View Full Version : Help with Joan of Arc tutorial
eraser851 07-10-2005, 09:03 AM http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body2.asp
On the first instruction on this page, it says "Use "weld target" for welding this vertex to the side one."
I have no idea how to weld that vertex without moving all the other edges that the vertex is connected too.
Can someone help me do this?
http://img.photobucket.com/albums/v242/eraser851/Renders/wrong.jpg
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Cozmo
07-10-2005, 09:10 AM
don't mind it, just weld the vertex and remove the edge, don't delete it, remove it.If you're useng a mesh object-hide it.
PS after all it doesn't really matter if you delete the edge cause eventually you'll have to mirror the body so...you only have to make sure you don't have a vertex there
scrimski
07-10-2005, 09:13 AM
Don't care about that edge, as you going to delete the poly later.
eraser851
07-10-2005, 09:35 AM
ok, i think I got it.
now, when I try to mirror it, it goes off to the opposite side as to where I want it to go.
should I just offset it until it looks about right, or how should I go about getting it right.
None of the other radio buttons made it right.
http://img.photobucket.com/albums/v242/eraser851/Renders/mirror.jpg
scrimski
07-10-2005, 09:42 AM
Mirroring and the Symmetry modifier orient on the pivot, so if you relocate the pivot in the center of the body, the mirrored object will appear where it should. But I see no problem with changing the offset of the mirror axis or moving it later.
eraser851
07-10-2005, 09:49 AM
Where's the pivot to move, I cant find it.
i tried the Symmetry modifier, but its giving me the same sort of effects
-Vormav-
07-10-2005, 09:53 AM
It's under the hierarchy menu (button to the right of the modify button). Open that menu up and select "affect pivot only" to get access to the pivot point.
eraser851
07-10-2005, 09:54 AM
oh wait, I think I found it.
Under the Hierarchy panel.
eraser851
07-10-2005, 06:49 PM
Ok, I got the leg mirrored, but I've got a new problem
When i try to extrude the torso, the "extrusions" of the 2 legs start to cross.
Is this alright, or will I have some problems?
I've tried adgusting the vertices that are in the middle, but it doesnt seem to help.
How can i fix it?
http://img.photobucket.com/albums/v242/eraser851/Renders/crossingover.jpg
thorn3d
07-10-2005, 06:57 PM
Ok.
You're approaching the point where people are going to stop helping you for at least the next 2 versions of max.
The Joan tutorial is incredibly well-done and documented. 2 of your questions so far demonstrate you havne't touched the main manual much at all... you're asking how to do things that are base-level knowledge.
Open the PDF/BOOK and look up the answers. It looks like you're doing ok on the tutorial, but there's a limit to how much hand holding people want to do.
thorn
SamSed
07-10-2005, 06:57 PM
instead of extruding shift and drag the edges (have to delete the upper polys)
eraser851
07-10-2005, 07:25 PM
wow, this is really turning out to look like crap.
I SUCK at character modelling.
I've tried so many times. (althoigh I suppose I am decent at making hands...thats about it)
And yes I have done some of the tutorials. (but i guess they didnt really sink in much)
I'll try to model something else.
You can also extrude by local normals and groovy things like that. I'd have to agree, most of these are basic orientation issues which are easily covered by reading the documentation before trying to start using a 3d prog. Given that Joan is written for a *very* outdated version of Max, a lot of things are done more easily by different methods, which could be fairly self expaining with a little study of Max tool basics. One example might be the tut's suggestion of using editable mash, which personally did quite a lot of damage in terms of progress, I only just moved to imo more versatile editable poly... Joan is an awesome tut, but could probably use updating, and is often confused with a tut to make a realistic human rather than stylised character.
So anyways yeah, I would root in the basic documentations and Maxhelp dialogue browser thinger. Most of these questions can solve themselves, and then you won't be waiting on help when you could be modeling :)
Cheers!
thorn3d
07-10-2005, 08:01 PM
The Joan tutorial is definately out of date, compared to more modern techniques in max. You CAN still do it as written, but using the EditPoly tools will be more efficient. But going back to the standard manual - having a good knowledge of all of max's tools will help you easily do the tutorial using newer workflow methods.
thorn
cschandramouli
07-12-2005, 05:41 AM
Hey! That's a bad spirit! You shouldn't give up! Joan of Arc is the easiest tutorial I've ever seen online and if you give up, it means you're not trying. Of course I've also experienced such difficulties in the beginning and thought I'd never be good at modeling, but tell ya what, I never gave up and now I can do nice humanoid models. May be I'll try to post an organic modeling tutorial someday soon. But keep trying and as thorn pointed out try reading the manual and go over the tutorial again. You'll get it right. ALL THE BEST
DangerousCliff
07-12-2005, 01:13 PM
doing tutorials and reading the manual are *never* a bad thing, no matter how experienced you are with an app. i've been using max since v1, but when a new version of max comes out, i sit down for a week and do the tutorials and read the manual.
if you back yourself into a hole, jsut hit 'f1' and do a search for the specific modifier, the help will 9 times out of ten tell you *exactly* what each and every button, rollout, and radio does.
Joan of Arc is a great tutorial, and your progress is looking good, dont give up!
LoneRobot
07-12-2005, 01:49 PM
when a new version of max comes out, i sit down for a week and do the tutorials and read the manual.
Glad it's not just me Cliff - there's always something you find out that you didn't know, no matter how long its been. Sometimes you can stop looking if you think you know a package!
Eraser - Hey man don't get downcast when your model doesn't look like someone else's. Just remember that everyone does things differently and that tutorials are starting blocks to get you 'running' on using the functions of the software. And don't worry about what things look like when you're learning. Save often, and try things out! Set your undo levels high and you autoback up regular! Just try and enjoy the process and respect the three dimensional nature of what you're doing and you'll start making your own judgements on the best approach and style of something. Grit your teeth, grind through the initial learning curve and you'll start seeing the results v.quickly. Good luck!
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