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Rebeccak
07-11-2005, 03:06 AM
Amazing 3D Artists (you know who you are!)

Post for our admiration your best Anatomy-Related Work ~ be it Orthographic Drawings, or Finished Models of Humans or Creatures.

EDIT:

3D Artists - Create your own Personal Anatomy Thread!


Please note that as 3D Artists you are welcome to create your own Personal Anatomy Thread here:

Personal Anatomy & Sketchbook Threads (http://forums.cgsociety.org/forumdisplay.php?f=200)

See this thread for information about creating a personal Anatomy Thread first:
FAQ: Can I Create My Own Anatomy Thread? (http://forums.cgsociety.org/showthread.php?t=341167)

Links to all Personal Anatomy Threads can be found here:
Anatomy Threads of Individual Users (http://forums.cgsociety.org/showpost.php?p=2817397&postcount=12)

Cheers, :)

~Rebeccak

loocas
07-11-2005, 08:18 AM
Ok, I'd like to post one here...

Credits: this model was made from sketches by Alex Alvarez (http://www.alexalvarez.com)

http://www.duber.cz/dump/demon_wip/dh_finishing_wire.jpg

http://www.duber.cz/dump/demon_wip/demon_new_wire.jpg

I hope it's related. This was a test and also a practical excercise done in max. I tried to strictly build the mesh so that it'd be possible to achieve full facial expressions - edge loops/rings etc... The mesh was built this dense for a reason as well!

Rebeccak
07-11-2005, 10:57 AM
loocas,

This is so related, it's not even funny ~ thanks for posting this, it's awesome! Tell us, do you use ZBrush at all in your work?

~Rebeccak

loocas
07-11-2005, 11:09 AM
Hehe, thank you, I appretiate it ;)

And as for ZBrush, I don't use it almost at all, I tend to choose the "harder" way, which is just the way my own workflow works for me, and that is modeling everything in max, I also tend to add a lot of geom. detail, that's not necessary (depending on a project, I wouldn't do that if the character was to be rigged and skinned for example!), then I unwrap and paint all the necessary textures/maps in Photoshop, including displacements and bumps. It's a bit out-dated process, but to be honest, I'm not very good with ZBrush ;) not at the moment anyway... but I'm planning on learning at least some basics to speed up my workflow a bit (displacements/bumps/normals-wise)...

Rebeccak
07-11-2005, 11:15 AM
loocas,

It would be AMAZING to see what someone like you could do with ZBrush ~ I greatly admire the work of Zack Petroc and think that ZBrush, minus the interface! is a godsend to 2D and 3D artists.

Thanks for posting, I look forward to seeing more of your work! :)

~Rebeccak

loocas
07-11-2005, 11:22 AM
Thanks! This is really encouraging! :thumbsup:

If I may...

This is my latest model, I can't show you the entire mesh, since it's a commercial work, but I can show you a detail at the arm, where the anatomy plays quite a big role:

http://www.duber.cz/dump/arm_mesh.jpg

You can see the Brachioradials in "action", also to Extensro Carpi was paid a lot of attention...

Rebeccak
07-11-2005, 11:24 AM
loocas,

NICE! Can you tell us a bit about your background and training?

Thanks! :)

~Rebeccak

loocas
07-11-2005, 11:26 AM
One more if I may,

this time it's a girl's face:

http://www.duber.cz/dump/lost_soul_wip/add_01.jpg

As you can see, it's a fantasy character, but it still has to be modeled in a correct way, so on the mesh, you can see the flow of the edges, they should copy the sub-surface muscule structure...

Note: rebeccak, don't take it as spamming, I'm just trying to get this thread going and learn from others as well, as they start posting their meshes/wires etc... ;)

loocas
07-11-2005, 11:29 AM
Can you tell us a bit about your background and training?

Sure, I'm mainly self-taught, but I also finished a Diploma of Screen at CGC (http://www.cgc.com.au) in Sydney/Australia. I, as I mentioned before, use 3ds max which I've been working with for almost 6 years. I prefer modeling, texturing, materials development and also a lot of technical stuff in terms of rigging things, setting up stuff etc... :) I love to study anatomy, mostly human, but animals are interesting as well! That's why I'm browsing this sub-forum as well! :thumbsup:

Oh btw: Great anatomy stuff you've shown in the threads above! Good work! :thumbsup:

Rebeccak
07-11-2005, 11:30 AM
I DO NOT take this as spamming ~ I am excited that people with your incredible talent are posting, so keep posting your work!

Must go face the "real" world, but tell a 3D friend there is a new place to showcase their outstanding work!

Thanks for your posts! :)

~Rebeccak

loocas
07-11-2005, 11:35 AM
Hehe, ok then ;)

This is a bit older work of mine, but still, it shows the loops on a human face. This one was imported into modo, if anyone is interested ;)

http://www.duber.cz/dump/loops.gif

loocas
07-11-2005, 11:40 AM
[EDITED FOR OFF-TOPIC] :thumbsup:

Rebeccak
07-11-2005, 01:05 PM
loocas,

The car is beautiful, but I would like to try to keep the thread and forum focused on HUMAN and ANIMAL ANATOMY.

Thanks for understanding :)

~Rebeccak

loocas
07-11-2005, 01:29 PM
loocas,

The car is beautiful, but I would like to try to keep the thread and forum focused on HUMAN and ANIMAL ANATOMY.

Thanks for understanding :)

~Rebeccak

I'm sorry, I thought the topic was about correct topology, I didn't realize it was about humans/creatures/animals and their anatomy... I'm sorry once again! :banghead: :thumbsup:

Rebeccak
07-11-2005, 01:31 PM
loocas,

lol, no need for apology! Your work is beautiful, and it's awesome you're posting it!

All Anatomy-Related work is absolutely welcome! :)

~Rebeccak

Jannis
07-11-2005, 07:56 PM
I have posted this recently in the 3d Finished work pages. I am very happy to see this forum coming to life as I have a lifelong love of the human body and Human anatomy. I thought I will take the opportunity to show a couple more sides of this model.

regards

jannis

http://www.labelleart.com/temp/Laocoon/laocoon_1_small.jpg



http://www.labelleart.com/temp/Laocoon/laocoon_2_small.jpg




http://www.labelleart.com/temp/Laocoon/laocoon_3_small.jpg

Rebeccak
07-11-2005, 08:13 PM
WOW! Holy Cow, this is AMAZING!

Thank you for posting this ~ it is GREAT to see work of such a high caliber.

Can you tell us a bit about what program you used, why you did this incredible project, and something about your background / training?

This would be enlightening!

I LOVE the Lacoon Group...now I have two works to admire! :applause:

~Rebeccak

EDIT: Could you also give us some insight into your working methods? Eg:

1. How many reference photos did you use, and how did you cope with the problem of differently scaled photos? (since I am assuming you did not take a laptop to the Vatican)...

2. What gave you the idea / inspiration to do this work?

3. How long did you spend to complete this piece?

4. How much did studying from various Anatomical texts come into play in terms of tweaking details of the human form?

5. Do you use ZBrush at all for figurative work?

6. How do you see the relationship between 2D and 3D Art?

Jannis
07-11-2005, 08:27 PM
I used Cinema 4D to model this. This a project I am working at the moment that should develop into a gallery type of production. I can't say alot more for now.


As for the Laocoon, I just read an artcle that it might in fact be a forgery by Michalangelo which he tried to pass as an original ancient greek sculpture. It kind of made me curious...

My background is traditional scultpure and painting. I studied at the Royal Academy in London and I work in this great city.

Mostly I know work on the computer and 3D but I still have my sculpture studio and do commisions of "real work".

This is great opportunity with this forum to get poeple involved with life drawing and anatomy and also learning from the masters. In my studio I used to teach how to paint by making copies from the masters. I did make copies in the past of Rembrant, Titian and Rafael among others. I know you have started a thread on this topic. If I find them I will post them there.

regards

Rebeccak
07-11-2005, 08:31 PM
Jannis,

You are a true find! Indeed if you come across your master copies, do post them.

I have heard a bit about the Michelangelo theory ~ I've always found it hard to swallow that he would just have happened to be near the dig when they discovered the statue and dug it out of the ground ~ how fast could news have traveled in a pre-internet world anyway? ~ but to me the Laocoon Group doesn't seem that Michelangelo-ish a statue ~ though, of course, if he were emulating the style of the ancient Romans, then who really knows...but the sculpture, and your recreation of it, are indeed profound.

Thank you for posting this, and I hope that you continue to contribute to both the 3D as well as the 2D threads in this forum.

Thanks for the inspiration!

EDIT:
Your Website is beautiful ~ perhaps if you had the time, you could post some tutorials ~ any subject you like, be it traditional or digital ~ the community here would REALLY stand to benefit!



~Rebeccak

Jannis
07-11-2005, 08:36 PM
Hi, I did not see the edits,

I used maybe five or six pictures of the Laocoon and some from Michalangelo's David. I wnted to see if indeed there are similarities and to my mind there are.

The idea was that it might be a forgery and the best way to stdy this is to do the sculpture.

I spend about a month in my free time modeling this. I should have spend some time rendering but I had to do payed work....

The only books about anatomy I use these days are Lanteri's books which I highly recomend.

I use Zbrush alot, but not on this piece. I wanted also to see how far I could push Cinema which is my main app.
I personaly don't see any distinction between 3D and 2D. I love both apects and both need to feed from drawing.

regards

Rebeccak
07-11-2005, 08:41 PM
I am thinking of having a "Modern Masters" section where Artists with significant experience, both as Artists and as Teachers, may post their tutorials ~ would you be interested in posting there?

I think this would be wonderful for everyone!

Thank you!

~Rebeccak

Jannis
07-11-2005, 08:44 PM
I would be more than happy to post there. I have made many free tutorials on a many subjects and I am always happy to contribute to the community as much as I can. Let me know when you are ready.

regards

Rebeccak
07-11-2005, 08:48 PM
Excellent!

I have just created the following thread:

MODERN MASTERS - 2D and 3D / TRADITIONAL AND DIGITAL - POST YOUR TUTORIALS HERE

http://www.cgtalk.com/showthread.php?t=257709 (http://www.cgtalk.com/showthread.php?t=257709)

I can't wait to see your posts!

Thank you, :)

~Rebeccak

thetrianglekid
07-12-2005, 12:25 AM
loocas, that's REALLY impressive stuff out of max. i'll admit i have NO idea what i'm doing in max/maya, but coincidentally zbrush, as rebeccas has already mentioned, works much better for me.

jannis, your model is absolutely stunning. it really is. wow. as rebeccas said, i would LOVE to get some insight into how you work and how you tackled such a project.


here's my own attempt at it (it's supposed to be natalie portman :D )

http://i10.photobucket.com/albums/a110/thetrianglekid/nat1.jpg

http://i10.photobucket.com/albums/a110/thetrianglekid/nat3.jpg

of course far far short of what's been posted, but i'm still learning

Rebeccak
07-12-2005, 03:14 AM
thetrianglekid continues to impress me! Great "beginning" ZBrush work! I hope you really take this to the next level! :thumbsup:

~Rebeccak

lostPin
07-17-2005, 02:57 PM
For a while, I had an idea to make a detailed study of the human anatomy in 3d. IMO, nice way to learn and understand form and volume. So, here are my beginings:



http://lostpin.cjb.cc/Projects/Human/Screenshots/clavicula.jpg
http://lostpin.cjb.cc/Projects/Human/Screenshots/humerus.jpghttp://lostpin.cjb.cc/Projects/Human/Screenshots/radius.jpg
http://lostpin.cjb.cc/Projects/Human/Screenshots/scapula.jpg
http://lostpin.cjb.cc/Projects/Human/Screenshots/skull.jpg
http://lostpin.cjb.cc/Projects/Human/Screenshots/ulna.jpghttp://lostpin.cjb.cc/Projects/Human/Screenshots/ulna_radius.jpg

loocas
07-17-2005, 05:26 PM
For a while, I had an idea to make a detailed study of the human anatomy in 3d. IMO, nice way to learn and understand form and volume. So, here are my beginings:

- Nice! :thumbsup: But it'd be a great idea to show the names of each bone, so that we can refer to it in other publications as well... So far I only managed to recognize the skull (that was the hardest one :D ), the vertebrae, the thigh bone (not 100% sure thou) and the two bones in our forearm... that's it...

loocas, that's REALLY impressive stuff out of max. i'll admit i have NO idea what i'm doing in max/maya, but coincidentally zbrush, as rebeccas has already mentioned, works much better for me.

- Thank you :) Btw: the face you showed is nice, although I think that modeling in ZBrush from scratch is only good for still renders, but for animation the models are completely useless... :cry: Unfortunatelly... but correct me if I'm wrong... I don't understand ZBrush that much...

This is actually my first project I used ZBrush in:

http://www.duber.cz/fanatic_games/warrior_zbrush_01.jpg

It's a game character... well, not this one exactly, since it has aroun 2.5M poly :D but the normal maps will be generated off of it... Hope you like... :thumbsup:

lostPin
07-17-2005, 07:06 PM
loocas, you've got a great model there, I like the details(the arteries) and the face the most. I'm not too sure about the back, it seems that the muscles on the back are going towards the spine instead towards the arms. Can you send us a shot from the back?
P.S. I'm writing down the names ASAP;)

Rebeccak
07-18-2005, 04:57 AM
chikos,

Wow, I am hugely impressed ~ thank you for posting this awesome work! How far have you gotten on your project? It would be great to see the completed version!

