PDA

View Full Version : Brazil RS composite maps. problems


DJATOMIC23
07-13-2005, 04:25 PM
Why cant you use brazil materials in a composite map? I am using composite maps to do the stickers on my WRC car and at the moment i can only have the brazil paint as the base material and a standard max for the sticker. this means i cant get the same high lights and relections on the stickers as i get on the paint. when you use a brazil materila its does stange things and does not cut out the sticker from the paint. I know i could just use a blend map and have all the sticker on one page but i want to add dirt to the car and this would mean unwrapping the howl car. the reason i want to use composite maps is because i have composite map for e.g The side of the car this has lets say three sticker that are each at very high res for close up renders, I can put them were i want and i can add the dirt in the next slot down from the stickers (on top) using map channels I can then map the dirt over the stickers this makes it allot easyer then messing around getting the stickers in the right place on one big sticker/dirt texture. Can anyone help me out with either another way of doing it or am I doing the composite wrong.

cheers

A

DJATOMIC23
07-13-2005, 07:42 PM
Anyone got any ideas on this ?

jmBoekestein
07-14-2005, 02:50 AM
go to www.maxplugins.de and download the blend material by blur? (don't forget the blurlib :) )

CGTalk Moderation
07-14-2005, 02:50 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.