View Full Version : Orthographic Drawings - 2D TRADITIONAL / DIGITAL Drawings For 3D Modeling
07-15-2005, 05:51 AM
This thread is dedicated to the study of ORTHODGRAPHIC DRAWINGS in TRADITIONAL AND DIGITAL MEDIA for 3D MODELING.
Please post your best ORTHODGRAPHIC DRAWINGS here!
1. Your BEST WORK!
2. Medium used
3. Time spent to complete
4. A bit about your process
Thanks in advance for your posts! :)
07-15-2005, 05:56 AM
I moved your posts to your original thread because it makes sense to keep all of the posts related to your thread together. Hope you don't mind :).
Everything related to your drawing is in your original thread:
Concept for 3D (woman yes)...Need Pointers I Guess... (http://www.cgtalk.com/showthread.php?t=258150)
Thank you! :) Sorry for any confusion!
07-15-2005, 01:00 PM
No not at all, but I was under the impression that in order for others to also learn you'd want it in this one :D. Well thanks again for the time you put in. :)
07-15-2005, 01:07 PM
Yep, you've got a good point there ~ I'm trying to decide which way is best ~ I want to keep things as organized as possible, but we'll see if this works out ~ if not, I'll just put everything back in the Orthographic Drawings thread, meh!
Good luck with your piece :)
07-26-2005, 08:30 PM
I hope I put this in the right place. These were the image planes I created for my first ever character model in Alias MAYA. It is General Guan Gong, famous Chinese military hero from the 3 Kingdoms period.
Time - Around 2 hours per drawing, (give or take tea brakes, TV, etc.)
Medium - Good old pencil.
07-26-2005, 08:43 PM
Incredible work! I love how intricate these drawings are, I can well see why they would take two hours each to create! You should show the 3D model you created on the 3D Artists thread, that would be cool to compare your beautiful drawings with the final result. Excellent work, thanks for posting these! :)
08-03-2005, 03:25 AM
Time - Around 2 hours per drawing, (give or take tea brakes, TV, etc.)
only two hours? :banghead:
08-03-2005, 07:43 AM
only two hours? :banghead:
Yeah man, but I didn't have a stop clock on me so it might have been slightly longer.:D I was pushed for time in the end, (I needed to present them,) so I didn't totally go to town on them. I think 6 hours for all three drawings is about right. I did them all in 1 day.
Guy In Rubber Suit
08-17-2005, 09:42 AM
This was done for a Neverwinter Nights mod, though it was never modelled. I'm thinking of modelling it just for fun.
08-18-2005, 02:28 PM
i have been wanting to contribute to this forum and it seems I have found my chance, :)
here are some orthographic drawings for a self portrait / demon character that i am working on at the moment. I have already done quite a bit of the modeling, and have changed some things. I am heavily concentrating on anatomy with this model though, as I don't plan to have him wear any clothes (though he will have some fur), and I want to get much better with anatomy in both my 2d and 3d...
anyway the 3d WIP can be found in the game art forum here ( http://forums.cgsociety.org/showthread.php?t=263786 ), I am keeping him fairly low poly for now and I plan on doing a high-res mesh (first in max, then possibly taking a venture into zbrush) for a normal map.
So anyway, any anatomical critique on my 2d or 3d (even though the 2d is already outdated) would be appreciated. I know I have lots of mistakes :D, and any fixes now in my low poly will certainly help out before i move onto high poly.
thanks guys, the 2d and 3d in this anatomy forum has been great so far, i do a lot of browsing and have learned a lot just from reading everyones stuff here!
08-18-2005, 02:35 PM
Good to see you here, thanks for posting your work! :) It's easier for me to do reviews at home, I'll take a crack at your drawing sometime soon :) ~ in the meantime, I hope any of you out there feel free to jump in and offer some advice!
08-21-2005, 11:48 PM
Thanks for your email Rebecca, posting in here as requested. :thumbsup:
These are very early reference sketches for a model I have yet to build. Critique on the proportions very very welcome, especially the arms and legs. (yes, her tummy really does look like that... poor little noob :) )
Thanks in advance for any help.
08-22-2005, 12:04 AM
Good to see your post! I'll try to critique this sometime soon. :)
08-22-2005, 06:05 AM
Figured I wouldn't be able to do these at work tomorrow, so here goes a little review: :)
I would say that the main thing is just to refine the drawing ~ the feet need to fall a bit further to allow for the ankle, there needs to be more of a round shape to the head (particularly for a child), and the hands need to be a bit extended, to allow for wrists.
