darkr9
10-24-2002, 03:11 AM
Hi All,
I have a character I'm setting up and have run into a problem with the blend shapes. The character is a SINGLE poly mesh and in the animation one of his limbs comes off. So I have a two versions of him one with the limb one without. I'd like to use the blend shapes I've created for his face on the mesh with all his limbs for the dismembered one as well. But since the topologies are different the blends go nuts when I try to use them.
Is there any way to use the same ones? I'm stumped... Been fiddling with different approaches for hours. Any ideas?
Thanks in advance.
I have a character I'm setting up and have run into a problem with the blend shapes. The character is a SINGLE poly mesh and in the animation one of his limbs comes off. So I have a two versions of him one with the limb one without. I'd like to use the blend shapes I've created for his face on the mesh with all his limbs for the dismembered one as well. But since the topologies are different the blends go nuts when I try to use them.
Is there any way to use the same ones? I'm stumped... Been fiddling with different approaches for hours. Any ideas?
Thanks in advance.
