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Burning Tiger
07-06-2005, 09:36 PM
Iím currently looking for work, but as an Ex Art Manager I didnít spend as much time as I liked creating artwork, so I spent the last week of so creating some in game mid to high poly models, comments are welcome, as are job offers. Thanks and kind regards


http://i17.photobucket.com/albums/b81/Colins4894/0851f890.jpg

Thanks for your help in getting the picture up:bounce:

valri22
07-08-2005, 10:25 PM
Your attachments don't lead to anything. It says that they are invalid somehow?

AdamAtomic
07-08-2005, 11:24 PM
You should use either the attachment dialog at the bottom of the edit post screen, or else host your images on a site like photobucket and then use the image button in the message window's toolbar to insert your image into your post. hope that helps!

Burning Tiger
07-08-2005, 11:59 PM
Here are some more images
http://i17.photobucket.com/albums/b81/Colins4894/Marine_3view_Texture.jpg

http://i17.photobucket.com/albums/b81/Colins4894/Marine_3view_Untex.jpg

http://i17.photobucket.com/albums/b81/Colins4894/Marine_Head.jpghttp://i17.photobucket.com/albums/b81/Colins4894/C_Seaman_Pic_08.jpg

http://i17.photobucket.com/albums/b81/Colins4894/Concept_Dog_1_resize.jpghttp://i17.photobucket.com/albums/b81/Colins4894/Concept_Alien_1_resize.jpg

MFTituS
07-09-2005, 02:23 PM
what does an art manager do? first time i hear of such a position - is it the same as art director?

to your work:
this colourful face over your concept art looks great. fine texturemap, cool design and a nice painted result.

but your other work is missing this quality if i may say that.
your soldier looks very dull. try to give him more contrast, make his metal parts more shiny and accent his edges (shininess, scratches...).
the overall design could be more consistent. he has this exxagerated upper body with this massive chestarmor and then such thin legs with affixed plates and strange boots.
if you wanne go for a comicstyle, than i would suggest to express it in the texture too (more colour, saturation, contrast).

the facetexture of your headrendering looks like plastic. the colourtone is to grey, add more variations and a nice skincolour...

hope it helps a bit and good look to find a job soon!

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07-09-2005, 02:23 PM
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