Hope this helps! :)
08-22-2005, 08:15 AM
Thank you very much for the changes, Rebecca - especially on the arms, which are pretty much guesswork as she wouldn't stand still for the photos :) I think I'm going to keep the legs quite short, though, as she is only 3 and they are still pretty out of proportion to her body. She looks older in your version because of the more correct proportions. Really looking forward to modelling this one, so I want to get the drawings nailed as quickly as possible (without letting them be too rubbish obviously :) )
08-23-2005, 08:06 AM
Here's my reworking of the drawings - in the end I did make the legs a bit longer :)
Her head was giving me problems, but I've already modelled this bit from photos so I'll get going on her body I think, and maybe redo it later.
Thanks in advance for any comments.
08-23-2005, 04:18 PM
Oh, wow, just saw this! I think this cleaned up drawing looks much, much better, and the new picture from above the arms is just great! Great job on cleaning up the linework ~ the face, particularly from the front view, is just miles better. From the side view, I think the ear could be a bit smaller and lowered fractionally on the head ~ it will align with the brow and the base of the nose, so keep that in mind in terms of guidelines for its placement.
One thing I notice is that the profile of her face is a bit mature ~ I would soften her features, perhaps giving her a bit more of a blunt nose and rounder features.
Great job, and I hope to see your finished model as well! :thumbsup:
08-23-2005, 06:23 PM
Thank you Rebecca :)
Her face matches the ref pics exactly, but now I'm looking at her in the flesh I agree it's totally wrong around the profile. Weird how photos do that sometimes.
I've started the modelling and if I'm feeling brave enough I'll soon start a thread in the 3D WIP. Watch my sig for details :)
Thanks for your help
08-23-2005, 11:18 PM
Don't know what your budget is but I think you would like an artist called Patrick Woodroffe. One of his books is called "Hallellujah Anyway" Here is one of the pictures in it, "The Mystery of Flight".
LINK TO "THE MYSTERY OF FLIGHT" (http://artbyglenngallegos.com/images/Woodroffe_Painting.jpg)
(Book is available at Alibris.com (http://www.alibris.com/) for 12.20, used)
Link to some of his other books (http://www.patrickwoodroffe-world.com/books.htm)
Reminded me of yours. He has a grat imagination and uses children alot in his creations. Great stuff. He is pre-3D but on the verge of it just like you. He uses photos and combines them with real objects and also his illustrations and paintings. Some real magic happening in his stuff especially considering it is pre computer. Don't know much about 3D myself but think you will be able to learn alot from this guy if you buy the book I mentioned. It's great I haven't picked it up in a few years I had forgotten how beautiful his stuff is. And wow he never lost that child like imagination that seems to fade in most of us. He sees magic in everything just like children do. If you check his stuff out I am sure you will love it and learn alot from it.
08-24-2005, 04:05 PM
Here is one of my drawings for a child drawing that I working on. I always draw adults but I want to give drawing a child a try...in this drawing, I left out the face because I wanted the body to have attention. Every time I attempt a kid drawing, the proportions end up adult....irritating.
I will add the head sketch here as well of this kid (i did not add hair for that can be decided in a different sketch). I have not drawn in a while so I am getting into the foray again. Any advice or corrections would be very helpful since this kid will become a 3D model...
I have been using an Artist's Model as assistance...too bad they do not have something like that for kids.
08-24-2005, 04:09 PM
Thanks for posting this! :) Indeed, this is the right spot for it. :)
I will try to jimmy up a review soon...in the meantime, enjoy some healthy snacks, like our new thread, Evocative Figure / Landscape - ANY MEDIUM (http://forums.cgsociety.org/showthread.php?t=270220), which is already enjoying some great posts! :)
08-24-2005, 04:16 PM
i saw that new thread, awesome stuff....next to character modeling, I also love making environments
08-24-2005, 08:20 PM
Had the chance to review the side view of the head so far...hope this helps! :)
Laterally, the ear should fall in about the middle of the head, and should align with the brow and base of the nose. Children as a rule have rounder features, so it's best to just try to exaggerate the roundness to the point of ridiculousness til things start to look about right. :) Think CIRCLES. It's easy to forget how large the back of the skull is, so I would recommend giving more mass to the head in the back.
