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View Full Version : mapping problem - JO and Max


clu
10-24-2002, 09:31 AM
Here's a file of a sword I modeled for a game. Looks fine in Max but the texture falls apart in-game (Jedi Outcast). Basically just wraps the whole texture around.

Maybe has something to do with "explicit map channels?" I'm pretty new to Max, but any help would be great.

-clu

EricChadwick
10-24-2002, 07:40 PM
Game probably doesn't support UV channels higher than #1. Also, the exporter probably doesn't recognize any UV adjustments you might have made in the material... they usually only handle UV info from the modifiers.

clu
10-24-2002, 09:46 PM
So should I just leave the UV map modifier on the stack when I export it (instead of converting to an editable mesh?)

My texture is in channel 3. Is there a way to "flatten it" to channel 1?

Anyway, thanks much for the help. I'm definitely still trying to figure these things out, so it is much appreciated.

-clu

EricChadwick
10-24-2002, 10:03 PM
Don't know if you have to collapse it first.

Before doing that, change the UV channel in the UVW Mapping modifier to 1. Also change the bitmap UV channel (in the material) to 1. Simple.

If you've used Unwrap or something, altho you still need to change the material UV #, you'll need a different method of moving the UV channel to 1 on the mesh itself. Get the COPYMAP modifier here...
http://www.maxplugins.de/max4.php?search=copymap

clu
10-24-2002, 11:46 PM
That did the trick (the CopyMap plugin). I can't even begin to tell you how much I appreciate the help!!! This problem was driving me nuts. Thanks a million.

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