View Full Version : CG Head with finalrender
octanees 10-25-2002, 04:52 PM i model that on 3dsmax4.2 meshmooth.im intend to eliminate the real actor........
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luigi
10-25-2002, 05:57 PM
looks great in special the eyes area.
Can we see another point of view more diferent to apreciate the modelling and texture.
:cool:
octanees
10-25-2002, 06:02 PM
okis
octanees
10-25-2002, 06:05 PM
and this....
alphatron
10-25-2002, 06:25 PM
It looks like a cross between John Cleese and Jack Nicholson.
octanees
10-25-2002, 09:04 PM
yes,is an old jack nicholson for the film "el juramento"i dont know the title in english.in that film is difficult to know ,beacuse he got a new style......
Joebount
10-25-2002, 09:13 PM
The texture is really great but I hate the way you model it. Netherless, it does its works ! :thumbsup:
Joril
10-25-2002, 11:16 PM
He needs a more modeled and less textured chin.
chris411
10-25-2002, 11:47 PM
His neck is too big. But other than that I can see the resemblance! :)
Major Striker
10-26-2002, 12:36 AM
Something about the forhead just doesn't look right...but that's just my opinion.
allenlikewo
10-26-2002, 12:42 AM
it took me a little research (because I don't speak spanish) but I finally figured out that "el juramento" is "The Pledge", Looks pretty close to the orginall but I have to agree with yall on that neck
allenlikewo
10-26-2002, 12:44 AM
heres a pic
Not trying to be rude but this isn't 4 star worthy yet. The mesh is really got some problems. Some areas are really sharp such as the wrinkles especially in the forehead and parts of the ear. An I think you are relying way way to much on the photo texture. It is blurry and and is only a color map (please correct me if I'm wrong). I'm not trying to bash you just give helpful crits. I think it is great start but still needs work before it is finished.
Oh also work with some proportions especially on the lower half.
Jaenos
10-26-2002, 06:14 AM
Ohhhh, that's jack, I thought it was a messed up John Cleese,...
Anyway, yeah, the modeling blows, the texturing isn't too bad, but way too obvious it's relying too heavily on the photograph you used for a colour map which results in a very gaming look to it.
seal-of-death
10-26-2002, 11:47 AM
man that looks great. but the face looks to long maybe or maybe not, i like it either way
nObedienz
10-26-2002, 01:57 PM
omg he looks just like one of my teachers!...scary :thumbsup:
JasonA
10-27-2002, 04:03 AM
Overall i think you've done a pretty great job here! Yes, I think I agree with adam about needing more in the textures department, but I still think its good work. I think the closeup render you showed really demonstrates how the model can work even "as is", at least for distance shots. But definitely add more to it!:)
Maybe consider adding more of a bump map for the face to accent the wrinkles of his skin and definitely add a more detailed spec map (assuming you have one). Modeling-wise, I'd bring in the neck/doublechin whatever. It seems like its to far out, right below his chin like that.. Also, I'd widen the face more, its too long on the vertical axis.
Look forward to more updates!:thumbsup:
Pentagramma
10-27-2002, 04:43 AM
Hi there,
Good work so far! :)
But there are a couple of things I think you could work on a little more: the ears seem too flat (or, maybe, it´s the kind of lenses you´re using) , and the forehead is a little strange right now...
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