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Carl
10-24-2002, 10:37 PM
Hey, I'm working on a scientific visualization of a fish brain. The only problem is that the brain made up up two very hi-res objects. One for the front half and one for the back half of the brain. Any idea how I could merge the two? Ideally I would be able to have maya just skin the two halves, like very hi-res metaballs. Any ideas?

MikeRhone
10-24-2002, 11:18 PM
Boolean and tweak. ;)


For polys, delete the faces you want to merge, and use the append to polygon tool. Smooth it out with sculpt surfaces or average vertices.

I only ever used the metaball mel on highend3d.com a couple of times, but I can't remember if that would help you out or not.

If its a nurbs obj you should be able to line up the isoparms, intersect and rebuild.

If you dont have the lo res/sub-dcage anymore though, you may be in for some work. :(

hope this helps or gives you some new ideas

Mike R

Carl
10-24-2002, 11:23 PM
Hey, thanks for the reply. Yeah, the problem with that approach is that this mesh is so dense that you can barely see through the wireframe. It's a 3d scan of a physical model. Blech. It's an efficiency nightmare.

beaker
10-25-2002, 02:16 AM
try a boolean, but its a 50/50 chance that it will work.

gmask
10-25-2002, 04:35 AM
If youa re palnning on remodlling it in nurbs then do that for each half and then merge them it will alot easier.


I did this project a while back with a dataset of voxel images of SUe the T-Rex's skull. I was thinking about doing the animation and rendering of it in Maya but the exported DXF model was over a 100mb's back then on a R10k IMpact ti took 3 days to open the file. SO I ditched that and just di din voxelblast which was fine for this client.

These days you might beable to open a littel faster than that but I think you'll want to work with as little of this model as you have to until it is pared down.

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