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View Full Version : Alpha Maps in 3dmax (Help)!


ukson
07-12-2005, 10:25 AM
Hey everyone, im working on a low poly enviroment in the same sort of vein as GTA san andreas, basically i want to involve Alpha maps to make grass and wire fences etc. ive been scanning the inter-net for a descent tutorials but drawn a blank. Anyones help would be hugely appreiciated.

valoukh
07-13-2005, 08:48 AM
Hi ukson.

If you know how to make an alpha map, all you need to do is set up your material with an opacity map, as follows:


http://img305.imageshack.us/img305/334/bobby26dq.jpg
http://img305.imageshack.us/img305/7223/bobby6eu.jpg

However, if you don't know how to make an alpha map, it's not too difficult. It depends on what program you are using. For Photoshop, try this tutorial: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/TranspSL.html. Even if you don't use Photoshop, it may clear a few things up.

Hope this helps!
-valoukh

valoukh
07-13-2005, 09:27 AM
Hi again! :)

I've just realised I didn't post my original textures, which is going to be a helluva lot of use if don't know what an alpha channel looks like! I supposed it was better to assume that you knew nothing rather than omit potentially vital information, so, as I'm now at work and cannot post my 'bob' textures, take a look at this image I found on Google:

http://www.colins-loft.net/images/Step43.jpg

The alpha map is, basicaly, a 'black and white' version of your texture in which white indicates a presence of texture, and black indicates an absense. Hence, on my alpha map, bob himself was white, while the surrounding area was black, defining his shape as shown in the render above.

I hope I've made myself clear! :)
-valoukh

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