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View Full Version : Important question about Low-Poly characters for games


yamahoto
07-06-2005, 12:57 PM
Hi there! I was really wondering if in modeling low poly characters for games it was an obligation to use Edit. Mesh and Triangles (answer for both please) because every low poly meshes I see are using them but personnaly I'm using Edit. Poly and Quads and I can do low poly with it too.

I include an example of an usual low-poly mesh (which I see often) and a mesh I'm currently creating at low poly.

Usual Low-Poly:
http://www.dufourcg.com/usual_lowpoly.jpg


My Low-Poly:
http://www.dufourcg.com/mylowpoly.jpg

Thanks in advance!

booker21
07-06-2005, 04:55 PM
i donīt believe there is a rule for that, in fact, i saw many low poly from profesionals being editable polys instead of meshes, so i guess both are good.

iīm doing editable poly as well. but i could be wrong.

JuddWack
07-06-2005, 05:16 PM
Can you guys explain the difference between editable Poly's and a mesh.

yamahoto
07-06-2005, 06:50 PM
I'm talking about the modifiers EDIT POLY and EDIT MESH :) Sorry for the confusion..!


And yet, I need to know if we are in obligation to model in triangles or we can model in quad for games.

Thanks in advance. It's important for my culture! :scream:

JuddWack
07-06-2005, 11:38 PM
Well all games you see are triangles. they get converted that way eaither by the designer or the engine. I think it's best to model in quads and then triangulate. Then you can look over your model and make sure the triangles are set how you want them so the game engine doesnt have to guess.

I'm still new at all this, but I'm pretty sure that's how it works.

yamahoto
07-07-2005, 12:24 AM
Thanks for the answers guys!!!

Does someone know how to manage the triangles from my Edit. Poly mesh which contains mostly quads?

Thanks in advance again!!! :) YOU ROCK! http://cgtalk.com/images/smilies/bouncy.gif

Ghostscape
07-07-2005, 12:24 AM
You can model in quads or whatever you want. Just realize that what matters is your triangle count, not your quad count. Also, depending on your software/engine/phase of the moon, quads may not deform correctly for animation, etc. Eventually, when the model hits the graphics card, it's in triangles. If you convert it to triangles before exporting it, it gives you extra control over how the mesh is triangulated, but that's it. You can model with whatever you want.

yamahoto
07-07-2005, 01:02 AM
Thanks for the answers guys!!!

Does someone know how to CONVERT the Quads from my Edit. Poly mesh to Tris in Edit. Poly or Mesh?

Thanks in advance again!!! :) YOU ROCK! http://cgtalk.com/images/smilies/bouncy.gif

yamahoto
07-07-2005, 02:17 AM
Ok thanks everyone that helped me, you made my day!

I found how to convert and to work to and with tri's!

Thanks thanks thanks! :)

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