View Full Version : Looping to specific frame?
07-14-2005, 05:17 PM
Heya gang --
I am working on an animation at the moment and have what I think to be an interesting situation. Let's say my animation is 201 frames. Well, when it starts it starts at frame 0 and plays through 200. No problem. However, when it loops I would like for it to loop back to something like frame 100 rather than frame 0. I am pretty sure this is possible, just not sure about _how_ that would be done.
Can anyone enlighten me on this? Thanks for the help everyone!
07-14-2005, 06:30 PM
This is a common situation with loopable backgrounds. There'll be a 1-second build of the animation, then a 10-second loop. Normally you can deliver the animation as the full 11 seconds (in my example) and let the chyron guys work it out based on your spec.
The quick and dirty way to do it purely within C4D would be to use a duplicate object that you used a diplay tag switcheroo on. One object does the first part, no looping. The second object takes over at frame 100 and does its bit, and that second one is set to loop.
07-14-2005, 07:03 PM
hmmm interesting idea. Have an example of that I might be able to study? I'm not sure how that would work since I am trying to loop the entire animation without having to start over at frame 0, not just an object (or background)
Thanks so far though :-)
07-14-2005, 07:17 PM
I'll whip one up.
07-14-2005, 07:36 PM
Will the forum allow animated gifs?
Here's what's going on:
Here's the file (http://www.planetsandvegetables.com/cgtalk/build_then_loop.c4d.zip).
I didn't take a ton of care with the switcheroo point. Normally it's a matter of using the Transfer function for precision.
07-23-2005, 04:34 AM
@govinda: thanks for taking the time to whip that up for 'lil old me. I apologize for not responding sooner, but timing for me (as usual) sucked :-). I recently moved and *just* got my internet back today. I will be downloading and taking a look at the file tomorrow, if possible. I just wanted to come on here and thank you before I looked like a total s%$thead.
So, thanks again...it's very appreciated (hopefully I can glean what I need from the example) :thumbsup:
07-25-2005, 06:32 PM
ok. having taken a look at the file (finally) I have one question for ya. How can you loop this animation at the point of the switcheroo thingy? Right now the loop is not seemless, and does in fact loop back to frame 0. Am I missing something?
07-25-2005, 06:50 PM
Good question. What's your final output for the animation? Do you want a movie of some flavor that'll build then loop infinitely? That's doable with high-end machines like Chyrons I know but how to do it in C4D or AE...I'd be stumped as how to get the timeline in either app to play frames 1-30 (or whatever your build duration) the first time through, but then ignore them subsequently. Try also posting on the Cow AE forum--someone like Dan Ebberts might have an idea.
07-25-2005, 06:53 PM
Heya govinda --
Ultimately this will be an animated GIF. I realize that I could deal with all this in AE after the fact, but since I am not guaranteed to be the one that works on it after this iteration, I'd like to keep it contained within a c4d file, ya know?
07-25-2005, 06:53 PM
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