View Full Version : New_interior_images
niker 10-25-2002, 08:50 PM http://www.okumo.com/im/present/INTERIOR1.jpg
http://www.okumo.com/im/present/INTERIOR2.jpg
http://www.okumo.com/im/present/INTERIOR4.jpg
Comments and critics!:thumbsup:
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Wow!!
nice interiors...
good textures and bumps...
:beer:
relativity
10-25-2002, 10:22 PM
Looks great :) But the outside image behind the sliding door looks kinda weird to me (first picture). It seems a little too aligned with the sliding door.
Stonepilot
10-25-2002, 10:49 PM
Nice lighting. I always have issues with stuff like this cause it the finish project always seems so boring. Regardless of what you choose to light. And it really sucks cause its so hard to accomplish it. Its a nice piece. If anyone figures out how to make this type of stuff more interesting to look at let me know.
niker
10-26-2002, 02:21 AM
thanks guys!:bounce:
Luiz Felippe VZ
10-26-2002, 02:31 AM
Excellent work!!
What software have you used for rendering?
regards,
jscheel
10-26-2002, 02:57 AM
I like your images, but I have a couple of suggestions.
1. remember, no object in real life is structurally perfect
2. more beveling on the corners of everything will take the
sharp edge away. this will provide a huge step towards
realism
(ignore these suggestions if the images were meant to be visualizations and not photorealistic representations)
Other than that, keep up the great work! :buttrock:
niker
10-26-2002, 03:01 AM
MAX+Vray for render
"more beveling on the corners of everything will take the
sharp edge away" and increase the render time also:)0-----good tip anyway
Aearon
10-26-2002, 04:32 AM
i agree about the bevels, increased render time or not - you should really bevel everything if you want anything realistic (do you?)
those are nice renderings you have there, but the missing bevels are a big downside imo. it's especially obvious on the walls - the edges look very flat and make the whole pics seem "just not right"
roguenroll
10-26-2002, 09:12 AM
crits, are you kidding thats amazing!!! all I can say, speechless!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:applause:
CColtManM
10-26-2002, 10:39 AM
Thats a big handle on the door, and those couches look like it would hurt to sit on. Other than that... i like it. I really like the moonlight... :p
Abraham
10-26-2002, 12:50 PM
Very nice, not a lot to critic :applause:
nObedienz
10-26-2002, 01:53 PM
someone has done their lighting homework :scream:
very nice work :beer:
Troub
10-26-2002, 02:21 PM
Impressive :applause:
Stimpy
10-26-2002, 04:28 PM
heh.. i did architectural stuff for over 2 years and hated it. pictures like those actually make me want to go back and do it again...
very nice indeed...
only thing i am missing are some specular highlights or some bright reflections.. right now it has this typical clay final gathering look.
HapZungLam
10-26-2002, 05:30 PM
:applause: :applause:
awsome lighting skills!!!!!!!
i wonder what colour of the light you using for the day light. Because i can never get the right color of it.
Also, for your night scene, it is very good also, but i think i can get a little bit dimmer.
facial
10-27-2002, 05:56 PM
Hey man, Well done, love the lighting work of the image. keep post up
:beer:
JasonA
10-27-2002, 07:46 PM
Excellent work! really good lighting setup too, its very realistic. Definitely good for visualization. I'm not sure a bevel (ie with radius) would be nessesary, but just breaking the edges with a chamfer would help alot for those sharp corners. Also, Maybe a few more random objects for those tabletops ie ashtrays, coffecups/saucers or something.... dining set for the dining room table?
I like how you've lined up the exterior imagery in the first pic. Really adds to the realism! Excellent work.:thumbsup:
niker
10-27-2002, 09:02 PM
Thanks alot JASONA
Yes may be chanfer will Do:cool:
hhmaya
10-27-2002, 09:28 PM
wow!
Do a good job
I like it:love:
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