View Full Version : Morph blender and bones...uhm!
alexfalchi 07-12-2005, 03:35 PM Sorry guys...I have try some morphblender, my problem is this :
I have my model I give him the shapes wich sliders ...and work very good but if I ring my model the morphblrnder don't work:(
please anyone know this problem??
tanks Alex.
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ThomasHelzle
07-12-2005, 05:31 PM
"Use predeformed points" in the bone effect.
Cheers,
alexfalchi
07-12-2005, 06:17 PM
Tanks a lot Thomas....but I really don't found predeformed points in the bone effect:(
aniway I try more and more..
tanks again I hope I will found it:shrug:
Alex.
ThomasHelzle
07-12-2005, 06:28 PM
Try harder ;)
Setup -> select your "Bone_Deform", then in the "Target Object Options" Block there is a checkbox for "Use Pre-Deformed Points" ...
Man I wish this would be the default - each and every new messiah user bumps against it >LOL<
Good luck,
alexfalchi
07-12-2005, 06:38 PM
Hey Thomas I love you!! eheh just joke:)
that working soooo good!! you're really kind!!
tanks again Thomas and:thumbsup: :thumbsup:
Alex.
DMack
07-12-2005, 06:57 PM
Yeah,
You'll find that Thomas is one of te 'Angels' on this forum.....
ThomasHelzle
07-12-2005, 07:01 PM
Wow, nobody ever called me an angel - that is nice - thank you :) :bounce: :bowdown:
Now back to my C compiler ;)
Cheers!
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