I would also just recommend googling pictures of children and using photo reference to check your proportions and to study anatomical details, like the ear. Resources abound, so I would just start a file for things like ears, eyes, etc. on your computer. These will come in handy! :)
~These are just suggestions. Let me know what you think! :)
08-24-2005, 09:17 PM
These are very good suggestions. there is not much to change except what you suggested. The back of the head will be fixed later on...I just ran out of space when I was making this head...hopefully the front of the head will be a litle more forgiving...
I will redraw the side profile and extend the back
08-26-2005, 01:09 AM
here are some updates...
08-26-2005, 01:21 AM
The update looks good ~ particularly the back of the head and the facial features. However, I still think that you need to look at references for ears ~ if necessary, trace one to get a good sense of what should go on there.
Also, would you mind scaling your images down a bit? :) They are a bit largish, and I usually ask folks to keep their posted work to a 600 pixel width x proportional pixel length. Thanks! :)
It's no biggie, I'm just a stickler about having to scroll. ;)
As for the body, I'll try getting to that soon. Look at Amy_517's new drawing ~ tho she has drawn a girl, the proportions are very similar to your drawing of a boy.
Thanks for posting this! Google some ears, and post a (600 pix. width) drawing of the head with a more articulated ear. I still think you could add a bit more mass to the top of the head. Also, the angle from the nose to the lips to the chin is usually more slanted ~ the nose being the furthest away from the face, the lips being closer to the face, the chin even closer ~ forming a 15~30 degree angle. Right now, these features are more or less in a straight line, which is unusual.
As for the front view, I think that the child needs more forehead ~ the eyes typically fall in the MIDDLE of the face ~ tho this is unintuitive, it is so. Right now, the eyes are in the upper 1/3 of the face.
Try adding more to the top of the head so that the eyes are really in the middle (lenghtwise). I'll try to have your review soon. :)
In the meantime, draw ears from several different positions ~ try JUST drawing ears, as you will need this practice if you are to model the ear correctly. You will have to understand the ear eventually, and you don't want to wait to figure it out when you are actually modeling your character. :)
08-26-2005, 01:28 AM
all right, that is cool... the ears are merely placeholders for the 3D version, which I already have a stock copy of them. I took the top of the head one row down so her forehead wasn;t so big...maybe I should put it back the way it was. Thank god for grid paper... :)
next time I will scale the pic down...
08-26-2005, 01:34 AM
Lol, good luck! It's tough to get facial proportions right...one thing I would suggest doing to get better at it is to take photographs of people from Google or from magazines or whatever and TRACE them ~ you will learn a lot that way, I guarantee it! :)
08-26-2005, 01:46 AM
I will def look into it...I also used Loomis' book to draw heads and stuff, could I just bring the forehead forward...?
08-26-2005, 01:50 AM
I think bringing the forehead forward will help, but it is still short. Take a look at a photograph of a person from a dead~on side view. Now, granted, people are nothing if not variable, but your average person's eyes fall in the middle of the face, and yours are still a bit high ~ but it totally depends on the look you are after. And, these are just suggestions. :)
Bring the forehead forward, however, will do nothing to affect the line of the nose~mouth~chin ~ I would still recommend angling them back. But, it's totally up to you. :)
08-26-2005, 02:44 AM
'K, here is my review for the child's body:
I think you're definitely on the right track here ~ the main thing is to lengthen the hands and feet a bit, and to thicken the arms. I would also suggest using curves which are offset (not perfectly parallel, as in your original legs) ~ this helps to give movement and life to your figure.
For an in~depth lesson on Opposing Curves, which I feel is a key Drawing concept, check out my REBECCA KIMMEL'S Anatomy Review 002: OPPOSING CURVES (http://forums.cgsociety.org/showthread.php?t=255700) thread ~ I think this will really help you. :)
Hope this helps! :) Thanks for being patient. ;)
08-26-2005, 11:17 AM
Thanks a lot...I think it is great I was very close to a good result...I will check out the Opposing Curves Thread...it looks interesting
08-26-2005, 11:20 AM
No prob! :) You're right, you just need to tweak and refine your drawings to get them there. Good luck! :)
09-19-2005, 10:05 PM
Hey everyone, here is an update on "Paula" with some hair roughed in. Please do not mind the ears for I am using a photograph in the modeling process to make them, I got the inspiration from a hair style that I saw....
