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View Full Version : Shader Artist/ texture painter - NAUGHTY DOG


cjhaas
07-11-2005, 11:47 PM
Cutting edge games are evolving beyond the need for simple texture maps with the occasional alpha channel. Naughty Dog is looking for an artist with varied experience in either next-gen game development, digital FX, or with advanced PC graphics cards. Two years minimum industry experience is required, including but not limited to Maya's Hypershade editor, Photoshop and ideally Zbrush. This full time, in-house position will work closely with programmers or technical artists to finalize our future shader pipeline. Our finalist will be comfortable with painting textures and developing sophisticated shaders using a variety of approaches like normal, environment, displacement and procedural maps. Experience in photoreal color & lighting and advance knowledge in shading-networks (hypershader) will be essential for optimal results. Candidates could expect to take a test in Maya. Submitted portfolios must include samples of professional work, ideally as Maya files for best assessment. Please include an exact breakdown of your specific contribution to the material submitted along with resume featuring references.

Please send all reels to:

Naughty Dog, Inc.
ART JOBS
1601 Cloverfield Blvd - Ste 6000N
Santa Monica, CA 90404

-or-

artjobs@naughtydog.com

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