rebrov
07-14-2005, 09:59 AM
One quad is the combination of 2 triangles and People are always trying to keep face as quad in both Maya and Max.
If a mesh / poly have a few triangles which don't belong to any quads, or I say, in UV map, there are several triangles, STL check won't take it as error. Is that OK for most of the game engine?
Those individual triangles could be killed by adding more edges, which will bring more poly counts.
But is that OK to have a few individual triangles for most of the game engines? or absolutely not allowed.
If a mesh / poly have a few triangles which don't belong to any quads, or I say, in UV map, there are several triangles, STL check won't take it as error. Is that OK for most of the game engine?
Those individual triangles could be killed by adding more edges, which will bring more poly counts.
But is that OK to have a few individual triangles for most of the game engines? or absolutely not allowed.
