Wokky
07-05-2005, 07:16 AM
Hi, I'm currently working on an unannounced Battlefield 2 sci-fi modification and have recently been practicing high-poly sub-division modeling, which is a bit of a jump coming from making only low-poly models. My latest attempt is a soldier, of which I've only created the helmet so far. I know I have a lot of room for improvement, but I'm getting there, bit by bit.
Image 1 (http://www.tony-wan.f2s.com/p/ea-soldier_helmet-wip1.jpg)
Image 2 (http://www.tony-wan.f2s.com/p/ea-soldier_helmet-wip2.jpg)
I intend to use this for normal mapping once finished. :)
Image 1 (http://www.tony-wan.f2s.com/p/ea-soldier_helmet-wip1.jpg)
Image 2 (http://www.tony-wan.f2s.com/p/ea-soldier_helmet-wip2.jpg)
I intend to use this for normal mapping once finished. :)