Please continue to post more of your work! :)

loocas,

The fact that this is your first ZBrush model is amazing! There are some obvious anatomical problems, but the overwhelming fact is that this is a really cool model.

Hope you post more ZBrush work! I love that program, but haven't delved into it enough...

~Rebeccak

loocas
07-18-2005, 06:53 AM
Thanks chikos, I'll post a back view asap... :thumbsup:

loocas,

The fact that this is your first ZBrush model is amazing! There are some obvious anatomical problems, but the overwhelming fact is that this is a really cool model.

- Thank you! But I'd be very grateful if you could tell me the anatomical problems you see, because that's what will give me the most...

BUT as for the size of the head, the size of the hands, the muscule exaggeration and the split bicepses = that was a wish from the client! I only do what they ask me to do, since it's a commercial project ;) no matter if it's reallistic or correct...

And here are the screenies:

http://www.duber.cz/fanatic_games/warrior_zbrush_03.jpg

http://www.duber.cz/fanatic_games/warrior_zbrush_04.jpg

lostPin
07-18-2005, 10:28 AM
The legs are great, really powerfull looking;). The only part I beleive that needs a bit tweaking is the shoulder muscle and the area around him. Its exagerated, which is OK, but so exagerated should be the deltoid muscle too, because like this, it look a bit weak compared to the muscles on the shoulder.
Oh and here's a little update:
http://lostpin.cjb.cc/Projects/Human/Screenshots/raka.jpg

loocas
07-18-2005, 01:35 PM
The hand is awesome chikos! :thumbsup: And thanks for your crits! I really appretiate it! :D

Rebeccak
07-18-2005, 04:09 PM
loocas,

I did a review of your ZBrush model_Back View ~ let me know what you think. Overall, I think this is a really good model (heck, I couldn't do it!) but it does need some changes to make it better. These are my opinions only, and are to be taken with a grain of salt. Let me know what you think.

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/REVIEWED_SET_loocas_1A.jpg

My feet aren't very good in this image :D, but it's just to show that the feet should be enlarged a bit to allow the figure to plausibly support his weight.

Also, I am curious to know if ZBrush allows you to import Orthographic Drawings. If so, did you do so in order to complete this model? It would be great to know!

Thank you for posting your work! I look forward to seeing more in the future! :)

~Rebeccak

Rebeccak
07-18-2005, 04:34 PM
chikos,

Your work is beautiful, and I'm really happy you're posting it here! It's amazing to see what people are doing.

Waiting for more great posts! :)

~Rebeccak

loocas
07-18-2005, 06:55 PM
loocas, I did a review of your ZBrush model_Back View ~ let me know what you think. Overall, I think this is a really good model (heck, I couldn't do it!) but it does need some changes to make it better. These are my opinions only, and are to be taken with a grain of salt. Let me know what you think.

This is priceless! :buttrock: *reaching for my note-book and making notes*

Thank you very much rebeccak! :bowdown:

As for my defense:

The client constantly wanted me to scale the head down, also they wanted the muscles to be extremely exaggerated no matter if it's realistic or not. Also the hair was modeled after the head was done... This is a very non-standard project I work on, since the client obviously doesn't know what they want, hence the nonsence! :banghead:

As for the achilles, see, I didn't realize taht! Thank you!, the abdomen vs. back - again, another thing I didn't realize!

Thank you very much again!!

Ok, now to my progress, I didn't sculpt it in ZBrush from scratch! Not at all, I actually modeled it in 3ds max (which is my cup'o'tea ;) ), then I imported it in ZBrush for extreme detail generation and finally I'll export Normal maps off of the high-res model onto a low-res one which, in the end, will be used in a upcoming game...

Thanks again!! And cheers...

orangefisk
07-18-2005, 06:58 PM
Oh dear - oh dear - oh dear! :D
Rebekka here to help the young and brave 3d artists. Okay here goes. I'm currently working on this model of a male head in Zbrush, and I would love if you would check my proportions for me, and maybe give me a tip or two to define the neck region. Thanks in advance.

Kevin Andersson

The wip thread:
Here (http://www.cgtalk.com/showthread.php?t=259486)

The current stage (this one links to a larger picture with more angles):
http://www.kevinandersson.com/3dmaxer/problemsmin.jpg (http://www.kevinandersson.com/3dmaxer/problems.jpg)

Rebeccak
07-18-2005, 07:00 PM
hey, loocas,

No problem! Looking at your model, I realized that you probably didn't do it for yourself (clients ALWAYS mess things up! It's a guarantee!) because I can see from the first model which you posted that your artistic skills are quite advanced. Why clients were inflicted upon us all, I will never understand :) ~ oh, yeah ~ money! ;)

But I'm thrilled you like the review so much! Your work is awesome (as I say, I've sculpted maybe one head in ZBrush and it came out pretty deflicted) so I am in awe of you awesome 3D'ers!!!

If you can, post screen caps from the game which you are working on ~ that would be awesome!

Best of luck :)

~Rebeccak

Rebeccak
07-18-2005, 07:02 PM
orangefisk,

Just saw your post! Coolness! I love looking at ZBrush work...let me see if I can come up with something to critique...have to get back to you!

Thanks for posting this! Hope to see more of your work on this and other threads. :)

~Rebeccak

loocas
07-18-2005, 08:19 PM
Rebeccak if you're interested...

This is the original warrior model done purely in 3ds max:

http://www.duber.cz/dump/warrior_original.jpg

As you can see, the anatomy is much better and looks more realistic... Thou the model had already been thru a few client's requests :rolleyes:

But what you can also see are the terrible thights :blush: I didn't pay much attention to them for two reasons: 1) they won't be visible that much and 2) the detail was gonna be obtained in ZBrush...

:) please, if you find a spare second, could you make a few notes? I'll be very grateful!

And one last thing, could you also please PM me with your e-mail address where I can reach you? I have something that you might be interested in... ;)

Thanks in advance...

loocas
07-18-2005, 08:21 PM
Oh dear - oh dear - oh dear! :D
Rebekka here to help the young and brave 3d artists. Okay here goes. I'm currently working on this model of a male head in Zbrush, and I would love if you would check my proportions for me, and maybe give me a tip or two to define the neck region. Thanks in advance.

Very nice head mate! :thumbsup: I couldn't do that in ZBrush, therefore you've got my admiration... :thumbsup: Keep it up!

Rebeccak
07-18-2005, 08:29 PM
Yep, I can definitely see that this original model is much better ~ thought it might be :).

Clients will be the death of us all...thanks for posting your work! :)

~Rebeccak

orangefisk
07-18-2005, 09:35 PM
Rebecca
Thanx a lot! It's a joy that you take the time to help out :)
You can find an update on the head in this (http://www.cgtalk.com/showthread.php?t=259486) post. (I shouldn't be flooding this thread)

Loocas
Thanx for the comliment :)

Rebeccak
07-18-2005, 09:57 PM
orangefisk,

I'm happy to look at all of this incredible work! Flood all you want, it's great to see these cool posts!

I'm working on finding "flaws" in your model, should have something soon :)

Thanks! :)

~Rebeccak

lostPin
07-19-2005, 06:24 AM
Nice head you've got there orangefisk, keep it going that way.
Rebecca, thank you very much for your support, I'll be working on this anatomy exercise of mine until I finish the whole body with bones and muscles, so expect a lot of posts in the near future.;)

akin
07-19-2005, 10:51 AM
http://www.akinyaman.com/images/muscle_09.jpg

http://www.akinyaman.com/images/muscle_13.jpg

thats a study of human muscle l did recently

loocas
07-19-2005, 12:17 PM
thats a study of human muscle l did recently

Awesome! :buttrock:

Rebeccak
07-19-2005, 12:35 PM
Agreed. Akin is Rockin'.

Thanks for posting this AMAZING work!!! :thumbsup:

~Rebeccak

orangefisk
07-19-2005, 04:08 PM
orangefisk,

I'm happy to look at all of this incredible work! Flood all you want, it's great to see these cool posts!

I'm working on finding "flaws" in your model, should have something soon :)

Thanks! :)

~Rebeccak

Oh man - thanx. I just came home from work, and i am really looking forward to working with the model again. Any suggestions for improvemen would be appreciated :)

Rebeccak
07-19-2005, 04:36 PM
Hey, orangefisk,

Absolutely! Right now there is a problem with nebezial's tutorial, so I am trying to handle that...getting back to you shortly! :)

~Rebeccak

Rebeccak
07-19-2005, 04:48 PM
Ok, here is a really brief review which I did today / yesterday: let me know what you think ~ remember, this is just a suggestion! The model is awesome, here is just what I would recommend:


http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/REVIEWED_orangefisk2.gif

The eyes are a bit too far up - typically, eyes fall at about the middle of the face. This could be due to the angle of the render, too, but lowering the eyes just a tad would help.

His nose should be slimmer toward the top between the eyes than the bulb of his nose ~ having it thicker at the top makes him look a bit thuggish, which may be what you want, but he looks a bit more natural this way.

His eyebrows then line up a bit better with the eyes.

I would also move the mouth a bit up more toward the nose, as I think it's a bit too far down now in the face to look completely natural. However, humans are hugely variable, so one never knows! :)

Finally, I would widen the neck just a TAD on either side (ignore the lightness on HIS left neck, it's just because I mirrored the tweak I did on HIS right neck).

And that's it! :)

~Rebeccak

Rebeccak
07-19-2005, 04:51 PM
orangefisk,

Also I think that in the side view his ear is a bit thick and just needs a bit of slimming:

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/ear_thick.jpg

~Rebeccak

Rebeccak
07-19-2005, 04:56 PM
One more thing, I think that the bump on his forehead looks a little odd, and could be broken up into smaller wrinkles...also, here is the 'before' and 'after' look at your work just in case the gif drives you nuts ;)


http://i8.photobucket.com/albums/a35/rebeccak4/suggested_changes.jpg

Let me know what you think ~ there wasn't much to crit here, but these are just a few tweaks which I think could make your model better than it already is! :)

~Rebeccak

orangefisk
07-19-2005, 05:26 PM
This is really fun. Well - i couln't stop myself turning on Z and start getting them small details spot on before going for wrinkels, micro details and so on. Well - your suggested changes just happen to be excatcly the thing i had been changing :).

It's really nice to have another pair of eyes look at the model, I think I've been looking at the model for way to many hours :)

Edit
And maaaan Rebecca - thanx a billion for taking the time to take a look at the model. I am really gratefull :thumbsup:

So - here's the latest update, click the image to get a gigantic screendump-mockup:

http://www.kevinandersson.com/3dmaxer/screenshotsx_small.jpg (http://www.kevinandersson.com/3dmaxer/screenshotsx_big.jpg)

Rebeccak
07-19-2005, 05:43 PM
Awesome! No problem ~ it's great to look at such cool work, I learn a lot from it! ~ Thanks for sharing your work! :)

Is it my imagination, or did you thin the ears? They look better, but it could be psychological :).

The nose, I think, still needs to be thinned a bit at the top, and be careful not to depress it too far into the face - I think right now that top depression looks a bit too pronounced. The forehead wrinkles, however, look much better!

Overall, looking great, though. Just out of curiosity, was this a personal or a professional project? :)

~Rebeccak

orangefisk
07-19-2005, 05:49 PM
I did thin the ears - i actually defined most of the points you mentioned before you mentioned them - really spooky :scream:

I just saw the nose problem - i am going to fix it for the next update :).

This is strictly a personal project :) - actually a 3d friend of mine is rigging the base mesh in this minute, so look out for some animation in the near future.

Again - thanx alot for helping Rebacca, all input is welcome.

Rebeccak
07-19-2005, 05:52 PM
Woo! Animation! That would be cool if you could post your finished .mov or QT or whatever so we can see the model in action! Looking forward to it :)

~Rebeccak

orangefisk
07-19-2005, 06:01 PM
Uuh - i will post some animation for sure if we ever are going to get so far. But i really like working on this model, for starters because i really took me time to get the base mesh right.

Theres is something bothering me though. Everytime i look at the side view something looks wrong - but i can't seem to figure out what it is. Any idea?

Rebeccak
07-19-2005, 06:49 PM
Alrighty, I took a shot at the side view, and here is what I came up with...let me know what you think :) ~

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/Update_REVISED_SET2.jpg

~Rebeccak

orangefisk
07-19-2005, 06:55 PM
Oh yeah! Thats really nice Rebecca. I will try to make them changes asap - kindda got into some quick torso modeling :)

Rebeccak
07-19-2005, 07:08 PM
Cool, thanks! Hope it helps...I know it's much easier to suggest corrections for something 3D than to do them (particularly when you're rotating in 3D space constantly) but hopefully this helps out...hmmm...torsos!

~Rebeccak

orangefisk
07-19-2005, 08:57 PM
Hey Rebecca :)
I just wanted to show my latest progress on my torso while i'm waiting for my friend to come up with this rig of his. It's still in its very early stages - just trying to get the shapes right.

