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Tony Richardson
10-24-2002, 11:45 AM
This is a sun room done with MAX 5 & V-Ray's latest beta. Any and all input would be appreciated. Thanks.

http://members.brazoria.net/memweb/mjrichardson/roomfinal.jpg

Array
10-24-2002, 11:47 AM
i like it....but i cant really tell if there is any glass in your windows :shrug:

Tony Richardson
10-24-2002, 11:57 AM
No glass in the windows. It's open to the great outdoors! Thanks.

D_Darko
10-24-2002, 11:58 AM
Amazing lighting. I love the overall feel of the scene, however, the outside doesn't feel right. The design of the room makes me feel like there should be a city out there instead of an open field.

Adam

H3X4D3CiM4L
10-24-2002, 01:19 PM
i love the warm feel of the room... but the external environment doesn't look very... "right".... i dunno.. maybe it's the camera angle or something.. the interior looks like it's more suited to some studio apartment on the 80th floor of some skyscraper... in tropics like these one would expect rattan furniture, no? :p

also.. with no glass in those windows it looks like you're set up for one hell of an insect problem come nightfall... :D

oxygen_77
10-24-2002, 04:23 PM
I really like the view of the scene, but I think that with that much light pouring through the windows it should be a bit brighter in there... if you were using Lightwave I would say just adjust the exposure but I'm not sure if your renderer has a post processing operation similar to that... maybe you could decrease the falloff of your sunlight (if you have falloff in it) or increase the intensity of the radiosity a bit... Also, are the overhead lights turned on in the room? If so you should make them appear a bit brighter. The lights don't need to cast more light, only appear more luminous... maybe making them cast a blueish-white light would help too... Hope this helps...

magnoborgo
10-24-2002, 04:41 PM
sure its great image,

my 2 cents:
the left side should be a bit brighter.
and theres really something wrong in the outside, perhaps the image plane strategy is not the best solution here

Jed
10-24-2002, 05:35 PM
I think one of the reason why the background doesn't look right is that it should cast a green shade to your interior. With such a bright sun, the light should bounce off the grass and tint the ceiling a bit more. I also agree with oxygen_77, it should be a bit brighter in the back of the room. The area past the armchair does look kinda dark with such a bright light coming through the windows.
I'm not too fond of the backgound either. Some cityscape would look much better IMHO.

But otherwise it really is beautiful.

Good job

stephen2002
10-24-2002, 08:23 PM
some glass would really help...espeically with the quaility of the furiture (looks like leather) and the floor (hardwood)

Tony Richardson
10-24-2002, 11:05 PM
Thanks for the kind words and suggestions. I think I will change the background and add glass to the windows. I will also try to increase he light in the back of the room. There are no interior lights, just GI. Thanks

This is my first render with v-ray and it was put together to test render times. This is one hell of a program. And very straight forward in the user interface.

erwin1978
10-25-2002, 01:47 AM
What's the password to open the vray I downloaded?

roromx
10-25-2002, 02:15 AM
too dark for a sunny day :cool:

CHRiTTeR
10-25-2002, 02:23 AM
Originally posted by erwin1978
What's the password to open the vray I downloaded?

U really think someone is gonna help u with that here?

CHRiTTeR
10-25-2002, 02:25 AM
Nice render!

Could u tell me more about the settings u used and how long it took to render?


Has vray bounced lights and photons like Brazil has?

Temis
10-25-2002, 02:36 AM
Nice render, but I agree that the outside looks weird. If this house was real and you took a photograph, the outside of the house would be very bright, even washed out because of exposure.
Also, your lightning pouring into the house somehow feels like a it should be around sunset (or slightly overcast) instead of a sunny day outdoors because of the angle and softness of the light. To make the light look right with that background it looks like you need to make it a little more like a noon shadow angle.
Finally, it just looks strange to have that kind of a house with urban-looking furniture in what looks like a farm field (houses in this kind of setting tend to have light or colorful furniture, rarely black/metal). Maybe changing the outside to something more like a backyard would help make it believable.

CHRiTTeR
10-25-2002, 02:38 AM
Originally posted by Temis
Nice render, but I agree that the outside looks weird. If this house was real and you took a photograph, the outside of the house would be very bright, even washed out because of exposure.
Also, your lightning pouring into the house somehow feels like a it should be around sunset (or slightly overcast) instead of a sunny day outdoors because of the angle and softness of the light. To make the light look right with that background it looks like you need to make it a little more like a noon shadow angle.
Finally, it just looks strange to have that kind of a house with corbusier furniture in what looks like a farm field. Maybe changing the outside to something more like a backyard would help make it believable.

Yep it looks more like the enterior of an appartment somewhere in a big city like New York...
If I were u, I'dd change the background and the lighting intensity/color and angle (more from above) :shrug:

erwin1978
10-25-2002, 07:31 AM
Originally posted by CHRiTTeR
U really think someone is gonna help u with that here?

Why, Yes! I just don't want to email for the password.

s2a-adamk
10-25-2002, 11:20 AM
Vray does rock. And it is fast. And you can install on a render farm up to 10 machines with 1 copy, unlike that other popular max plugin GI renderer that has to be licenced per machine.

As for the rendering, just one comment: Sunlight does not cast a soft shadow. There shouldn't be any kind of gradient on those shadows.

Make sure you undersample the GI with a setting of -3/-2. Check out nielblevins.com for some basics on GI neilblevins.com (http://www.neilblevins.com/cg_education/cg_education.htm)

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