View Full Version : Interior radiosity pic
amapimaster 10-24-2002, 12:54 AM Rendered this out overnight at work, its more of an exercise really that may lead to some work if I can get the image quality high enough. Sort of a "show me a picture good enough and the jobs yours"
Its lit with a spot light through the window with hard shadows and a bit of visible dust. Theres also a big sphere surrounding the scene with a bit of luminance to it - though I dont think its doing much..
There is also a low power omni to the left behind the camera - set to cast no specular.
I want the floor to be more visible than it is at present, but I dont want to lose the overall brightness of the image. I make no excuse for the slight lense flare on the window! Ha! I normally hate using lense flare, but its what there after!
Settings
min 20
max 150
stoc 200
dif 4
res 480*360...pah!
AA - Best
render - 3 hours...! on 833mhz G4
Any crits? comments?
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Per-Anders
10-24-2002, 12:59 AM
in the illumination settings for the floors material you can change the GI Generate and Receive ammounts, you probably want to lower the receive a bit. that will darken just the floor without changeing how much it affects its surrounding.
if you want gi to be off completely for the floor then use a render tag (compositing tag if you'r in r8) to switch GI off, or change the settings for the GI on a per object basis.
it looks good, but you might want to have an image out through the windows of sky or something, you can do that by using render/compositing tags on the sphere you're using to generate a little light, if you switch the one that's slightly luminous so that it's not seen by the camera (but still it in the gi and rays solution) then add another sphere with a sky (and you can switch gi off for this if you want using a compositing/render tag)... just a thought.
AdamT
10-24-2002, 01:27 AM
It looks nice, but I think the whole image is a bit overexposed. I'd take all the lights down 5-10%.
amapimaster
10-24-2002, 02:24 AM
thanks for feedback!
mdme_sadie - will try the GI settings as you suggest, files at work as I only have my old g3 laptop here at home, running at 233mhz I dont fancy its chances with this image! I agree with you about an image outside, but the "white out" in the windows is client driven so...well what can you do!
AdamT - the original render was quite a bit darker, with a lot more contrast. I pushed the brightness up a bit using curves in photoshop - will post a darker version tomorrow.
Will try post update, but got a bit on at work tomorrow....why cant they just leave me alone and let me mess about!
Cheers.
imashination
10-24-2002, 02:56 AM
Originally posted by AdamT
It looks nice, but I think the whole image is a bit overexposed. I'd take all the lights down 5-10%.
Or turn the diffuse levels down to 3 to reduce the lighting and render times in one go :)
STRAT
10-24-2002, 01:10 PM
turn down the diffuse depth to atleast 2 or 3
I tried an experiement on your image as above in PS {hope you dont mind} :)
I copied the background layer and set the copy to multiply.I then add a solid fill layer of R 190 G 120 B 59 to warm things up a bit.I set this layer to hardlight and 20% opacity.Next I add a small curves adjustment,and the result was the floor was brighter and had more punch and walls and rest of the room were more subdued :) ...it was by no means perfect but I thought it might be a little bit helpful.
Forgot you use a Mac and I set the gamma to 1.2,just drag back in levels to .8
Stu.
amapimaster
10-25-2002, 01:50 AM
kiwi - nice work, I tend to do very little with the rendered image in photoshop - maybe just push the curves up a bit. Just out of interest I have attached the original render just how it popped out of c4d.
I am rendering out a new ver tonight taking into account all your comments, ie reduced diffuse, floor gi receive set to 40% - see what we get in the morning eh?
this image is the original one as it rendered...
amapimaster
10-25-2002, 02:00 AM
hmm - is it just me or does this image look better? maybe i should lay off the photoshop
Ya thats looks fine :thumbsup: ....I think you might have lifted the curves a bit high :)
If you still dont like your render after the tweaks try making your key light that RGB colour I posted :)
I prefer to not use PS as well now...when I can get away with it.
Stu.
amapimaster
10-25-2002, 01:34 PM
ok - heres a new render with diffuse set to 3 and the GI recieve on the floor set to 40%. Bored of this image yet?;)
Thats really sapped the saturation/brightness of the floor eh :)
Try diffuse of 2 and take the floor back to 100 again,see if that works out alright :)
Stu.
amapimaster
10-25-2002, 03:59 PM
cheers mate - will try that if i get any spare render time, will try and post an update
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