First torso post (http://www.kevinandersson.com/3dmaxer/torso00small.jpg)

lostPin
07-19-2005, 10:53 PM
The part where the torso muscles are situated is excellent. The back needs a bit more work, those holes around the centre of the spine are too big. There's something wrong about that forearm muscle too, but that one still raw WIP, right?;)

Rebeccak
07-20-2005, 02:25 AM
orangefisk,

Holy supercoolness Batman! That rocks! I think I'll wait til you're a bit further along to 'critique' this ~ as I know things change fast in ZBrush. Why not get it as far 'done' as possible, then I'll see if I can find flaws...hmm....

Thanks for posting this, it's awesome! :)

~Rebeccak

orangefisk
07-20-2005, 07:18 AM
Hey :)
Update in my thread (http://forums.cgsociety.org/showthread.php?t=259486)

Rebecca
I've just been playing a bit with the model this morning before i'm off to work. It would be great if you had a look at the model when it's less wip. Just wanted to follow up :D

Chikos
Hey thanx man. Yes - it's super bigtime wip. More updates will follow in my thread (http://forums.cgsociety.org/showthread.php?t=259486)

Rebeccak
07-20-2005, 02:00 PM
Hey orangefisk,

No problem, I'll try to get to it today if I can :) ~ it's super cool to see this stuff, feeling happy! :)

~Rebeccak

Rebeccak
07-20-2005, 09:00 PM
orangefisk,

Just a really brief review...so far, looks great, just a few minor tweaks which I would recommend to improve this cool model:

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/REVIEWED_SET_orangefisk_tor.jpg


Gotta run, but feel free to post more images as you update your work ~ look forward to seeing the finished model! :)

~Rebeccak

orangefisk
07-20-2005, 11:52 PM
Hi Rebecca - oh man, cool, thanx for the paintover. A sad thing though, is that i had to remodel most of the mesh because of sloppish work when i first made the base mesh. Oh well - I still got some quality time in company with Z :)
I tried to incorportate some of your suggestions in this update.


http://www.kevinandersson.com/3dmaxer/torso02mini.jpg (http://www.kevinandersson.com/3dmaxer/torso02.jpg)
(Linket to a bigger picture)

Rebeccak
07-21-2005, 02:48 AM
orangefisk,

Ah! I kind of figured this might happen ~ no worries! It gives me good practice. ;) Let me know when you're finished finished, and if you need me to, I'll be happy to critique your model then.
Looking forward to seeing your results! :)

~Rebeccak

EdySusanto
07-21-2005, 02:43 PM
helow everyone, here is mine :) feel free to crits :)

http://sawamura.neorack.com/temp/man_4.jpg

Rebeccak
07-21-2005, 03:01 PM
5awamura,

Wow, COOL! The only things I notice right now are that he has no nipples and that his ears are just a bit large. The legs aren't as refined as the upper body, but whether or not this matters depends on how much you will be seeing the legs. The ankle area is a bit too straight / parallel to look completely organic. His arms may be a TAD short, but since he is a muscle guy, this may seem right. Other than that, yep, this model appears to kick bootay!

<scratching head in an effort to come up with something else...>

Awesome, thanks for posting this! :thumbsup:

~Rebeccak

Kanga
07-21-2005, 08:18 PM
rebeccak

Congratulationson a very intersting thread. Here is something from me then.
http://www.art-werx.com/maxstuff/handwip.jpg

The first poly hand I made I followed a tutorial in Spanish. The tute was so well illustrated that language was no barrier. The link to the tute is in a backup somewhere I can't get to at the moment so maybe someone here knows where it is for the community.

Took me bleedin ages to make BTW:thumbsup:

orangefisk
07-21-2005, 08:22 PM
Kanga
Thats a really nice model you got there :). A few more angeles would be really nice, just for me to use as a reference :D, hehe. The tutorial would be perfect, you know - you can never get enough references. You got any other models to share with this cool thread?

Rebeccak
07-21-2005, 08:24 PM
Well, I've no complaints about this hand ~ it's amazing!

The ONLY thing I would say is that the fingers are too uniform ~ for it to really look like a person's realistic hand, it would have to have little deformities and irregularities to it ~ but of course, a lot of that you can probably accomplish with texturing, too. I would say that if you were going to use this hand for a highly realistic model, to just make it a bit LESS perfect :). ~ But that's super cool to see! :)

~Rebeccak

EDIT: Good lord, that's an awesome website you have there, too! :cool:

Kanga
07-21-2005, 10:44 PM
orangefisk

Thanx man!
Yeah in about a month I will be able to get to the backup where I stored the tutorial so as soon as I can I will post a link here.

orangefisk

Thanx man, thats a kick butt avatar you got there!
I get the point about irregularities and am trying to get z-brush to work with 3dmax on a full body model and imbalance will help get rid of the plasticy effect. Busy with a lady at the moment,... looks like a nice thread to post progress for comment:thumbsup:

Rebeccak
07-22-2005, 03:09 AM
Kanga,

Look forward to seeing more of your work! :)

~Rebeccak

lostPin
07-23-2005, 10:48 AM
The hand is one of the toughest things to recreate, so far you've done a great job! Please, do post some more screenshots, I would like to see that thumb finger.

Kanga
07-23-2005, 01:52 PM
The hand is one of the toughest things to recreate, so far you've done a great job! Please, do post some more screenshots, I would like to see that thumb finger.

Ok here ya go:thumbsup:

http://www.art-werx.com/maxstuff/handserie.jpg

Rebeccak
07-23-2005, 01:59 PM
Kanga,

Wow! Thank you for posting these! It's cool to see! :)

The one thing I would say about the thumb is that the knuckle looks out of place. I think you have the middle knuckle too high towards the tip of the thumb. But that's easy enough to fix, I'm sure. Would you consider altering the model and posting a new render?

Great to see all the views! :)

~Rebeccak

EDIT:

Check out this Reference picture of the skeletal structure of the hand, noting the thumb joints:

http://www.anatomia.ru/specimens/manus1.jpg

Kanga
07-25-2005, 02:13 AM
Would you consider altering the model and posting a new render?


Thanx for the crit.
Will get right on it:thumbsup:

Rebeccak
07-25-2005, 03:00 AM
Kanga,

Awesome, thanks for being a good sport! :) Look forward to the new renders. :)

~Rebeccak

collings
08-10-2005, 02:58 PM
hi guys,

i'm working on this dude (superman) But something disturb me in the proportion so i hope you can help me on this...

http://img329.imageshack.us/img329/3494/supermanviewport117ku.jpg

Rebeccak
08-10-2005, 03:06 PM
collings,

Ooh, cool, thanks for posting this! Let me see what I can whip up. Hopefully I'll have something by the end of today.

Great to see your work! :)

~Rebeccak

Rebeccak
08-10-2005, 07:47 PM
collings,

Here are my recommended changes. Take them with a grain of salt, and let me know what you think. :)

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/collings_REVIEW-2.gif

In case the gif is too annoying:

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/collings_REVIEW_BEFORE.jpg

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/collings_REVIEW_AFTER.jpg

Let me know if this is useful. :)

~Rebeccak

collings
08-10-2005, 08:41 PM
i think your suggestions are right! i'll modifie it tomorrow and then i repost :)
don't you think there is a leg's problem.. may be to thin? and a hip's problem?
sorry for my english level ( lot of mistake:/)

thank for your C&C :thumbsup:

Rebeccak
08-11-2005, 05:35 AM
collings,

Sorry, I didn't see your post! :) Thanks for the response, it would be great if you reposted! :)

The thighs are a bit thin for a guy of his size. I would just make them a bit thicker. No apologies necessary, you speak at least 2 or 3 languages, me, just 1! ;)

Thanks for your posts! :)

~Rebeccak

collings
08-11-2005, 01:50 PM
ok here is a update with basic color! I change the leg, the hip, a bit the neck and the skull!
I want it a bit stylize so don't take all your suggestion in consideration but anyway it was helpfull! Hope is better now...

http://img363.imageshack.us/img363/9629/supermanviewport129ab.jpg

Cheers,

Nico

Rebeccak
08-11-2005, 02:20 PM
collings,

Looks like you've done a lot of work, thanks for reposting! :)

Here is a brief review:

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/collings_REVIEW_post2_comp.jpg

Hope this helps! :)

~Rebeccak

nebezial
08-11-2005, 07:00 PM
well i wanted to show this...it was made in splines and then converted, 6000 poly it is an old work ..i might just finish it is the first time i tried a 3d portrait as u know im primarily a 2d guy but i dabble into 3d sometimes

http://img6.imageshack.us/img6/5011/hfg4dc.jpg

http://img129.imageshack.us/img129/1979/hfd4my.jpg
http://img129.imageshack.us/img129/1868/rtrtrtu1az.jpg

Rebeccak
08-11-2005, 07:08 PM
nebezial,

Cool, thanks for posting this! :) Did you want me to review your work, or did you just want to show it? :)

~Rebeccak

nebezial
08-12-2005, 10:46 AM
here is the thing, u know how i am in 2d but in 3d i make crappy topology so i would be more than grateful if somebody could show me some optimal topologies for a human this was done in max in splines...oh and tell me how to render wires in max...dunno that lol

ceresz
08-12-2005, 11:56 AM
nice nebezial, i don't know if you can render wires, but you can take screenie:D
i think you right click on the model and then, grr, i can't remember!
anyways, there should be some option when right clicking the model, look around:D

harshdesign
08-16-2005, 01:49 AM
this is really a good thread...but there are not many replies or images...??
anyways this guy and creature i did for my recent demoreel...which you may check on my website here www.harshcg.com (http://www.harshcg.com)
i'm posting some final renders and some clay renders and will try to post wireframes as well...hope you like it...

http://www.harshcg.com/demoreel05/soldier01_july18.jpg


http://www.harshcg.com/demoreel05/soldier_skintest06_july13.jpg




http://www.harshcg.com/demoreel05/soldier02_july03.jpg




http://www.harshcg.com/demoreel05/soldier_head_zb01_july03.JPG




http://www.harshcg.com/demoreel05/drooper04_july19.jpg




and you can see more of it here...

http://forums.cgsociety.org/showthread.php?t=266807

cheers...:)

Rebeccak
08-16-2005, 03:39 AM
harshdesign.com,

WOW, this is just some INCREDIBLE work!!! :bounce: It's great to see here, and you are right, I am looking into ways to better advertise this thread, as the work that IS here is just amazing.

Thank you for taking the time to post these, and hopefully soon this thread will receive the attention it deserves. I plan to SPOTLIGHT certain threads, and so your work will certainly be Spotlighted!!! :thumbsup:

Great stuff, thank you for posting!! :)

~Rebeccak

lostPin
08-16-2005, 05:54 AM
Harshdeep, I have just checked your web site, your work is awesome!. Both the modeling and the texturing. Hope to see more posts from you here;)

harshdesign
08-16-2005, 07:47 AM
rebeccak: thanks a lot for liking my work...and yeah its a good idea if this thread can have some spotlight as i'm looking for job and this whole thread is goona be inspirational...:)

chikos: thanks a lot...i will try to produce better works...;)

DimitrisLiatsos
08-17-2005, 10:54 AM
Hi all, i don't know if i can contribute much to this interesting thread...(not to mention that i need some feedback on this...)..but i will surely try.

Here is my latest stuff (on my free time)...ignore ears , i haven't touched this area yet.
Also just above the upper lip i have to pump up a bit the mass (in front of the teeth) it is a bit lacking volume there...(unless the guy has no teeth..lol).

enough talking , here u are..

http://www.integra.gr/images/monk/wip02.jpg

http://www.integra.gr/images/monk/wip03.jpg

:bounce:

andreas-V
08-17-2005, 02:36 PM
Cool thread!
i am gonna flood it a little bit, if you dont't mind.
Here is one of the female charakters i am working on at the moment:
http://people.freenet.de/jinrai/female1.jpg
http://people.freenet.de/jinrai/female2.jpg
http://people.freenet.de/jinrai/female.jpg

andreas-V
08-17-2005, 02:39 PM
and the second:
http://people.freenet.de/jinrai/female3.jpg
http://people.freenet.de/jinrai/female4.jpg
Thank you for your patience!

Rebeccak
08-17-2005, 03:03 PM
DimitrisLiatsos,

Great to see you here, and thanks for posting this cool work!!! :thumbsup: You know, your character kind of resembles Boramir's father in LOTR, lol! I'll be happy to work up a little crit sometime soon if you'd like. Glad to have you post your work! :)

andreas_V,

Amazing stuff, and I'm happy to see you've posted this awesome work here! Hey, as long as the work is this cool, I'm happy to have the thread 'flooded'. ;)

I notice some problems with the ankle and foot ~ specifically, the ankle/achilles tendon area is too elongated and thin, while the foot looks a bit biggish and as tho it's 'frozen' ~ ie, a bit swollen. From the back, her buttocks are a bit biggish ~ I think the overall pelvis area should be smaller in relation to the upper torso, eg, rib cage. The arms are a bit short (or the legs a bit long) ~ check your own hands and see where they fall relative to your knees when you are standing.