Please feel free to give critique.
09-19-2005, 10:22 PM
I think that these are looking pretty good. :) The top drawing looks however as though she has a strange indentation where the part of her hair falls...remember that her entire skull must be represented before adding hair. :)
I am really liking the side view, as there is something of a 'Greek' sculptural look to the roundness of her head...I still think there could be more mass at the back of the skull, but that is up to you.
I think these are looking very good ~ now, to ask you ~ what do you think could be improved?
09-19-2005, 10:31 PM
I am really wanting to add more mass to the hair, and that dent was supposed to be a part in the hair, (which was a bitch to draw, as well as the headband). I also want to try and improve the ears a little as well in the future drawings...I will fix the hair a bit, since I have never drawn hair in Ortho.
I am also afraid that she may look too adult in the face area...I mean Paula is 5 years old
09-19-2005, 10:38 PM
Have you thought about joining us in the
BEGINNERS' Drawing Workshop - Drawing on the Right Side of the Brain - With Stipick_S (http://forums.cgsociety.org/showthread.php?t=269026#goto_threadsearch)
? Forgive me if you've already joined in and I've forgotten, but I think this would be quite a useful Workshop for you if you have the time...many people of all levels are doing it, and I think are getting quite a lot out of it. I can send you materials if you need time to order the book.
09-20-2005, 12:42 AM
Hey rebecca, I will be sure to order the book, I can probably find at my local library. A friend of mine told me that Paula looks like a teenager, do you think she does? ANd if so, what could I possibly change to make her look 5 years old...
12-12-2005, 02:08 PM
Hey fellow Artists.
This is a new drawing that I put together Saturday night, after doing a little bit of study on the female anatomy. This is another chracter that is going to the anatagonist in my short film to the little girl (that I posted here previously). I did make use of the Artist's Female Model just as a source of motivation, and looked at pictures of nude women to get things correct. She will also be used in a separate project all her own.
For her clothing, I am trying to find references of clothing for a Cherokee Indian, and drawing them to the best of my ability. I have never drawn cloth wrinkles so this should be a great exercise. But I don't want to go overboard on the wrinkles since I will using the drawing as a Rotoscope in XSI.
A few notes on the character: I did not want the breasts to be a focus on the character so I decided against them being too big and strayed away the best I could from the clichè "Barbie-doll" physique. At first it was tough to get the basic structure the way I wanted it, so a few attempts were made. I arrived at this one. I chose to make her 7 heads nude, and 7.5 heads in case she wears boots with heels.
I have a few more sketches of her in ortho (still being refined), with different physiques, yes even with a huge breast version to fit the "voluptuousness" of the character (not really an intent of mine, just for fun)
I have now added the back of her...trying to get some musculature in the back as well
Feel free to offer critique and advice.
12-12-2005, 02:36 PM
Hey there, probably won't get a chance to look at your drawing til late tonight (work / school) but good to see you back, and thanks for posting. Interesting to hear about your project, as well! :thumbsup:
12-12-2005, 02:49 PM
Hey Rebecca, feels good to be back.
I took some time off from art to continue on other things, but I have kept up the art stuff. I found time to even redraw my little kid's body...looking forward to your advice
12-12-2005, 02:53 PM
You should definitely participate in this thread:
I5 Minute Sketchathon - Thread 2: Sketches (http://forums.cgsociety.org/showthread.php?t=295498&page=1)
(http://forums.cgsociety.org/showthread.php?t=298699)I5 Minute Sketchathon - Thread 1: Reference (http://forums.cgsociety.org/showthread.php?t=298699)
You use the Reference Images from Thread 1, and post the resulting drawings / paintings in Thread 2. :)
It's a great way to practice one's drawing / painting skills, and is fast and painless ~ only 15 minutes per drawing is allowed! :)
I definitely recommend it ~ be warned, it's very addictive! :thumbsup:
12-15-2005, 06:03 PM
These are some more drawings of the garb I want her to wear, but it is so hard to find traditional Cherokee clothing that I had to go by what I saw on tv...namely the movie "Last of the Mohicans". In this one, I did not want her to reveal too much cleavage so I kept it minimum. I did have a modified one where it reveals some of her leg through a slip on the dress part, but it did not make the cut but the drawing was so nice that i kept to toy with the idea.
