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Bjiz
07-15-2005, 12:42 PM
a few days ago i started working on a human head with my own as example. This is where i stand now(render with 2 iterations turbosmooth):

http://www.cmd.tech.nhl.nl/users/tanco900/organic/head6.jpg
some wires/topology:
http://www.cmd.tech.nhl.nl/users/tanco900/organic/wire.jpghttp://www.cmd.tech.nhl.nl/users/tanco900/organic/wire2.jpg

The tutorial i used was from nevercenter.com (http://www.nevercenter.com/tutorials/html_tutorials/user_tutorials/character_modeling/) but i just used it to see how a model is built, i used pic's of me for reference. according to people who know me it already is beginning to look like me, but i still need advice on how to continue.

edit: what i'm really asking is: Where do i cointinue now, i feel like making hair will be the next big improvement to the model, but maybe i should give the skin some more attention first? or make the rest of my body first?

Augh
07-15-2005, 01:06 PM
First thing is to nail them pairs of tri's into single quads :) But I'ma let someone do that for the sake of appearances and everything.

You did so good man, I'm proud of ya :D Aren't you glad you tried? See! ^_^

:deal:

Bjiz
07-15-2005, 01:10 PM
You did so good man, I'm proud of ya :D Aren't you glad you tried? See! ^_^

:deal:

yeah, i am very glad, thanx for pushing me Aughy :)

i'll clean them up, i think the most mayhem is in the ear and chin region now...

Augh
07-15-2005, 01:20 PM
Yuh ^_^ You gonna pick it up, but it comes down to working from as low a density as possible, and working up. Or at least most would say that is the key to a clean, workable mesh.

On the chin I'm wonderin, that cross in the middle can go (uh I think), but makes me ponder why it's there hehe. I woulda probably put it there to try and do something in the mesh? Snip that outta there and see what happens.

Here's the really cool one though, this is used EVERYWHERE... Look at the center of the brow area, where each eyebrow would start is a pair of triangles back to back. Simply remove that line between them and you can make an arrowhead shaped quad. It's the 4 sides rather than rectangular shape that's really important. This workaround is possibly as important as water, liberty or displacement.

Why aren't I telling you this in that window flashing insistently at me instead >_>

Mreh, too much effort.

X3N3TIX
07-15-2005, 01:54 PM
wow this is really great for ur first head and the sss shader looks great too i still can't get it right :p nice job keep it up!

Bjiz
07-15-2005, 03:46 PM
i followed a tutorial :) (but lost it :( i think Augh gave it to me...Augh, what was it? :scream:)

i couldn't get it right at first, so i merged it into the scene of the tutorial and it appeard like 100X larger, so i scaled it down and it worked perfect, so, maybe if changing the values has no effect at all, scale the model down a lot, helped me.

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