xsitar
07-15-2005, 06:27 PM
i often wonder if texturing is underestimated in 3d. it always looks/ seems as if it was the quickest part of 3d but i think it's the opposite. laying out the uv's nicely is a pretty hard and often difficult task. sure, depends on the model.
but even just the laying out of the uv's is usually a painful task without the texture maps painting itself.
but even just the laying out of the uv's is usually a painful task without the texture maps painting itself.
