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requiem2d
07-14-2005, 08:59 PM
Hi all,

I've started textures on this model and just wanted to get a general impression of some of you who may have more experience. Many thanks in advance.

Naturally I'll post any updates I'll have, cheers. req

http://img290.echo.cx/img290/6514/warrior48fo.jpg

BakerCo
07-15-2005, 02:12 AM
looks good so far keep us posted

Lost...

NickTeasdale
07-15-2005, 03:29 AM
Looks good so far. Good attention to detail. Maybe add mud splatters and dirt in crevices. May find more good ref. pictures on tanks.

Crank out some more!

requiem2d
08-02-2005, 06:11 AM
Thanks for the comments! Here's another update guys, feel free to bring out the red marker :D :

http://img319.imageshack.us/img319/285/render110gv.jpg

requiem2d
08-02-2005, 07:10 PM
another update (alpha map off to save rendering time):

http://img340.imageshack.us/img340/5576/render132dd.th.jpg (http://img340.imageshack.us/my.php?image=render132dd.jpg)

Jake[BE]
08-02-2005, 11:41 PM
I like it. But I'm a total sucker for AIFV's, Pandur's, ...

The texture seems a bit light? And perhaps it could use some dirt here and there but it's far better than anything I could ever do.

requiem2d
08-28-2005, 05:33 PM
http://img391.imageshack.us/img391/9536/render197jn.jpg

Update again, slowly getting there :) Soon going to start on the final pass of wear and tear. All C&C welcome!

DingBat99999
08-28-2005, 05:45 PM
I think it looks pretty good.

One minor suggestion: this vehicles been out in the hot Iraqi sun for a few months. Maybe was out some of the color, especially the red, and add a layer of grime and dust?

requiem2d
08-28-2005, 05:55 PM
I think it looks pretty good.

One minor suggestion: this vehicles been out in the hot Iraqi sun for a few months. Maybe was out some of the color, especially the red, and add a layer of grime and dust?

Thanks, the red part is still part of the UV, just haven't got to it yet. Dust definitely needs to be added, thanks :)

requiem2d
08-28-2005, 09:32 PM
The dirt...

http://img392.imageshack.us/img392/2350/render269at.jpg

Chems
08-28-2005, 09:38 PM
Cool stuff man, looking good.

I was going to say some other stuff when I started but then you popped up on MSN!

nealb4me
08-29-2005, 02:23 AM
Good work so far although I don't think the dirt looks very realistic. If the vehicle is covered in a mud spray like that then I would think the wheels would be almost completely brown aswell. I don't understand the clean circle in the middle of them, what is that? Don't be afraid to make the mud thicker and darker :) Another thing, don't ever make the headlights white like that. It always looks bad. Find yourself a good photoref and tweak it up in photoshop.

You have done a good job so far but there is still room for improvement :)

Cloudstriff
08-29-2005, 03:19 AM
Could we get a wire please? =)

WesleyTack
08-29-2005, 08:19 AM
nice work!
but howmany texturemaps ? and whats the size of the texturemap(s) ?

requiem2d
08-30-2005, 11:42 PM
http://img364.imageshack.us/img364/5548/render302gf.jpg

http://img364.imageshack.us/img364/2013/render30wire0ns.jpg

Polycount is around 4500, Map is a 2048x2048 atm.

Thanks for the comments guys, I've actually decided to reduce dirt as this is a desert model and it pretty much doesn't receive any (check recent Ref.'s from Iraq). Armored/Tracked vehicles pick up dust/dirt etc. different then a soft skin (i.e. Humvee).

G0st
08-30-2005, 11:50 PM
very well done, im impressed.

One thing i could like to see though is more scratches around the lower body front back and sides and maybe some brownish stains around rivot areas

Good job

G0st

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