But hey, this is really amazing work, and I'm thrilled to see work of your and DimitrisLiatsos' quality on this cool thread! :thumbsup:

~Rebeccak

andreas-V
08-17-2005, 09:11 PM
Thank you 'mam!
I will work on it.

greetings
Andreas

nebezial
08-18-2005, 11:35 AM
argggh again with the wires...how does one render wireees???

ceresz
08-18-2005, 11:40 AM
Just take a screencap dude:D!

DimitrisLiatsos
08-18-2005, 02:13 PM
DimitrisLiatsos,...I'll be happy to work up a little crit sometime soon if you'd like. ...

~Rebeccak


...Please do..paint over..anything...and i promise i will reveal u through pm who is this guy..(although i heavily altered his nose...hahahaha)

Cool thread.....
:)

Rebeccak
08-18-2005, 02:30 PM
DimitrisLiatsos,

Ah, just in time! You've been gif'ed! :)

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/DimitrisLiatsos_Review_gife.gif

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/DimitrisLiatsos_1.jpg

http://i8.photobucket.com/albums/a35/rebeccak4/3D%20Artists/DimitrisLiatsos_2.jpg

Hope this helps! :)

Bear in mind, these are just suggestions. ;)

~Rebeccak

jmBoekestein
08-18-2005, 04:50 PM
Nebezial:
Rendering wires is easy enough, once you know there's a check box in the material editor which you can access by pressing <m>. up top in the standard material you can check the 'Wire' checkbox and you're set to render. If you wnat the backside to pop through you can set 2-sided as well. If you're models is still splines it could help to render a splines only shot. You can control the amount of poly's they make in the patch object itself. something like render steps and viewport steps.

Looks good your model!!!

nebezial
08-18-2005, 06:56 PM
thanx mate...finally...:D :thumbsup:

DimitrisLiatsos
08-18-2005, 08:47 PM
@ rebeccak ...thanks Lady :thumbsup:. Fixing real soon....(I am rigging a birdy right now...) :wip:.


Question ; from the front view does forehead need some upper volume ? :wip:

Rebeccak
08-18-2005, 08:50 PM
DimitrisLiatsos,

Hey there, you're welcome! :)

Didn't get the chance yet to review the front view, but from that point of view, the forehead / upper part of the head definitely needs more WIDTH. It should be wider than the cheeks at that point and taper in a blunted spherical shape at the top. Remember that the eyes fall roughly in the middle of the face, so bear that in mind when you're tweaking the model. :)

Hope this helps! :)

~Rebeccak

DimitrisLiatsos
08-18-2005, 08:54 PM
Oh it DOES...i was afraid that it was wrong there ..so ..of course, thanks again:)

sasquatch
09-13-2005, 08:03 AM
Here's my latest effort (higher res stuff to follow as soon as I've detailed it properly... ZBrush is starting to groan a bit).

http://www.thepolysmith.com/images/3shotanat.jpg

Rebeccak
09-13-2005, 06:36 PM
sasquatch,

Wow! Just found this...really amazing work! Did you use Zack Petroc's Anatomy DVD by any chance? It would be interesting to know what project you did this for. :)

Cheers! :)

~Rebeccak

sasquatch
09-13-2005, 10:54 PM
Nope, didn't use Petroc's stuff (though I've seen it since). This was work following an anatomy course I attended at Escape Studios in London (The tutor was a guy called Scott Eaton, who is fantastic). Just an attempt to noodle away and absorb all the info that came out of the course. My brain hurts :D

Rebeccak
09-13-2005, 10:59 PM
sasquatch,

Hmm, I'm curious, was the anatomy course specifically for those using ZBrush, or was it open to artists using any medium? Also, would you mind telling us a bit about your background / training? It's always interesting to know. :)

Cheers, :)

~Rebeccak

sasquatch
09-13-2005, 11:06 PM
Hi again Rebecca,

The course was designed around ZBrush, but was mostly anatomy theory and examples, with time allotted for practical work (course details here (http://www.escapestudios.co.uk/files/ES_Anatomy.pdf)) PDF. Most of the class had some ZBrush experience, but those without were able to pick everything up pretty quick. My background is originally fine art (ba etc, painting and printmaking) and I have been working in the games industry for 5 years as a character artist.

Rebeccak
09-13-2005, 11:12 PM
sasquatch,

Looks like an amazing course, thanks for that! Wish they had something like that for ZBrush around here! :)

Thanks for sharing, and please feel free to post more of your work here or elsewhere on the Anatomy Forum. :)

EDIT: Just saw that you have your Website up, some schweet stuff there! :thumbsup:

Also, if you ever felt like doing any kind of Anatomy Tutorial, with ZBrush or otherwise, please feel free to do so ~ it would be greatly appreciated! Even something simple would be awesome. I usually ask people to just create their own thread for their Tutorial, and call it TUTORIAL - *your topic* - by *your name*. Hope you'll consider it! :)

Cheers, :)

~Rebeccak

andreja
10-19-2005, 04:17 PM
Here is my models:

http://i2.photobucket.com/albums/y11/Andreja/4.jpg

http://i2.photobucket.com/albums/y11/Andreja/Back.jpg


http://i2.photobucket.com/albums/y11/Andreja/femaleTorso.jpg

Rebeccak
10-20-2005, 10:45 AM
andreja,

WOW, Amazing work!!! :bounce:These are beautiful, for how long have you been doing human 3D modeling? :)

The only thing I can see off with these are the feet ~ the heels seem a bit bulbous (round / thick) and the toes seem a bit odd. Other than that, though, everything with these is fantastic!!! Great to see your work here, I hope you will post more! :thumbsup:

Cheers, :)

~Rebeccak

Kanga
10-20-2005, 10:48 AM
andreja

Yeah these are great!
They look z-brushy,... are they?
Greetings Chris

gardogg
10-21-2005, 10:13 PM
Rebecca, I'd appreciate it if you can give me a review on this model. Anything you see, let me know about! I would love a draw over of problem areas if you have time. Thanks alot.

http://img473.imageshack.us/img473/7924/compiledshotswithlotsoftweaks8.jpg

Rebeccak
10-21-2005, 11:21 PM
gardogg,

You've got a great start on these! I am going to be SUPER busy this weekend, but I will try to find time to do a critique. :)

Thanks for posting this!!

Do you ever use ZBrush?

Cheers, :)

~Rebeccak

gardogg
10-21-2005, 11:23 PM
I have played with zbrush a bit. I think I will zbrush this model for fine details at some point - time permitting.

BTW - I can understand you being busy. Know how you feel! No need to rush. Just whenever you get a free moment your crits will be very helpful!

jeremyengleman
10-22-2005, 03:06 AM
http://www.maiden.org/jeremy/public/lowerlegandfoot.jpg

http://www.maiden.org/jeremy/public/lowerlegandfoot2.jpg

http://www.maiden.org/jeremy/public/lowerlegandfoot.mov

-j.

Rebeccak
10-22-2005, 03:30 AM
jeremyengleman,

Hey there, it's great to see your work here! You know, I had heard of you thru the Gnomon website, and your work is top notch! I checked out your website, and I think it's cool to see you approach the traditional painting / drawing sessions this way with a laptop...it's funny, because I remember a cartoon from back in the day where the visual joke was a bunch of people behind (desktop) computers, measuring the model with their pencils ~ LOL, that's not so unrealistic these days! :) I really like the painterly approach you've taken to your work ~ it would be interesting to see you take these further into all day or longer poses, and really refine the hell out of a few, to see if you could trick people into thinking that they were traditional pieces.

Beautiful work, and I'm thrilled you've posted work here! Definitely look forward to seeing more. :)

EDIT: Hmm, I've just seen your post on the Foot Studies thread, and for whatever reason, I can't post a reply there now ~ this happens on occasion, meh! Wasn't able to view the movie unfortunately...will try to do so again on a different machine. :) I think it's great to see 3D work mixed with 2D ~ I look forward to seeing more of this type of work being done, particulary now that we have ZBrush!

Cheers,

~Rebeccak

jeremyengleman
10-23-2005, 06:38 AM
Thanks! This is a really cool section of the forum, I only stumbled upon it recently. I love the 'study' nature of it.

Yeah, I'd love to do some all day poses, and really see what comes of it. Unfortunately my attention span for any one image tops out at about 3 hours, maybe that's why I do the things I do?

I'll definitely be posting more, maybe participate in the workshops.

Thanks again,

-J.

Rebeccak
10-23-2005, 01:34 PM
jeremyengleman,

Hey, we'd LOVE to have you participate in the Open Figure Drawing Workshops (OFDWs for short) ~ we're currently on OFDW 006, with a new one launched every 2 weeks. Stahlberg participated in the first one, it was completely cool to see a 3D entry as well! Definitely looking forward to your participation in that and other threads on the forum! :thumbsup:

Cheers, :)

~Rebeccak

gardogg
10-27-2005, 06:27 AM
Rebecca, so... the weekend is well past now... How about that much needed draw over on the model I posted? I could really use your expertise to spot any glaring flaws! If you are still really busy I understand though. Just trying to remind you!

Rebeccak
10-27-2005, 11:10 AM
gardogg,

Really sorry ~ I completely forgot! Will try to do something this week ~ but have been super busy. :)

Cheers,

~Rebeccak

gardogg
11-03-2005, 06:02 AM
I saw your draw over on Lemog's angel girl. Nice stuff! Something along those lines would be great for the model I posted here... :shrug:

DimitrisLiatsos
11-03-2005, 10:00 AM
My latest addition to this interesting thread....



http://features.cgsociety.org/challenge/entries/11/7835/7835_1130983508_large.jpg

and..

http://features.cgsociety.org/challenge/entries/11/7835/7835_1130983263_large.jpg

i hope u like her...


Cheers ...

Rebeccak
11-03-2005, 10:56 PM
gardogg,

I definitely kicked myself when I read your comment here, I'm really sorry! I have been completely swamped as of late, and I admit that I totally forgot. Sorry for that ~ I hope it's not too late. If I get some time, I'll still try to do that. :)

Dimi,

Wow! Fantastic work! Thanks for posting ~ is this for the Spectacular Challenge? I know that you have a Chinese theme going, so this is why I ask. :) You are truly amazing ~ I saw your car ~ all I can say is, :bounce: :bounce: :bounce: :applause:!

Great stuff. Hopefully will have a chance to do your and gardogg's reviews soon. :)

Cheers,

~Rebeccak

Rebeccak
11-06-2005, 06:50 PM
gardogg,

Sorry it took me so long ;) but here finally is a review of your piece for Spectacular. Hope it is not too late. :)

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/gardogg.gif

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/gardogg2.gif


Cheers,

~Rebeccak

Dimi's next on my list... :)

Rebeccak
11-06-2005, 07:50 PM
Dimi,

Ok, finally got a chance to review your beautiful piece! :bowdown:

Some suggestions to make her look a bit more feminine...take with a grain of salt. ;)

Gif: Before and After

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/Dimi_gif.gif

JPG Before:

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/Dimi_1.jpg

JPG After:

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/Dimi_2.jpg


Hope this is useful. :)

Cheers,

~Rebeccak

nebezial
11-09-2005, 02:37 PM
woow..so this is like an evil spectacular workgroup here with dr evil rebecca..mwahahaha oy rebecca..u gunna have a burnout at this rate lol rock on:thumbsup:

gardogg
11-09-2005, 08:32 PM
Yeah, I guess it is evil to cheat and get anatomy tips from Rebecca - the anatomy wizard! Nebezial, you have no room to talk about burning out. You have been working at burnout rate yourself with Dungeons and Dragons and Spectacular all at the same time. But, I'm not worried about you or Rebecca. You guys rock :buttrock:

Rebeccak
11-10-2005, 12:15 AM
@nebz,

Thanks! I think! Lol, evil? I think not! :D I was actually kinda surprised more people didn't post work for review ~ tho in truth, it's prolly a good thing, as I haven't had a lot of time recently for drawovers. ;)

How's your Spectacular entry coming? Have you won yet? :)

@gardogg,

Heehee, thanks!

Cheers,

~Rebeccak

nebezial
11-10-2005, 08:06 AM
naaah u r not evil, keep up the great work beckie:thumbsup: oh...and won...me...bwahahahahaha.this oughta keep me laughin for a while

Rebeccak
11-10-2005, 09:23 AM
Nebz,

Phew! Glad I'm not evil. :) Thanks! :scream: Thanks for the support, too. Woo, have you seen how many hits your Tutorial has? :eek: :thumbsup: When may we expect another one??!! :)

Cheers, ;)

~Rebeccak

m1tCh
11-10-2005, 11:41 AM
well unfortenutly all these awesome models don't make mine look like much but heres my latest W.I.P, crits are more then welcome.

shes a she, if it wasn't obvious ;).

oh and the dude wondering about rendering wires in max press "f10" select "renderer" from the top of the pop up window, and there should be a few options to check one of them is ofcourse "force wireframe".....u might want to turn off and smoothing u might have on for this.

