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twilightened
07-12-2005, 06:08 PM
Hi,


Take a plane with 3 subdivisions ( height, width and depth).

select the faces and extrude.

pull the extrude up globally.


select the extruded face and extrude face again.

Problem 1) It does not do a smooth extrude. I find the edges also popping out.

Problem 2) It is not a straight affair to apply texture on the extruded surface. What is the other way ,


BRgds,


Twiligthened.

cshanks
07-13-2005, 07:48 PM
Make sure you have "keep face together" under polygons>tool options. You may also want to soften/harden the edges?

JuddWack
07-14-2005, 12:15 AM
I was going to post a question about extrude so I suppose I will do it here. Sorry I couldnt be of help for your question twilightened.

How do you extrude a face out of a face? In other words extruding like normal, but still have a face at the original position of the one you extruded.

DarkTure
07-14-2005, 02:19 AM
I was going to post a question about extrude so I suppose I will do it here. Sorry I couldnt be of help for your question twilightened.

How do you extrude a face out of a face? In other words extruding like normal, but still have a face at the original position of the one you extruded.

You could extrude the edges around the face :)

JuddWack
07-14-2005, 06:05 PM
True, but sometimes they are in a hard to reach place and then creating the face along those edges would be a second step in a tight area.

DeadBoy
07-14-2005, 06:59 PM
If they are in a hard to reach place I believe you can select the face and hold down CNTRL+ RMB to select "To Edge". That should select the edges around that face.


DB

LehaS
07-15-2005, 05:37 AM
I was going to post a question about extrude so I suppose I will do it here. Sorry I couldnt be of help for your question twilightened.

How do you extrude a face out of a face? In other words extruding like normal, but still have a face at the original position of the one you extruded.

Just invoke extrude Tool 2 times in a row....of course it wont leave the face in original place but usually it is not needed if you are going to produce model with right topology...;)

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07-15-2005, 05:37 AM
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