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View Full Version : View port problem on Xsi


leejusuk
07-07-2005, 08:15 PM
Im having this problem. Has anyone? If u do know the solution, please let me know~

On Camera view, everything looks normal and great. Skeleton is attatched(rigged) with geo. But on the other view(front, side, user), skeleton is off(un-rigged) from the geo.

Is this a graphic card problem? what should i do?

EternalArt
07-07-2005, 11:45 PM
It's possible your problem from you video card ..
What the type of your video card , what the version of drive you use ..

ThE_JacO
07-07-2005, 11:50 PM
your camera is probably showing the construction stack's result, while the other viewports are in current mode, which is probably modeling.

if that's the case look for construction modes and stack in the manual, it's not a bug or a problem, it's the basics of one very powerful feature in XSI

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07-07-2005, 11:50 PM
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