Rebeccak
11-11-2005, 09:32 AM
m1tCh,

Welcome to the Anatomy Forum, and to CGTalk! Thanks for posting your work here. :) Don't worry about other peoples' work as much, seeing it is for inspiration, not intimidation, purposes. :) With respect to your model, I think the main bit to notice is that the features are looking a bit alien at this point. One of the reasons is that the eyes do not appear to sit within the eye sockets of the skull. The person should have a fold above the eyelid unless asian, and a bit of depth plus a clear transition from the area of the eye and the area of the eyebrow ~ right now there's just a rather flat transition which is unrealistic.

Also, the nose is a bit large, and should be reshaped a bit. Take a look at real reference, such as:

http://www.answers.com/main/content/wp/en/thumb/d/d3/180px-Human-nose.jpg

You should definitely try to work from real reference whenever possible ~ even if you collage your own reference together from other features. :)

The other thing to notice is the flatness / pointiness of the ears. This is really what gives the person an alien appearance. Check out ear reference as well, from all angles, or look at your own ears and notice how soft and rounded they are.

Hope this helps! :) Definitely post an update if you can. :thumbsup:

Cheers,

~Rebeccak

nebezial
11-11-2005, 01:24 PM
hahaha well new tutorials will be coming soon, i finally got me adsl, and am thinking of makin some video tuts

Rebeccak
11-11-2005, 01:43 PM
hahaha well new tutorials will be coming soon, i finally got me adsl, and am thinking of makin some video tuts
Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeoww!!! You know where to post 'em! :bounce:

m1tCh
11-12-2005, 01:51 PM
i tried post a pic with the refs i used (real life) but i got some error so i will do it later, but basically the model looks fairly close to the real person (used front+side refpics), shes a strange looking girl...to say the least.

anyways i will try to fix up those things u suggested.

thank you for the feed back, i;ll post again when i think its more ready.

cheers,

m1tCh

Rebeccak
11-12-2005, 02:04 PM
m1tCh,

No prob! Hmm, do you use a photo account like photobucket.com? If not, here's a tutorial (it's a sticky at the top of this forum):

New to CGTalk? Learn how to post IMAGES here! (http://forums.cgsociety.org/showthread.php?t=267088)

If you use photobucket, you shouldn't have any problems. It's free (they give you a certain amount of free space). You upload your images, it assigns your images a URL, and then you copy and paste the URL into the CGTalk Text Editor's yellow mountain/sun icon. Then your image should appear. :)

Looking forward to seeing your update! BTW, what 3D program do you use?

Cheers,

~Rebeccak

m1tCh
11-13-2005, 03:38 AM
well i just got back from work, so i haven't had a chance to work on the model yet..but anyways i'm using 3d studio max 7.

rblitz7
11-13-2005, 08:54 PM
Hey Rebeccak!
Heres my wip model
http://img478.imageshack.us/img478/8783/headside3xy.png
for some reason the front looks real bad, any help?
http://img478.imageshack.us/img478/6081/head3lg.png

m1tCh
11-14-2005, 01:45 AM
rblitz, thats a great looking model (not the most attractive looking dude, but a good model none the less), any chance of a wire (i just like to see how other people put there models together).

rebeccak what u think of mine now?


http://www.freewebs.com/m1tch/head_03.jpg <--old version but shows refs.

http://www.freewebs.com/m1tch/head_16.jpg <--newest pic

Rebeccak
11-14-2005, 01:54 AM
rblitz7,

Hey there, good to see your work here! :) I think this is looking nice so far. My main recommendation would be to add a bit more mass to the back of the head. Are you working in Maya? You might try using a lattice or something ~ up to you. :) Also, do you have any of Burne Hogarth's books (http://www.amazon.com/exec/obidos/tg/detail/-/0823015521/qid=1131936780/sr=8-2/ref=sr_8_xs_ap_i2_xgl14/002-3325844-7329607?v=glance&s=books&n=507846)? They are great for breaking down complex form into geometric shapes, which makes his books great references for 3D artists! Also, can you post the Reference image you are using? That would be useful to see. Thanks for posting! :)

m1tCh,

I think you are still experiencing some linking problems ~ both links link back to this page. Not sure what is happening ~ can you try to post your images again? :)

Cheers,

~Rebeccak

m1tCh
11-14-2005, 10:12 AM
the links should work now, if not just copy and paste them into a browser it will def. work that way.

Kanga
11-14-2005, 11:35 AM
Hey Rebeccak!
Heres my wip model
for some reason the front looks real bad, any help?

Yeah nice model man!
Maybe some things to try would be first switch on symetry or add a modifier to your stack so we can see the whole thing,... its hard with a half view.
Meybe some stuff you could try would be to pull back the area under the nose in profile to give the lips more shape.
The eyes might be a bit broad, try get one eye space between them and they could be a bit close to the outside of the skull.
Foreheads are generally a bit flatter and there seems to be no brow ridge, but then again this is gen stuff and you might have an exact copy of the referance you are trying to model. Did you start modelling from the lips or with nurbs or is it box modelling,... whatever try include a 3/4 view as sometimes we consentrate too much on front and profile and forget the other angle.
Oh yeah,... save that sucker under a different file name and once you are freed from the tyranny of making a mistake you can really rip into the mod, that can save you hours of timid tweaking. You are at the most important stage of the model because if the base form doesn't please you no ammount of texturing or lighting will ever fix that.

Anyhoo here is my latest over done! ha ha!
http://www.art-werx.com/maxstuff/newhed_d.jpg

Keep it up!:cool:
Cheers Chris

rblitz7
11-14-2005, 08:37 PM
rblitz7,

Hey there, good to see your work here! :) I think this is looking nice so far. My main recommendation would be to add a bit more mass to the back of the head. Are you working in Maya? You might try using a lattice or something ~ up to you. :) Also, do you have any of Burne Hogarth's books (http://www.amazon.com/exec/obidos/tg/detail/-/0823015521/qid=1131936780/sr=8-2/ref=sr_8_xs_ap_i2_xgl14/002-3325844-7329607?v=glance&s=books&n=507846)? They are great for breaking down complex form into geometric shapes, which makes his books great references for 3D artists! Also, can you post the Reference image you are using? That would be useful to see. Thanks for posting! :)

Well I started with a simple face sketch I found online but I deleted them later because im trying to go from memory, and I do have Dynamic Anatomy by Burne Hogarth. It is very good, ill look more in depth at it.:D Oh and im working in maya.

m1tCh
11-14-2005, 10:27 PM
hey kanga thats an awesome model ur working on there, love the helmet thing, did u design it urself? and for somereason the pink suits him lol ;).

Kanga
11-14-2005, 11:00 PM
... and for somereason the pink suits him lol ;).

Ha ha thanx man:).

Yeah pink was just the colour of the primative thet came up, mebey it makes him look friendlier.

Hey nice model yourself,... looking forward to seeing how she turns out,...... for some reason I still prefer lady models over chaps anyday! Hope you will post the progress here.

Cheers Chris.

Edit, oh yeah forgot,... I designed the helmet to go with a suit of armour.

Rebeccak
11-15-2005, 07:29 AM
Hey guys,

Good to see more work here! Kanga, nice model! I'm intrigued by the design, what is the concept for the model, and for what type of project are you creating this for? :) Definitely interested to know.

I'll try to post more comments later ~ been super busy lately, but trying to keep up with you guys! :)

Cheers,

~Rebeccak

Kanga
11-15-2005, 09:18 AM
....been super busy lately, but trying to keep up with you guys! :)
.....

Ha ha being busy is a good thing!
The model is part of a wip I have been busy with. Being a product designer I tend to make futuristic stuff so this model is an attempt to balance out the folio. I wanted to show I can make antiquated figures as well. Due to lots of input the model has evolved alot from the original concept which I am pretty happy with. The wip is the Sir Dwezil link below my siggy.

Thanx very much for your comments and its good to hear you are a busy bee:).

Cheers Chris.

harshdesign
11-29-2005, 12:49 PM
hey rebecca...long time no see...so thought of posting some of my recent modeling works...hope u ppl like it and give your valuable comments...

VLAD THE IMPALER

http://www.harshcg.com/stuff/vlad/vlad01_nov24.jpg


http://www.harshcg.com/stuff/vlad/vlad02_nov24.jpg



http://www.harshcg.com/stuff/vlad/vlad03_nov22.jpg


http://www.harshcg.com/stuff/vlad/vladarmour01_nov18.jpg


http://www.harshcg.com/stuff/vlad/vlad01_nov01.jpg


cheers...:)

Rebeccak
11-29-2005, 01:45 PM
harshdesign,

It's great to see you back! Unfortunately I can't look @ your images atm due to the fact that I'm @ work, but can't wait to take a peek later today! I'm sure your work is fantastic, as per usual! :)

Cheers,

~Rebeccak

Rebeccak
11-30-2005, 01:29 AM
harshdeep,

Besides having the coolest name in the world, you also have some mind~bogglingly good work here! :eek: :bounce: :thumbsup:

Great stuff, man, thanks for posting it up!

Because I have to say something in an effort to appear to be useful :rolleyes: I will point out the following:

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/harshdeep_2.jpg


But ask me to get to this point in 3D myself, and you will be looking at one sad ZSphere! :scream:

Amazing work, harshdeep, it's a pleasure to be able to look at your work! :thumbsup:

Cheers, :)

~Rebeccak

harshdesign
11-30-2005, 05:11 AM
hehe...my friends tease me by calling me 'harsh and deep' :p
thanks rebecca for your comments....i definately knew there's something wrong with the arm...will work on it now as i'm texturing him...will post the updates...

btw i love ur profile pic....hehe :love:

Rebeccak
11-30-2005, 05:16 AM
harshdeep,

It's funny, because the other day someone mentioned how cool your name was! :) Hehe, the rest of us have to live with boring names! :scream: But at least I get to have a cool avatar, though I can't take the credit! :D Goro thought it was pretty funny that I always say 'ROFL'...I guess I'm pretty easy to entertain! :scream:

Are you doing these for a work project, or just on your own? :)

Cheers,

~Rebeccak

harshdesign
12-03-2005, 07:46 PM
Rebecca...this character is for my personal pleasure...just to test my modeling and texturing skills...
a small texturing/shading update...hope ya like it and feed me some suggestions :)

http://www.harshcg.com/stuff/vlad/vlad02_dec01.jpg


http://www.harshcg.com/stuff/vlad/vladarmour01_dec01.jpg

thanks...

Rebeccak
12-03-2005, 07:58 PM
Harshdeep,

Wow, that's a lot of work for a personal project! :eek: Great to see though...thanks for posting it up! :thumbsup:

Will post a few comments a bit later...I'm starting to slowly starve, having sat in front of my computer all day, thanks to my addiction to the Anatomy Forum! :scream: But it's great to see your work on the forum. :)

Cheers,

~Rebeccak

fx81
12-19-2005, 11:59 PM
Hello Rebecca
thanks for starting this thread :applause: , you have a great knowledge of anatomy :thumbsup:

i have been looking for something like this to get lots of helpful crits

this is pretty much my first anatomy study in 3d modeling medium. i am trying to achieve a sculpture like model slightly mascular but NOT like the typical david statue style. btw, i am not concentrating on the face that much but i need help with the body proportions, how to give it weight and strength etc...

so crits please! :D

ps. GREAT render Harshdeep :thumbsup:

http://www.fx81.com/rebecca/tshot1.jpg

http://www.fx81.com/rebecca/tshot2.jpg

http://www.fx81.com/rebecca/wireComp.jpg

Rebeccak
12-23-2005, 04:39 AM
fx81,

I apologize for taking so long to get back to you. :) Thank you for your kind comments, and I am really thrilled to see you post your really beautiful work here. :)

I just did a really quick review on the front view of the character. Will try to do more soon.

I think that you just need to elongate the legs / arms just a bit. It's a judgement call. Let me know what you think. :)

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/fx81_giffer.gif

Cheers, :)

~Rebeccak

fx81
12-23-2005, 02:54 PM
thanks :D
i think you are right, i mean i know you are right :p

here is an update:

http://www.fx81.com/rebecca/tshot3.jpg

PaulAdams
04-27-2006, 12:03 AM
First post of '06?

My first Torso in Zbrush, 'bout half a days work.
Very crude base torso taken from Maya to Zbrush.

http://www.splitpoly.com/personal/crits/anatomy_torso.jpg

Rebeccak
04-27-2006, 12:14 AM
PaulAdams,

Thanks for posting here. :)

I saw your leg model in your CGPortfolio and that looks really great!

With respect to the front of the torso, I would say that obviously you've got a solid start ~ I might suggest emphasizing / bringing out the clavicles a bit more, as right now they seem to be hidden under the skin entirely. The back also would look great with more muscle definition and particular definition about the shoulder blades. Out of curiosity, do you have any full characters that you've modeled? It would be great to see those. :) When you start to model the neck I think it will be really important to emphasize the sternocleidomastoid muscles on either side of the neck...and attach the ends convincingly to the clavicles. Since this guy looks pretty beefy, he will likely have a pretty well~defined and muscular neck.

Really looking forward to seeing your progress! Do you also have a WIP 3D thread somewhere?

Cheers, :)

~Rebeccak

PaulAdams
04-27-2006, 12:43 PM
Hi Rebecca, thanks for your input - its really useful.

While I have full characters, nothing I've put online yet. No active WIP 3D's either... Hmm, I should get starting them I guess.

