lowkey
10-24-2002, 10:25 PM
hello everybody,
this is my first attempt of creating a UV-map for the head of a model i made in maya ... everything works fine, but when trying to sew the UVs in the texture editor it simply does not happen ! :shrug:
i selected the borderedges like to be seen in the image, when doing 'polygons ->sew uvs' the command-line reads :'Result: polyMapSew1', which doesn't look like an error to me, but the shells don't get connected !
here's what i did so far:
1. delete UVs (to get clean plate)
2. selected front polys
3. edit polygons -> texture -> planar mapping (mapping direction camera)
4. step 1-3 for profile polys
5. selecting border edges of both shells in the texture editor
6. polygons -> sew UVs
what am i doin' wrong !? any ideas ?
this is my first attempt of creating a UV-map for the head of a model i made in maya ... everything works fine, but when trying to sew the UVs in the texture editor it simply does not happen ! :shrug:
i selected the borderedges like to be seen in the image, when doing 'polygons ->sew uvs' the command-line reads :'Result: polyMapSew1', which doesn't look like an error to me, but the shells don't get connected !
here's what i did so far:
1. delete UVs (to get clean plate)
2. selected front polys
3. edit polygons -> texture -> planar mapping (mapping direction camera)
4. step 1-3 for profile polys
5. selecting border edges of both shells in the texture editor
6. polygons -> sew UVs
what am i doin' wrong !? any ideas ?
