View Full Version : Texture node hierarchy
scropo 07-04-2005, 11:06 PM Can I group all of my model's texture nodes with my model? or can I the texture nodes in a seperate group? or should I just leave them alone?
Steve
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Bonedaddy
07-04-2005, 11:10 PM
The most common usage of the word "group" in Maya means creating an extra transform node and parenting one or more things to it. Since texture nodes don't need/have transforms, then no, you can't.
I think in some of the newer versions of Maya, you can arrange your multilister/hypershade with "bins" that are collection of texture nodes, shading networks, etc. But I haven't toyed around with them.
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07-04-2005, 11:10 PM
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