Honestly, this forum is such a useful learning experience, its so great to have focused anatomy critique.

Rebeccak
04-27-2006, 02:06 PM
PaulAdams,

You're welcome! It's nice to see more 3D work here. :)

I don't know if I mentioned it before, but you might be interested in this ongoing Workshop here on the Anatomy Forum:

3D Workshop: Digital Anatomy Sculpture 1! The human hand - With Simon Roth (http://forums.cgsociety.org/showthread.php?t=349973)
Where the main app being used is ZBrush.

Cheers, :)

~Rebeccak

modjtab
05-14-2006, 10:01 PM
Hello

It's a model which i've spent about 4 houres for it(i'm not sure).
it's possible that i spend some more time on it.


http://xs100.xs.to/xs100/06190/4546opjij.jpg (http://xs.to/)

http://xs300.xs.to/xs300/06190/gfljk.jpg (http://xs.to/)


thanx

Rebeccak
05-15-2006, 08:42 PM
modjtab,

Still trying to catch up with everything, but I'm glad you've posted here, and I should be getting to your work soon. :)

Welcome to the Anatomy Forum!

One thing that would be really helpful is if you were to render front and side ortho views. :)

Cheers,

~Rebeccak

Rebeccak
05-17-2006, 12:07 AM
modjtab,

Here is a review of the front view of your model ~ hope it helps! :)

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/modjtab_Review-01.gif

Cheers,

~Rebeccak

modjtab
05-17-2006, 09:30 PM
here is a nice concept.
i'd like to do this!
I will try...and i hope it match the lines.
thanks Rebeccak.

Rebeccak
05-17-2006, 09:40 PM
modjtab,

No problem. ;)

Cheers,

~Rebeccak

Wongedan
06-05-2006, 05:16 AM
hi rebbeccack, good thread, I m studying more about anatomy here
i got some issues about my anatomy also, that made me have to read my anatomy book bofore start modelling , because I never have experience to model the realistic stuff, (mosstly cartoony stuff :p)

btw here my wip attempt (http://forums.cgsociety.org/showthread.php?p=3599160#post3599160)
(scroll down to find the latest updates)

thanks

:)

Gaudy
06-21-2006, 11:51 PM
Hello there i was surfing this forum and found this thread.
So i would like to share some of my last year 3d models at school.
Any C&C are welcome.
http://images6.theimagehosting.com/albums/10724/cuerpo3.jpg
http://images6.theimagehosting.com/albums/10724/cuerpo4.jpg
http://images6.theimagehosting.com/albums/10724/cuerpo5.jpg

Those where some anatomy studies for a character.
Now his Friend :D.

http://images6.theimagehosting.com/albums/10724/lobo2.jpg
http://images6.theimagehosting.com/albums/10724/lobo4.jpg
http://images6.theimagehosting.com/albums/10724/pero3.jpg

Used the ref image as texture turned out quite good for the toony style:applause:

And my last model is some of my first modeling exercises using polys.

http://images6.theimagehosting.com/albums/10724/vikingo.jpg

And a face study that i actually rigued for lipsync (altought the lip sync didnt work quite well , i can't make it match =( )
http://images6.theimagehosting.com/albums/10724/cara3.jpg

Rebeccak
06-21-2006, 11:55 PM
Gaudy,

Welcome to the forum! :) It's easiest for me to critique full orthographic renders ~ front, side, back, etc. than partial perspective views. Do you have any ortho. renders which you can share? :)

Cheers,

~Rebeccak

Gaudy
06-22-2006, 12:23 AM
Ty for the welcome Mis Kimmel.

Yes i started maya and got the orthographic views.

Maybe the hips are to high since i was aiming for a anime style character.
http://images6.theimagehosting.com/albums/10724/body_orto.jpg

This is the untextured character
http://images6.theimagehosting.com/albums/10724/Anime_char.jpg

I wanna say that is nice and Thank You for all the effort u put into this forums , i learned alot from reading zhuzhus threads and sthalbergs ones and many other fellow artists around here , glad to be part of this community.

Rebeccak
06-22-2006, 01:50 AM
Gaudy,

You're quite welcome! :)

I wanna say that is nice and Thank You for all the effort u put into this forums , i learned alot from reading zhuzhus threads and sthalbergs ones and many other fellow artists around here , glad to be part of this community.
Nice to have you aboard! It's a growing community and we're always happy to see new people. :)

I did a review of your piece, which I hope helps. My main recommendation is to use Reference ~ a great free resource is the Web Gallery of Art. (http://www.wga.hu/) You can run searches by artist or key term, and come up with loads of great reference from the treasure trove of Art History. For example, I ran a search for 'figure' and came up with the references you see below. Here is the review for the front view. The main thing to pay attention to is the shape of the legs and the relative size of the arms. The legs currently are quite symmetrical, and if you look at the classical sculpture reference, or at your own or others' legs, you will see that legs are in fact not perfect symmetrical like vases. When you get the chance, check out my 'Opposing Curves' article (link is in my signature) for a more in depth explanation of the concept. :)

I encourage you to also check out the following great free Anatomy Resource:

Anatomy Atlases (http://www.anatomyatlases.org/atlasofanatomy/plateindex.shtml)

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/Gaudy_Review-01_gif.gif

Here are some references from the Web Gallery of Art which you might use for the front, side, and back views of the legs. Of course, you can change the relative shapes and proportions to suit your needs, but Reference is really a must when modeling the human form:

http://i23.photobucket.com/albums/b380/rebeccak5/Classical%20Art/psycheab.jpg

http://i23.photobucket.com/albums/b380/rebeccak5/Classical%20Art/amphitri.jpg

http://i23.photobucket.com/albums/b380/rebeccak5/Classical%20Art/malenude.jpg

Cheers, :)

~Rebeccak

Rebeccak
06-22-2006, 01:52 AM
More reference:

http://i23.photobucket.com/albums/b380/rebeccak5/Classical%20Art/21graces.jpg

http://i23.photobucket.com/albums/b380/rebeccak5/Classical%20Art/55mythol.jpg

Gaudy
06-22-2006, 08:04 PM
Hey ty very much Rebeccak (hope u dont mind calling u this way).

I've read already the oposing curves thread u made , and will start doing studies from master copies so i can get a good catch about this not vase curves thingy.

Posting sketches later.

Alf--

harshdesign
06-23-2006, 12:08 AM
hi guys...long time didnt posted anything here...been busy @ work
thought of posting this new head im workin on my free time...just to get the likeness as much as possible...and concentrating on the facial form, muscles and skin detail...hairs still need to be done...

http://www.harshcg.com/projects/xbeast/beast01_june14.jpg



http://www.harshcg.com/projects/xbeast/beast1_may28.jpg


http://www.harshcg.com/projects/duke/duke_maya03.jpg




cheers...and thanks rebecca for posting those awesome anatomy refs :)

Rebeccak
06-23-2006, 08:35 AM
Gaudy,

No problem, looking forward to your sketches! :)

Heya harsh!

It's great to see you back, as usual, your works are an inspiration! :thumbsup: I'd still like to see you do your Tutorials here, but it may have to wait til after SIGGRAPH if that is okay with you. :)

Beautiful work, especially that middle render! :)

Cheers,

~Rebeccak

collings
06-25-2006, 02:46 PM
hi everyone, hi Rebeccak,
i'm working on a new character, the concept come from Miles Teves. i work hard on anatomy, made a lot of drawing etc.. i have some difficulties to translate it in 3d.
anyway here is my result so far, the anatomy is a bit mess up , i still need to work on the arms, legs, back ... pretty much everything actully but rebeccak i'd like to have your throught about the mass and the form,etc... , it will be very appreciate.
here is a pic of the concept and one of my wip. hope you you like it :)

http://img67.imageshack.us/img67/1350/trarchconcept7go.jpg


http://img49.imageshack.us/img49/3893/trarchwip238hu.jpg

kary
06-25-2006, 06:41 PM
This looks very nice Nicolas. The one thing that strikes me is you're not emphasizing the hunch as much as the concept. It looks like the head is lower then the shoulders in the concept and it's a quarter head above the shoulders in the model. If you're modelling it to a neutral position for animation that makes sense -- but it seems like a point of emphasis in the concept.

Rebecca can speak to the large shapes far better then I can, but I think you're getting to a good place with this. A character like this will really start come to life in the texturing process :).

collings
06-25-2006, 07:24 PM
hey kary, thanks a lot for your comment, i agree with you about the hunch attitude. i'll work on it for sure. About the head, i don't place the head like in the concept 'cause i had some problem with the neck, it didn't look very natural , it looks like the head was directly attached to body so i put the head a bit higher. May be i should place the head like in the concept, in this case do you have a idea how the neck look like ...

Rebeccak
06-25-2006, 11:00 PM
collings,

Great to see your new work! Are you working with Miles Teves, or just using one of his concepts? I'm only curious. I checked out his site, and he has just amazing work there! :)

The main area I think needs work is the back. I recommend looking at bodybuilder photos, such as the ones below from Google (I used the search term, 'bodybuilder back')


http://www.posedown.de/meisterschaften/2003/2003-05_dbfv_dm-germering/pics/bodybuilder_Thomas-Auguste-Back.jpg

http://www.posedown.de/meisterschaften/2003/2003-05_dbfv_dm-germering/pics/bodybuilder_Eckbert-Meier-Back.jpg

http://www.calfroller.com/frankierongo.com/bodybuilder/wBodyBuildBackBlue.jpg

Additional pictures:
http://www.calfroller.com/frankierongo.com/bodybuilder/

There is also something about the forearms that look too long / skinny, and without the proper definition in terms of the wrist. The abs may seem a bit narrow and of varying width. I think in the drawing, the ankles are more pronounced and the feet a bit bigger / wider, giving him that apeish look. But overall, of course, this model is looking terrific! :)

Cheers,

~Rebeccak

collings
06-25-2006, 11:17 PM
hey Rebeccak, thanks for your comment :)
i don't work with miles, i just asked him authorization to use some of his concept. i pick three of them to model for my demoreel. one monster ( this one ), one human with armor and one beast(four legs) . i also finished a head based on one of his design that you can see here http://forums.cgsociety.org/showthread.php?t=369541

i 'll put more definition in the back and you're right the feet need to be bigger, i'll add some mass to them. What do you think about the general proportion ...

Actually i'm not satisfy with what i have so far, that's why i posted my progress here, we cannot feel the flesh feeling and that's what i try to reach :sad:

if you have any specific advices about it , i'll take them :D

About the wrist, what do you mean by "without the proper definition in terms of the wrist"

Anyway back to work,

thanks again rebeccak

Rebeccak
06-26-2006, 04:34 PM
collings,

I hope these paintovers help: :)

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/collings_Review-01_cropped.gif

Before:

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/collings_Review-01_cropped.jpg

After:

http://i23.photobucket.com/albums/b380/rebeccak5/3D%20Digital%20Artists%202/collings_Review-01_cropped2.jpg

Most of what I did was to change the axis relationships of the high points of the legs, and to increase the overall beef of the figure. I enlarged / widened the feet and shortened the arm and moved it farther away from his body. I softened the look of the abs which looked unnaturally well defined. Additionally I widened the chest so that he has more of an ogre appearance, and defined his wrists a bit more and put them in that sort of gorrilla position where the hand is bent back toward the body. I increased the shoulder mass to give him that ogreish appearance you're after. Hope this helps! :)

Great modeling, with a few tweaks, I think he can look more menacing. :)

A great artist to look at for this sort of fleshy roundness is Rubens:

http://www.abbeyryan.com/images/02drawing/after_rubens.jpg

I recommend Googling a bunch of his drawings and paintings and maybe keeping some images on hand as Reference. Rubens is a master of exxaggerated, flowing form. Definitely check out his work! :)



Cheers,

~Rebeccak

collings
06-26-2006, 05:10 PM
Thanks a lot for the paint over rebbeccak, its really helpfull !
I 'll post here the final result of this guy :)

ps:: thanks for the rubbens ref.

Rebeccak
06-26-2006, 05:27 PM
collings,

No problem, it was fun. :) You've got all the basic ingredients there, so it will be really cool to see your updates. :)

Cheers,

~Rebeccak

Rebeccak
07-20-2006, 01:52 PM
3D Artists - Create your own Personal Anatomy Thread!


Please note that as 3D Artists you are welcome to create your own Personal Anatomy Thread here:
Personal Anatomy & Sketchbook Threads (http://forums.cgsociety.org/forumdisplay.php?f=200)

See this thread for information about creating a personal Anatomy Thread first:
FAQ: Can I Create My Own Anatomy Thread? (http://forums.cgsociety.org/showthread.php?t=341167)

Links to all Personal Anatomy Threads can be found here:
Anatomy Threads of Individual Users (http://forums.cgsociety.org/showpost.php?p=2817397&postcount=12)

Cheers, :)

~Rebeccak

kami1314
08-02-2006, 03:51 AM
hey rebeccak,
i did this 4 a school project but never finished it,but the reason is couse im not really good with the anatomy specially the back,i dont post a lot because people dont ever answer my postmay be 15% of the time...nways this thread cought my intrest n i would love it if you showed me how to fix the anatomy problems in this incomplete model.
http://i93.photobucket.com/albums/l53/pencildj/1.jpg
http://i93.photobucket.com/albums/l53/pencildj/2.jpg

Zapan
08-02-2006, 03:12 PM
Hi pencildj ,

Rebecca is out for a couple of days , so you might have to wait a little to have her review on your picture ... If you don't mind , I'm gonna try to give you my feelings about it :

From what I see , it seems you have a pretty good start , the overall proprtions seem ok ...
Some points : I would be careful on the top of the torso , try to pay attention on the ribcage , I think it might needs some definition , the general shape seems a bit off especially on the back view. The waist appears very thin , even women don't have such a curve on their back ...