I also want to draw the garb so I can learn how to draw wrinkles and shade the drawing when I want to conclude it... any critique and advice will be very helpful. I will post a Punk-Rocker version when I get to it. Thank you. :)
01-07-2006, 03:19 PM
I have only done the front view.
Please give and criticism that you can
01-07-2006, 03:22 PM
Yep, this is the right place. Welcome to the Anatomy Forum! :)
The first thing I would like to ask you ~ how much figure drawing experience have you had? Can you tell us a bit about your background and training? This helps me a great deal in terms of knowing where people are coming from.
Also, take a look at this thread:
Concept for 3D (woman yes)...Need Pointers I Guess...
It's an older thread with some nice Ortho drawings as well.
01-07-2006, 03:41 PM
The thing I most recommend for those wishing to do high quality Orthographic Drawings is to first learn figure drawing GENERALLY.
In my opinion, the best ways to learn how to draw and paint the human figure are:
1. Working from life.
2. Working from REAL master work ~ sitting in front of a painting, drawing, or sculpture.
3. Working from master copies.
4. Working from memory.
5. Working from reference.
We have plenty of resources here on the forum for the practicing of figurative drawing and painting ~ both digital and traditional.
Tutorials, Workshops, Anatomy Reviews & More ... [links within] (http://forums.cgsociety.org/showthread.php?t=273525)
Definitely check them out and participate! :)
01-07-2006, 03:41 PM
I have no anatomical (is that even a real word) drawing experience.
I am really just starting to get into 3D modeling and design and want to make my own characters instead of using other peoples blueprints and so I have been drawing some things in my sketchpad.
I first started drawing figures not to long ago when I would draw anime characters (which style might be visible in my above sketch).
I am however a good observational artist. However creating things in my head is something that I cannot do and I am trying to improve.
I'm also a student studying fine art at college however I have not done too much on figures, I prefer to avoid them because I know I am not very good.
01-07-2006, 03:50 PM
Nope, best to tackle the hard stuff straight on. :)
My suggestion would be to start here:
Resources for Beginners: (http://forums.cgsociety.org/showpost.php?p=2897666&postcount=2)
The Beginner's Lounge is a great place to start. :) Definitely check it out.
Drawing is a crucial skill for this field. Best to jump right in!
04-03-2006, 06:21 PM
i'm hopefully posting in the right forum now lol
i wondered if anybody could possibly give some criticism on my work. They are blueprints for a low poly model (max 2048 polys) i'll be creating based on a footballer which I am then going to animate. I'm not presently happy with the head so i'll be changing that completely. I was hoping for some feedback on the anatomy and how the clothing fits the character.
04-03-2006, 06:40 PM
I did a bit of a drawover for you ~ hope this helps. :)
I think you will need to come up with a drawing of the model without clothes, however ~ unless you plan to model this all of a piece, which I think is unlikely. :) Also, you will likely need to model him at the standard bind pose position, with arms extended.
I made him a bit stockier, enlarged his head and arms, and adjusted the width of his shirt and the thickness of the sleeves about the arms.
04-03-2006, 07:47 PM
Thanks for the advise there
I was wondering whether to model him naked first as the poly count i was given was only 2048 and unfortunately the clothes are part of that so that was why I opted to make the blueprints clothed. I'm a bit unsure now, what do you recommend with that low a poly count?
Can i just ask you something?
I can see why you made him broader, however have you based this on an american footballer or a soccer player?
The width of the shirt, have you made it that wide because of it stretching due to the arms being outwards? If so, I imagine I may need to eventually apply a flex modifier or something when I model (im not sure as Im a novice at modelling) so that it drops lower down when the arms lower.
04-03-2006, 10:53 PM
I need more of these types of drawings. are there websites dedicated to the human figure in front and side view im haveing so much trouble finding pictures/drawings in this position.
04-03-2006, 10:57 PM
Ha, I can see your points. :D I'll take a look at this later, when I'm at home. :)
Check out www.3d.sk (http://www.3d.sk) ~ a perfect site with TONS of reference available for download. It's $13.95 / month US for membership, and you can download as much material as you can possibly store in that amount of time.
There is simply tons of reference on that site in Orthographic views, and it is all searchable by gender, category, etc.
I've been a member, and it is definitely worth the investment!
