View Full Version : Scripted Controler Help
RErender 07-12-2005, 12:26 AM I am working on a car rig that we created here awhile back. It works well except that Objects must be explicitly named in their respective controllers. This is a problem because copying a rig breaks the controllers. Does anyone have any ideas on making the scripted controlers aware of what object they are on? Seems like it should be possible but so far I am at a loss.
Thanks!
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marktsang
07-12-2005, 12:36 AM
look at paul neales site to find a soulution to this - in short you use a node track on the script controller that reference the object in question
www.paulneale.com
mark tsang
RErender
07-12-2005, 04:17 AM
Thanks Mark for the reply, not exactly what I was looking for though. Idealy we would be able to copy the rig and it would still work. My thoughts were that if the scripted controller knew what object it was on then it could find the parts it needed to refererence through the rig hierarchy. Updating the CA's on the objects would be better than changing the explicit names in the controllers though. I am thinking we would be better off just automating the rigging.
j-man
07-12-2005, 03:28 PM
Hi rerender,
Mark is right, this is exactly what you need (excuse the pun) have a read name independant script controllers from his tutorial section
http://www.paulneale.com/
Also, Martin Breidt has written a great article about this:
http://www.breidt.net/scripts/script_controllers.pdf
Cheers,
Josh.
RErender
07-12-2005, 04:58 PM
Wow, this is great!
Thanks guys
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