My main advice would be : everything seems really square , try to get some references of the body muscles and match your wireframe , edgeloops to it (some bodybuilders photos and/or anatomy sketches) ... no matter how muscular model you're reaching for , it will be really easier to tweak your model once you got the right muscles setup ...

I don't know what software you're using , but there's a thread by Stahlberg on the body topology (http://forums.cgsociety.org/showthread.php?t=108412) in the maya forum ... Maybe it would help you to reorganized your mesh even if you use another package ...

Hope it helps :)

cheers ,

-Zapan

Rebeccak
08-17-2006, 02:30 PM
pencildj,

Hi there, welcome! :) Sorry for the long delay in answering your post, I didn't see it til now ~ first I have to ask if you are using reference images to do your modeling. I highly recommend using a site such as www.3d.sk (http://www.3d.sk) as they have a lot of Orthographic reference at a relatively low cost. Looking forward to hearing your reply. :)

EDIT: I see from your CGP that you do 2D work as well. I would encourage you to participate in the Tutorials and Workshops which we host here on the forum. I recommend subscribing here to be notified of when new Tuts / Workshops are announced:

Notification of New Open Figure Drawing Workshops / + TUTORIALS - SUBSCRIBE HERE! (http://forums.cgsociety.org/showthread.php?t=379951)

Cheers,

~Rebeccak

kami1314
08-22-2006, 01:20 AM
hey zapan thanks for your advice...and i was using 3dsmax..and rebecca i did use some reference..loomis to be exact but then just like when im drawing im so use to exagerating that i do it with out thinking.... and im so impatient that if something takes me more than 2 hours to do i get pissed and stop...guess thats y i have no finish paintings on the website...lol....but im gonna try my hardest to complete theunderground giant mini-challenge..i did some stuff on zbrush it started with a reference byt the time it got tire of working on it...i had a comic book looking characters...here

http://i93.photobucket.com/albums/l53/pencildj/side.jpg
http://i93.photobucket.com/albums/l53/pencildj/pers.jpg
http://i93.photobucket.com/albums/l53/pencildj/back.jpg
http://i93.photobucket.com/albums/l53/pencildj/front.jpg

collings
09-14-2006, 11:58 PM
collings,

No problem, it was fun. :) You've got all the basic ingredients there, so it will be really cool to see your updates. :)

Cheers,

~Rebeccak

hi rebeccak, i was'nt satisfy with my previous model, so i restarted this dude from the zero. you can follow the progress in the wip section :)

as you wanted to see an update, here is one ;) hope you like it.

Update -- Normal Map on the character + on the "Arme"

http://img373.imageshack.us/img373/9052/trarchwip38zp6.jpg

Ladywolf
09-26-2006, 11:12 AM
I tried my best to follow the correct anatomy lines...but still struggling on the eye area.
The eyeball color are not correctly made so just ignore them. And uuhh..no ear yet..ahaha
Any comments that might lead to improvement are greatly appreciated.

Thanks :D

Mae

front view

http://i85.photobucket.com/albums/k45/silver_ladywolf/My_3Ds_Work/headok.jpg



http://i85.photobucket.com/albums/k45/silver_ladywolf/My_3Ds_Work/head5.jpg



side viewhttp://i85.photobucket.com/albums/k45/silver_ladywolf/My_3Ds_Work/headside.jpg



http://i85.photobucket.com/albums/k45/silver_ladywolf/My_3Ds_Work/headside2.jpg


back view
http://i85.photobucket.com/albums/k45/silver_ladywolf/My_3Ds_Work/headback.jpg

Ladywolf
09-26-2006, 02:42 PM
ahaha..i am so sorry..i am really new in the industry..this is the wire version of the head..
without turbo smooth. :)

front view
http://i85.photobucket.com/albums/k45/silver_ladywolf/My_3Ds_Work/headwire.jpg



http://i85.photobucket.com/albums/k45/silver_ladywolf/My_3Ds_Work/headwire2.jpg


side view

http://i85.photobucket.com/albums/k45/silver_ladywolf/My_3Ds_Work/headwire3.jpg



back view

http://i85.photobucket.com/albums/k45/silver_ladywolf/My_3Ds_Work/headwire4.jpg


thank you for the help guys :D

Rebeccak
09-26-2006, 02:47 PM
Ladywolf,

I also posted a reply to the Beginners' Lounge, but one thing I would suggest is taking a look at Steven's Body Topology Thread:

Body topology (http://forums.cgsociety.org/showthread.php?t=108412&page=1&pp=15)
http://forums.cgsociety.org/showthread.php?t=108412&page=1&pp=15

Additionally, I think you would really benefit from doing Master Copies in pencil so as to increase your understanding of figurative form generally. I recommend trying at least 5-10 master copies from this thread:

Anatomy Lesson Series: Body Part 1 - The Head (http://forums.cgsociety.org/showthread.php?t=375031)
http://forums.cgsociety.org/showthread.php?t=375031

Cheers, :)

-Rebeccak

ha-dou-ken
09-26-2006, 07:24 PM
Ladywolf,

I also posted a reply to the Beginners' Lounge, but one thing I would suggest is taking a look at Steven's Body Topology Thread:

Body topology (http://forums.cgsociety.org/showthread.php?t=108412&page=1&pp=15)
http://forums.cgsociety.org/showthread.php?t=108412&page=1&pp=15

Additionally, I think you would really benefit from doing Master Copies in pencil so as to increase your understanding of figurative form generally. I recommend trying at least 5-10 master copies from this thread:

Anatomy Lesson Series: Body Part 1 - The Head (http://forums.cgsociety.org/showthread.php?t=375031)
http://forums.cgsociety.org/showthread.php?t=375031

Cheers, :)

-Rebeccak

She is right! I did a few heads, went back in max and BAM! A better head in half the time. She speaks the truth!

Ladywolf
09-27-2006, 05:52 AM
thank you so much for the links and information T v T
I will be back with my drawings by next week and post it all in the beginners lounge :)

Diependaal
10-15-2006, 07:19 PM
Aaah nice Thread, well here is a wire from the karakter of my current project, making my own music video for a new song from Muse



http://img234.imageshack.us/img234/2636/wirekaraktermusevidby5.jpg (http://imageshack.us)

Rebeccak
10-16-2006, 02:50 PM
Diependaal,

Welcome. :) One thing I'm noticing with your model is that the legs are quite long, particularly for a child. While the hands look quite nicely articulated, they may be almost too much so for someone of a young age. What age are your aiming for, and are you using reference?

Cheers,

-Rebeccak

Alex_C
10-20-2006, 03:42 PM
Wow, thats such a nice thread. Soooooo much impressive work!!!

A nice idea Rebecca!

But Ive got a question.

I use Cinema 4DXL for 4 years and 90% I do architecturally things (for example, trade fair stands). But now I want to do some practise in Organic modelling.
Can someone give me some links for some tutorials to learn something about Anatomic Modelling? And at first, is Cinema 4DXL a good idea for this kind of modelling?

It would be nice if someone can give me some tipps.
Sorry for this english!

Frostie
11-05-2006, 12:25 PM
I did this in a morning a while back, just playing with muscle definition. 95% of the detail was done in maya, then tiny extra details and the nice bumpy shader done in Zbrush.

http://xs208.xs.to/xs208/06440/muscletest.jpg.xs.jpg (http://xs.to/xs.php?h=xs208&d=06440&f=muscletest.jpg)

Michael-Kingsbury
11-05-2006, 05:24 PM
Frostie, very interesting anatomical study.

Note the intricate detail study of the muscle attatchment variance on the top and front of the clavicle bone.

It has detail similar to the work by Albinus and his detailed anatomy studies.

Albinus: http://special.lib.gla.ac.uk/anatomy/albinus.html.

When the clavicle moves with arm movement and rotation, we can spot the various layers of muscle that attach to the clavicle, unlike Gray's and Hale's anatomy we have a very clear depiction to references with Albinus if we memorize the three basic layers he sets forth. Some prefer the engravings of Albinus to the photography and personal subject anomalies of Gray's.

Albinus took many cadavers to draw upon his refined studes, whereas Gray's and Hale only take unique individual cadaver photographs, and musculature varies from person to person quite significantly.

In Frostie's study, we can see a spline curve across the face of the clavicle bone where the muscle attaches on the front face in an s-curve and some deeper muscle layers and surface layers on the top attachment.

It's a very intriguing detailed clavicle study, Frostie.

Frostie
11-05-2006, 06:35 PM
Pity I didnt have any spare cadavers lying around. Could have helped but anyways.

I wasnt going for pure realism in that, as you can see the muscle formation in the abs is a little to harsh and that area in general would need more work. But for a few hours work im happy.

I might do some more work on it someday, just refining and making the form more realistic.

Frostie
11-15-2006, 04:37 PM
Hmm, decided to post a head I did a little while back as well.

Nothing much...

http://xs109.xs.to/xs109/06463/head.jpg.xs.jpg (http://xs.to/xs.php?h=xs109&d=06463&f=head.jpg)

Rebeccak
11-15-2006, 08:38 PM
Hi Frostie,

Any plans to take the head into ZBrush? The area that I feel needs the most addressing is the ear - apart from that I can't see any major problems, but it would be great to see this modeled in greater detail. :)

Frostie
11-16-2006, 10:29 AM
Ye I think I might just do a little zbrushing at a later stage. What in particular do you have against the ear :D

Rebeccak
11-16-2006, 02:32 PM
Frostie,

Can you post a side view of the ear? It might be easier to critique. :)

metamesh
11-28-2006, 11:38 AM
Hi all, hi rebecca! I saw this thread today and i thought i could post something, so here is one of the last models i did, it was for the demo of zbrush for the siggraph this year,i posted the character in simetrical pose and another pose... so c&c welcome! thanks everyone!

http://features.cgsociety.org/gallerycrits/71570/71570_1163293935_medium.jpg

http://features.cgsociety.org/gallerycrits/71570/71570_1147602504_medium.jpg

anandpg
12-02-2006, 01:57 PM
Wow!!:eek: Alex, I am your new fan!! Awesome modeling and great posing too!!

JWRodegher
12-17-2006, 06:51 PM
Hey guys! Id like to post mine too. For now its only the head but Im already working on the body. still too wip to show.


http://cablemodem.fibertel.com.ar/jonnhy/wireFace02.jpg
http://cablemodem.fibertel.com.ar/jonnhy/newmodel28.jpg
http://cablemodem.fibertel.com.ar/jonnhy/newmodel33.jpg

Frostie
12-19-2006, 06:31 AM
This is just something that I started working on yesterday. Just a bit of practice on detailing the skin. Only shitty thing is that im not using alpha maps ( cause I dont have any decent ones ) so its pore by pore.

http://xs110.xs.to/xs110/06512/headetail.jpg.xs.jpg (http://xs.to/xs.php?h=xs110&d=06512&f=headetail.jpg)

Please tell me what you think and how it can be improved. Thanks!

DimitrisLiatsos
12-19-2006, 10:34 AM
It's been long since last visiting here.

@ metamesh _ Beautifull work Alex, i always liked the way u "see" and model volume in your characters, i can't crit anything there man...just enjoying your work mate!.

On the other hand i have some stuff in wip which u may help...here it is......hands not yet visible at the end 'cuase haven't work at them yet ...Torso is the main issue yet....

here it is...

http://i26.photobucket.com/albums/c149/Liatswagen/Panlatestwip.jpg


....

Rebeccak
12-19-2006, 02:37 PM
metamesh,

That is an awesome model - truly inspiring! The only small crit I might have is that his legs seem just a bit bowlegged - the foot / ankle / knee relationship makes his weight bearing seem slightly less convincing than it could be. I love the design of the horns and the upper body. The lower arms seem just slightly too large proportionally, but that is nitpicking. Overall this model is great! Thanks for posting. :)

LikuidSnake,

Great start to this! Far more than I can do. :) I think the face seems a tad elongated, but it just depends on what you are going for. The lower eyelashes seem overly long and as though they've been lashed by rain, I might suggest tweaking those for a more natural look. :) Looking forward to seeing the WIP on the body!

Frostie,

That's looking really impressive so far, I take it this is in Mudbox? How are you finding the program?

Dimi!

First let me say it's great to see you back here. :) Since it's much easier for me to do a paintover than to talk about suggestions, I hope you don't mind that I did a paintover. Here's the gif, then the jpgs:

http://anatomy.cgnetworks.com/3D%20Artists/DimitrisLiatsos.gif

http://anatomy.cgnetworks.com/3D%20Artists/DimitrisLiatsos-01.jpg

http://anatomy.cgnetworks.com/3D%20Artists/DimitrisLiatsos-02.jpg


Bear in mind these are only suggestions. I would recommend enlarging the head, and giving the muscles more prominent corners to give them a more solid sense of form and definition.