04-03-2006, 11:30 PM
great thread... big thank you to you rebecca for taking your time to do that.
i dont know if this qualifies, but i thought id post it since its almost human in most parts.
looking forward to your comments and input
about 1 1/2 - 2 hours
 as a comment on rebeccas footballer comment... i think the t-pose aint good for modelling since the texture will be bent pretty ugly when the arms are moved down then ... 45° is much better imo
04-04-2006, 01:01 PM
Awesome piece! :thumbsup: You should definitely check out the following thread, and I would recommend posting your piece there as well: :)
Creature Designers - 2D / 3D TRADITIONAL AND DIGITAL (http://forums.cgsociety.org/showthread.php?t=257600)
Keep posting, do you have any similar work?
04-04-2006, 01:46 PM
Have you given any thought my questions yesterday. I was just wondering what you based the width of the shirt on (american footballer or soccer player) and whether you think I should create the blueprints nude or not, given that I only have a poly count of 2048 (clothing included - unless props)?
thanks for takin the time to look at my work earlier :)
04-04-2006, 01:55 PM
Heya, thanks for the reminder! :)
Speaking of the short term - the shirt may be a bit wide on consideration :D so perhaps slimming that down may help. I am not a modeling / animation expert, but I guess it sort of depends on the purpose of the model * do you plan to animate it? What sort of thing is it to be used for? :)
Speaking of the long term - overall for modelling purposes, I think you are best off studying human form and understanding what the person looks like without the clothes * not just for this project, but in general. :) I think drawing / painting / sculpting traditionally or digitally can really help you generally, and studying Anatomy is going to be really important to someone wanting to be a modeller of human form. Do you currently take any life drawing classes? Life drawing is one of the best ways with which to gain an understanding of form, as well as master copies, and drawing / painting from human reference. Unfortunately there aren't really shortcuts for learning anatomy, proportion, etc., and these things have to be cultivated by the individual through some extended study.
04-04-2006, 02:44 PM
Yeah there are some life drawing classes on at university which Im going to start attending seeing as my course is massively art involved.
the model im making is going to be animated, its my first real shot at modelling a person, so I'm not after too much detail straight away. I just sort of wanted to get the pose correct and proportions correct so that I can work on a convincing topology and utilise my poly count.
Im glad that you made adjustments to width of the head and arms as the character did look a little skinny, however I think i'll make the shirt a little longer as I want to give the appearance of it being tucked out.
I'll come back for some more of your feedback when I make my first real bash at colouring it in on PS.
thanks for the advice :)
04-04-2006, 02:50 PM
No problem! :)
For the future, here is a really good free gallery of images of an excellent nude model, Ben Miller, whose Reference we use in the Open Figure Drawing Workshop series (http://forums.cgsociety.org/showpost.php?p=2602753&postcount=3):
Also, my friend Hong Ly has an excellent website which provides free artistically nude model reference here:
www.characterdesigns.com (http://www.characterdesigns.com) / go to Photosets.
There aren't a lot of Orthographic shots in these galleries, but for that, I recommend 3d.sk. :)
04-04-2006, 04:35 PM
thanks for your comment rebecca. i dont have similar pictures yet since ortho drawings bore me soo much :/. but ill do some more in the future since i want to do concepts for gamestudios.
04-04-2006, 04:46 PM
Heh, I just meant images having to do with Anatomy in general. :) Would love to see more of your work!
04-04-2006, 05:01 PM
oh i see :) ... yes you can take a look at my ca.org sketchbook here :) (http://www.conceptart.org/forums/showthread.php?t=51658)
04-04-2006, 05:06 PM
Oh, okay, I knew your name looked familiar! :) Awesome work in your Sketchbook, what's your training / background artistically?
04-04-2006, 05:46 PM
hehe thank you :)
ive been to some local (vienna) graphic design school for 5 years, but the teachers there aint been able to teach us much. i lost fun drawing then and only concentrated on graphic design ... and well even more on beeing a teenager ;) (parties, beeing stoned, etc).
in 2003 i first found this site and wanted to become a 3d artist... but shortly after encountered ca.org and my interest in drawing came back almost immediatly. since then im trying pretty hard to become a better artist.
im thinking of starting to study painting this fall, and most likely will do it if all goes well.
04-04-2006, 06:18 PM
It's cool to hear how these forums (CGTalk and CA alike) have rejuvenated your interest in art...if you have any ideas / suggestions for this forum, please feel free to let me know. :)
04-04-2006, 06:18 PM
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