was really a question. I've almost completely restarted from scratch. Here's the model. Crits very welcome cause I know I need them.

It's weighing in around 3300 polys. I will use a max of 4000 polys. I haven't mesh cleaned it either, or cleaned it up for better deformations...

Anyways here it is:

http://img.photobucket.com/albums/v307/JVI/new_mino_1.jpg
http://img.photobucket.com/albums/v307/JVI/all_views_wire.gif


Note: The Model is for morrowind. That's why the head looks disconnected from the rest of the body.

AdamAtomic
07-15-2005, 07:36 PM
Your basic volumes are nice, but I think you could get an almost identical shape for about 2500 triangles or less, you have CRAPLOADS of extra edge loops around the limbs, especially the arms. The snout looks awfully triangle-heavy too. You could use those extra polygons to much more effect adding musculature to his back, adding detail to his feet, or detailing his head and skull. I think the horns are a little too thin, cow horns tend to be quite thick, google for "steer" or "longhorn" to see some good examples. Your general anatomy and proportions are great, it just needs some tuning, and scarier horns :D nice work!

Jensen
07-15-2005, 09:45 PM
Your basic volumes are nice, but I think you could get an almost identical shape for about 2500 triangles or less, you have CRAPLOADS of extra edge loops around the limbs, especially the arms. The snout looks awfully triangle-heavy too. You could use those extra polygons to much more effect adding musculature to his back, adding detail to his feet, or detailing his head and skull. I think the horns are a little too thin, cow horns tend to be quite thick, google for "steer" or "longhorn" to see some good examples. Your general anatomy and proportions are great, it just needs some tuning, and scarier horns :D nice work!

Thanks for the reply! I do plan to get rid of the extra edgeloops and all the extra polys that I don't need when I'm done adding the details I want. I don't want it to be any more than 4000, but keeping it below 3000 would be a goal to reach. I'll also change the horns to make them thicker, like the longhorn. Thanks for the help!!! I'll update and post a picture tonight! :)

Jensen
07-16-2005, 07:27 PM
Ok, so I've fixed a few of the things mentioned above. I changed the horn appearance to make it look more like the long horn. I've also added more detail around the hooves. Now on to the back, and after that, I'll remove unnecessary polys. Here's a few images:

http://img.photobucket.com/albums/v307/JVI/back_pers.jpg
http://img.photobucket.com/albums/v307/JVI/full_3-4.jpg

http://img.photobucket.com/albums/v307/JVI/Head_Front.jpg
http://img.photobucket.com/albums/v307/JVI/head_side.jpg
http://img.photobucket.com/albums/v307/JVI/pic_3.jpg
http://img.photobucket.com/albums/v307/JVI/side.jpg

johnwoo
07-17-2005, 11:19 AM
Good progress...I like the silhouette and proportions, but may I suggest trying to either add a couple more polygons or use the vertices there to carve in a bit more definition as from the proportion of it it seems weird there is very minimal polygonal definition, plus it would help out detail when you start creating the textures...also where is his tail?...give him a tail the poor creature! ;)...keep up the progress...

8bit_Mind
07-17-2005, 12:49 PM
cool man ! i can't wait to see the textures...

when i saw you first pic, i think "ow man, you do a minotaur with that small horns ????:eek: "

keep up the good work...

ps: i'm also a morrowind fan, since daggerfall :buttrock:

Jensen
07-19-2005, 08:12 PM
Ok, as suggested I've recarved the back. It's still 3300 polys for the Minotaur. I still need to go through the mesh deleting polys that aren't of much help.

Anyways Here's some images.http://img.photobucket.com/albums/v307/JVI/New_back_front.jpg
And a wire:
http://img.photobucket.com/albums/v307/JVI/front_new_back_w.jpg

Here's the back:
http://img.photobucket.com/albums/v307/JVI/new_back_back.jpg
And a wire:
http://img.photobucket.com/albums/v307/JVI/new_back_bacl_w.jpg


IRT John:

Thanks for the input I'll work on the poly definition. Doing it as we speak. :)

IRT 8bit_Mind:

:) I love morrowind. It's such a gigantic game! I hope, eventually, to make this race for Oblivion. Thanks for the comments http://cgtalk.com/images/smilies/beerchug.gif

Jensen
10-20-2005, 10:17 PM
I'm not really sure how to do these textures. I know I don't want to paint all the fur. Any suggestions on how to tackle the fur?

nibbuls
10-20-2005, 10:26 PM
It's pretty easy to paint it on. I'll try to contact the person who made a great tutorial to see if I can snag a copy for you... if you're interested.

LeeLee D
10-20-2005, 10:35 PM
Depending on how you want to do the fur you can do alot with just the texture. But for a nice added effect you could use planes with transparencies for some of the more "hairy" fur. This all depends on your poly limit as well because planes can be costly

eMPeck
10-20-2005, 11:03 PM
Take a look at johnwoo's minotaur: http://forums.cgsociety.org/showthread.php?t=226125

He did very impressive use of alphamasked geometry for fur.

Jensen
10-20-2005, 11:13 PM
@nibbuls:

I would love that if you could find it. Thanks!

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@LeeLee D:

I would love to make alpha planes, but I don't think that's possible to put into the Morrowind engine. I think everything has to be painted on, which is kind of a bummer, because I would have really liked to do it like that.

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@eMPeck:

WOW! :eek:That's amazing! If I can do it like that I would love to utilize his method. If I canít I guess everything will have to be snug on the body.



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I think I want to do a fur that covers the whole body, as opposed to doing fur like a gorillas. That means if I do use alpha channels and plains, I wonít be able to use as much as he JohnWoo was.

AdamAtomic
10-20-2005, 11:19 PM
lookin good! a nice trick for doing short hair or fur is to use photoshop layers of noise with color layers and then offset them by small amounts - 1 pixel per layer, etc. You can't do JUST that - but it is a good fast way to get nice small directional strokes! i've only used it for face stubble but i bet it could work for your minotaur too.

Jensen
11-15-2005, 05:10 PM
Well I've really been trying to find a way around actually painting the fur, as my attemps were less than successful. I've tried using max's hair and fur plugin to create a large amount, but I can't work with that feature for more than 30 min without my head exploding. I guess just keep working on painting it.

One of the problems I come across when I use photoshop to paint it, is that when I make the brush size larger, it isn't smooth strokes any more. rather, you can see the pattern of the brush with every stroke. Any Ideas?

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