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newellteapot
07-09-2005, 06:00 PM
hello everyone!
I have to convert loads of rigged characters from maya to max, and because I never did it before, I'm wondering how many issues I might encounter regarding the rigging :scream: . I was thinking to use Polytrans or Deep Exploration, but I cannot understand if the rigging will be converted as well or not, and in what conditions.
Has anyone ever done a similar job before? If yes, what kind of problems have you encountered? What software did you use for the conversion?
thanks to everyone!
:)

coop
07-09-2005, 07:52 PM
should come in fine. polytrans works the best. deep exploration often works ok. skin weighting will come in, but as far as ik and constraints, nope.

IkerCLoN
07-11-2005, 12:14 PM
If you don't want to use PolyTrans, there are some ways to achieve it...

What you can do (and I've done without problems) is to use the .fbx format, provided by Kaydara. You can download export/import plugins for Maya, MAX, etc. from www.kaydara.com (http://www.kaydara.com). I've exported succesfully rigged characters from MAX to Maya, from Maya to MAX, and I only need to adjust some issues related to the manipulators. I mean, if you have a character weighted by a skeleton, you are not going to lose this information in the translation, but you may adjust the manipulators that you use to move the character, as coop said.

Goold luck!

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07-11-2005, 12:15 PM
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