Leionaaad
07-11-2005, 02:22 PM
Is more an animation problem:
I have a Rig, throwed together, and some blendsapes. Now If I want to deform the face with blendsape, it ignores the rotation given by the joints, and tends to reorient the geometry, baed on the blendshape. How can I make them to work together? For the moment, they just cancel eachother...
I have a Rig, throwed together, and some blendsapes. Now If I want to deform the face with blendsape, it ignores the rotation given by the joints, and tends to reorient the geometry, baed on the blendshape. How can I make them to work together? For the moment, they just cancel eachother...
