PDA

View Full Version : Just starting, any help is great.


tnsglk
07-09-2005, 06:03 PM
Hello all, I have been lurking on the site for a few years now, and I have finnaly got 3ds Max 7. So, after playing around with it for a while, I relize Ive got a whole whole lot to learn. So I would like to try to model something semi simple, but a challenge, and something that Ill learn along the way. Ive done a few tutorials Ive found on the web and tried to familerize myself with as much as I can.
So I picked a semi simple object for me to start with. A speaker from my desk. My problem is I dont really know where to start. I have a few reference pictures Ill post here, so everyone knows what Im working on. I know that starting with a cube is prolly best, but where to go from there, Im lost. How do I make the rounded edges, the metal grill, the crease in the plastic where 2 peices are joined? If anyone has any tips, or suggestions, I would grateful for them. I will post my progress along the way. Thanx in advance.
Here are some pics of the speaker.http://img.photobucket.com/albums/v325/Bag_Man/S5300007.jpghttp://img.photobucket.com/albums/v325/Bag_Man/S53000050.jpghttp://img.photobucket.com/albums/v325/Bag_Man/S5300006.jpg
http://img.photobucket.com/albums/v325/Bag_Man/S5300004.jpg

tnsglk
07-10-2005, 04:41 PM
Ok well, I started with 3 cubes and scaled them and placed them, few questions, how do I round the outer edges, and how would I make the front grill? Once again, any help would be great.
http://img.photobucket.com/albums/v325/Bag_Man/speaker.jpg

Abominus
07-12-2005, 04:07 PM
Honestly my advice would be to complete ALL the standard 3dsmax 7 tutorials first, you will gain lots of know how on how to do stuff, don't be fooled by thinking the impressive art here is easily produced it takes LOTS of time, skill and planning to produce.

So go on load up max and do them tutorials, good luck and enjoy :thumbsup:(this is honest advice so please don't take offence)

Joee
07-13-2005, 12:58 AM
Ok, I would try and make the whole main part from 1 box - then use extrude on the edit poly modifier. The quick way to round edges is to chamfer them(select edges) then click chamfer, and then use meshsmooth modifier, but yeah you should really complete more tutorials first. Try 3dtotal.com they have some good ones to get you startedhttp://cgtalk.com/images/smilies/thumbsup.gif

Red-ufo
07-13-2005, 11:16 PM
Here is 2 links to good tutorials.

http://www.tutorialpod.com/tutorials/3dstudiomax/bomb/

Just download the zip file, where it says download to desktop.

http://www.deviantart.com/deviation/13952393/

Hope these help....Cheers

Mr.No
07-19-2005, 12:41 PM
Aaaaaahhhhhh if you have a licence copy of 3ds then 3ds comes on 3 cd.First with 3ds,second with demos and third equaly important to 1-st the cd with the tutorials.
If you don't have a licence copy then you can download tutorials from the discreet site.
Finish the tutorials and everything will be clear. You will mix diferent tools to get to teh desired look.
As to the thing that you are working:
First start with a simple box with not so many polygons,then transform it into editable poly(right click).Then by moving verticles,edges and polygons shape it into a desired shape.With extrude and bavel make the details.And continue experimenting (no1 doeset at first time).

The easiest way of modeling(and with the most control) is polygon modeling so go ahead and do it.

Be more imaginative in creating something.You can be great modeler but if you don't have the idea it's no good.

C'Ya

voodoo89
07-20-2005, 02:19 AM
You're doing what a lot of people who start with 3d usually do: model with primitives. I know it feels quite natural to just take a bunch of cubes and put them together, but there are lots of problems that come with that. Now in that model it may not really matter that much, since you probably won't need to texture it, but it's not a very good habit to get into. I would suggest starting with a box, then converting it to an editable poly, and going from there. It might be a bit tough, thogh, so I strongly suggest, like everyone else here to do the standard max tutorials.

Also, a word about your reference. Now, in this model it doesn't really matter that much, but try to have, among your other photos, photos from the top, side, and front. (like the 3 orthographic 3ds max viewports) Then you can set it up as the background for your viewports and compare your model directly to your photos. This will make it much more accurate.

To make the rounded edges just chamfer the ones you want and then apply a turbosmooth modifier. To make the grill i would use an alpha map.

Well hope this helped. Good luck! :thumbsup:

P.S. Oh and I have the same speakers as you, only they're black :D

CGTalk Moderation
07-20-2005, 02:19 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.