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View Full Version : links problem, please help ;(


seb4d
10-24-2002, 03:01 PM
Hi everyone !

Here is my problem :
When I link an object to another one, sometimes rotating the child makes it deform and deform also its own childs.
Here are two exemples :
http://membres.lycos.fr/seb4d/maxbug01.jpg
http://membres.lycos.fr/seb4d/maxbug02.jpg

The head of the my bug is the white dummy's child. This white dummy is the big red dummy's child. The body of the bug is also the red dummy's child.

In the 2nd picture, when I try to rotate the white dummy it deforms itself and it's children.
Obviously if I break the link between the 2 dummies it no longer deforms.

Can someone tell me why it does that ? And how I can resolve this problem ?
Thank you for your help and excuse my english (I'm french) :p

Chris Thomas
10-24-2002, 09:00 PM
My guess would be that you've scaled one of your parent objects on one axis, and this scale is being applied to its children. To fix this, unlink the children, reset the Xfrom of the parent, then link them back up again. Or you could replace the parent with a new unscaled dummy.
Moral of the story, don't scale dummies or null helpers, also learn about Xforms from the help and how to use the Xform utility.

Chris Thomas

seb4d
10-25-2002, 01:03 PM
YES !!
Thank you very much you were right !
I scaled the red dummy before linking the head to it.
I still need to learn a lot about Max.

Thanks again !

gaggle
10-25-2002, 02:02 PM
Scaling dummies and bones is generally considered a big no-no, it brings on the problems you've experienced here.

If you use the Point helperobject, instead of the Dummy helperobject, you can change the size and looks of the object without resorting to scaling (via the Modify panel)

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