This is a paintover I did for grafi, but I think it's useful just to quickly show the same principle, with which I know you're well familiar: ;)

http://anatomy.cgnetworks.com/Anatomy%20Thread%20of%20grafi/grafi-02.jpg

In the PO I enlarged the shoulder and reduced the size of the lower arm slightly. These are all subjective changes, but I hope it's a little bit useful.

Can't wait to see your progress on this! :)

EDIT: A great resource that was posted that you might want to check out is here:

100 Dynamic poses and over 3000 bodybuilding reference photos (http://forums.cgsociety.org/showthread.php?t=441085)
http://forums.cgsociety.org/showthread.php?t=441085

Cheers!

Frostie
12-19-2006, 03:54 PM
Frostie,

That's looking really impressive so far, I take it this is in Mudbox? How are you finding the program?



So far im liking it but that was my first attempt at using it. The brushes are nice and it preformes well at high resolutions. In someways its better than zbrush but in others its quite lacking.

Also, do you see anything that needs to be changed or adjusted? Waiting to be enlightened!

DimitrisLiatsos
12-19-2006, 03:54 PM
:eek: Wonderfull ..thanks...it is more than i expected Rebecca . Thx for the encouragement too.

To be honest i also prefer paint overs that talking ..it's more easy for me to understand your point of view and suggestions..thanks.

No i have to get this in my bubble head and fix the issues on him. Thanks again! ..much appreciated ! :bounce:

Rebeccak
12-19-2006, 04:08 PM
Heya frostie, I'll try to post a paintover either later today or tomorrow. :)

Dimi, you're more than welcome! :) I'm glad it was useful. I really hope you'll post your final piece here as well! :)

Cheers!

Rebeccak
12-19-2006, 10:34 PM
So far im liking it but that was my first attempt at using it. The brushes are nice and it preformes well at high resolutions. In someways its better than zbrush but in others its quite lacking.

Also, do you see anything that needs to be changed or adjusted? Waiting to be enlightened!
Frostie, nothing huge really stands out to me at the moment - if you want to post some fully front and side views, that might be helpful. :)

JWRodegher
12-20-2006, 11:00 PM
Hi rebecca, thank you for the sugestions, Ill keep them in mind as soon as I get back to this project (working on something else right now). About the eyeslashes, I know they are unnatural (the lower ones at least) but I sort of liked the look of it. I think Ill eventually moderate them too look more fotorealistic. By the way Ill let you know if I start a wip with the body, or post it here, will be easiear. Thanks again! :)

Frostie
12-22-2006, 07:21 AM
Hey rebecca, I got a front pic for you and a updated perspective one.

I was trying to push the hairline back a bit, cause considering his age, it might have still been to full and far for foward. But I kinda damaged the hair even more while doing that. Will fix it at a later stage, but the problem is that I cant push it up to the next division level cause of my hardware :sad: . Promise to try anyways!

http://xs210.xs.to/xs210/06515/headnew1.jpg.xs.jpg (http://xs.to/xs.php?h=xs210&d=06515&f=headnew1.jpg)

http://xs210.xs.to/xs210/06515/headnew2.jpg.xs.jpg (http://xs.to/xs.php?h=xs210&d=06515&f=headnew2.jpg)

As usual, thanks alot!

fx81
01-01-2007, 07:39 PM
Hi Rebecca,

here is a model i recently made available for download. it should work as a good base mesh for sculptors. it also has decent topology for rigging and posing.

http://www.fx81.com/free/cgGirlS1.jpg


download from here:

http://forums.cgsociety.org/showthread.php?t=446213


(http://forums.cgsociety.org/showthread.php?t=446213)ps. i was not sure where to post in the huge artistic anatomy forum, so if you want you can move it to some other appropriate thread if necessary.

Rebeccak
01-02-2007, 01:30 AM
mashru,

Big big thanks to you! :)

I've posted a notification of your post here (http://forums.cgsociety.org/showpost.php?p=4102821&postcount=29). Thanks so much!

Cheers and Happy New Year! :)

fx81
01-02-2007, 04:15 AM
u r welcome:)

i actually started a new project with the above mesh. i am using Boris and Julie's works as my main references but the final model will be less muscular than it usually is in their works. right now i am blocking out the basic anatomy of the model. it will be posed later on. the facial proportions are still from the base mesh and will change a lot.

anyways, could you crit on this:


http://www.fx81.com/fbm2.jpg

thanks in advance.

Rebeccak
01-02-2007, 05:43 PM
Frostie,

Sorry for the late reply, you caught me just before the holidays. :) In truth, I couldn't find a lot wrong with your model so far, the main thing it seems to me might be to narrow the width of the nose a bit and perhaps give more depth to the eyesockets. Also (my paintover isn't the best example) but you might also think about where the wrinkles around the eyes begin. Notice how wrinkles begin at the corner of the eye:

http://www.keywhitman.com/images/botox_pt1_before.jpg

Otherwise, it looks like you are really on track, hope this slight paintover helps: :)




http://anatomy.cgnetworks.com/3D%20Artists/Frostie_01_small.gif

http://anatomy.cgnetworks.com/3D%20Artists/Frostie_01_large.jpg

mashru,

Great model, I only have a few nitpicky things to point out, and they're subjective. :) I do think the head looks a little small along with the eyes in particular, so I enlarged both, you can see what you think. Right now she appears to have one long clavicle from the front view at least, I think that you may want to make their angle a bit more pronounced from the pit of the neck to give them a wide 'V' shape. I think the upper arms look good - nice and organic, if a tiny bit short compared to the lower arms, which seem a bit stiff / straight by comparison - you might give them a bit more organic 'bounce' or a bit of a softer curve so that don't appear manniquin-like. :)

Hope this paintover is of some use:


http://anatomy.cgnetworks.com/3D%20Artists/mashru_01_small.gif

http://anatomy.cgnetworks.com/3D%20Artists/mashru_01_large.jpg

Great stuff, thanks for posting guys! :)

fx81
01-08-2007, 04:20 AM
thanks so much for the paintover Rebecca. here is an update with posed version:

looking forward to crits or paintover if possible from you :)
btw, dont mind the small details such as feet/hand which are very wip.

http://www.fx81.com/fbm3.jpg

Rebeccak
01-08-2007, 10:47 PM
mashru,

I think this looks great! The two minor things I notice are that the undersides of her upper arms are a bit deflated and the bottoms of her feet flat. It looks like you changed the positions of the clavicles, which looks a lot more natural.

Great stuff! :)

highbred3d
01-11-2007, 03:26 AM
Hi Rebbecack,

I just found this thread, and think that what you are doing is great. Thank you so much for tips and suggestions.

I was wondering if I could trouble you for some more of your advice... I want to get a nice generic head as a base for sculpting, and used Virtual Miss Germany as a front reference image; Interesting Info:

http://www.uni-regensburg.de/Fakultaeten/phil_Fak_II/Psychologie/Psy_II/beautycheck/english/index.htm

...as well as the bueaty analysis masks, but unfortunately didn't think I needed a profile. Grave mistake! I have been tweaking and tweaking trying to get it right before I even think about sculpting, and am also changing direction of lots of loops ( top of head right now )... I know things are wrong, and I have been looking at it for so long, I wonder if you could lend me some of your advice?

Thanks so much!

Heres the current version of the head

http://highbred3d.com/postObjects/headProcess_18.jpg

Image Planes

http://highbred3d.com/postObjects/headProcess_19.jpghttp://highbred3d.com/postObjects/headProcess_20.jpg

Rebeccak
01-11-2007, 04:31 AM
highbred3d,

Welcome to the Anatomy Forum. Thanks for the nice comments and feedback. :)

I would recommend shaving a bit off the top of the head and adding more mass to the back - the ears should fall roughly midway between the front and back of the skull. The forehead seems a bit steeply vertical, so you may want to try relaxing that angle a bit.

Hope this gif helps - it's only a suggestion: :)

http://anatomy.cgnetworks.com/3D%20Artists/highbred3d.gif

highbred3d
01-12-2007, 02:22 AM
Thanks Rebecca!

You are totally right, I've got a three day weekend this weekend, I'll finally get back to really cracking at it! Thanks for your input, I'll post some progress this weekend.

Thanks

Brad

Rebeccak
01-14-2007, 10:42 PM
Brad,

No problem, hope to see your update! :)

harshdesign
02-05-2007, 02:23 AM
hey guys...another head study i did recently. He's supposed to be someone...lets see if its good enuf to guess who he is :)
base mesh maya, details Mudbox

http://features.cgsociety.org/gallerycrits/46493/46493_1167025498_large.jpg

collings
02-05-2007, 07:38 AM
let's say Clint ... make me think about a head that subdivme has made some time ago. http://www.subdivme.com/Images/wip/ClintMud.jpg
Actually i think it's not the same guy but he could be from his familly :scream:

great job anyway if it's not clint :thumbsup:

coochaki
02-11-2007, 10:06 AM
Hi guys here is my last 3d anatomy attempt 4 month ago! done in 3dsmax.http://features.cgsociety.org/gallerycrits/159667/159667_1170856068_large.jpg

andreja
03-18-2007, 09:12 PM
Hi Rebeccak,
Here is my mudbox piece.:)

http://i2.photobucket.com/albums/y11/Andreja/BM_Torso03.jpg

http://i2.photobucket.com/albums/y11/Andreja/BM_Torso02.jpg

http://i2.photobucket.com/albums/y11/Andreja/BM_Torso01.jpg

http://i2.photobucket.com/albums/y11/Andreja/BM_head03.jpg

http://i2.photobucket.com/albums/y11/Andreja/BM_head02.jpg

http://i2.photobucket.com/albums/y11/Andreja/BM_head01.jpg

http://i2.photobucket.com/albums/y11/Andreja/BM_all03.jpg

http://i2.photobucket.com/albums/y11/Andreja/BM_all02.jpg

http://i2.photobucket.com/albums/y11/Andreja/BM_all00.jpg

Cxyda
03-19-2007, 08:37 PM
hey guys! First ... your work is AWESOME! i'm very impressed buy your skill and know i have to work a lot ;-)

okay now i want to post my first male torso i made! Please be honest but don't be to harsh ;-)

please tell me what you thin! What's right / wrong etc! ANY critique welcome!

http://www.cxyda.de/3D/torso/torso_iso.jpg




http://www.cxyda.de/3D/torso/torso_front_wire.jpg

http://www.cxyda.de/3D/torso/torso_left.jpg http://www.cxyda.de/3D/torso/torso_back.jpg

okay the scapulas look strange but i didn't find good references yet :-/

THANK YOU !http://www.cxyda.de/3D/torso/torso_front.jpg

metamesh
03-25-2007, 02:49 PM
Hi Rebecca,
Here is another model, first attempt at mudbox, I have tried to do something with a more natural feeling this time instead of the typical fit dude/warrior/hero/monster that i did before...c&c welcome as usual!

thanks


http://features.cgsociety.org/gallerycrits/71570/71570_1174591851_large.jpg

Ashford_Butler
07-22-2007, 06:14 PM
Hello Rebecca and all, here is my latest head study. (I think this is the right place to post this.) I have been a bit shy about posting but I feel it's the only way for me to get better
anyways c&c welcome.
http://img294.imageshack.us/img294/9528/headbgy8.th.jpg (http://img294.imageshack.us/my.php?image=headbgy8.jpg)



(http://img488.imageshack.us/my.php?image=headvf2.jpg)

Galal
10-08-2007, 03:21 AM
hey guys this thread is realy great but just need some replys, keep this thread alive please.

lucashug
10-09-2007, 06:04 PM
hello,
this thread is a treasure (thanx rebbeca, metamesh,...).
Ashford_Butler, i will try to help you.
here you are the modification. but im not a profesionel.

http://img339.imageshack.us/img339/2214/mentonbef11od4.jpg (http://imageshack.us)

http://img339.imageshack.us/img339/9409/headbgy8ai0.jpg (http://imageshack.us)

see you.
lucas.

lucashug
10-09-2007, 06:20 PM
hello,
i need your help, i want it real.
its an man of africa.
i will work the details of the head with zbrush,
and after i will texturate it with zbrush and after
i will make the pose with zbrush, its good???
c&c are welcomes.
http://img216.imageshack.us/img216/8664/031yv4.jpg (http://imageshack.us/)
thanx.
see you.
lucas

lucashug
10-10-2007, 02:44 PM
hello,
here i try to find a pose and an illumination for the africanman.
http://img504.imageshack.us/img504/7476/compoyh8.jpg (http://imageshack.us)
c&c are welcomes.
see you.
lucas.

alfisko
10-10-2007, 06:20 PM
Hello, i really need help with that model, I am not feeling good about arms (maybe they're a bit thick..) and about legs.. (they are a bit thin at ankle thing).. and overall.. it's lowpoly.. Seeing forward for replies ;) I am not good in anatomy, so I can't help others, i like to model architecture, enviro and accesories only.. That model is from one of my non-english speaking friend. He'll really appreciate some help.

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