View Full Version : Texture node hierarchy
scropo 07-05-2005, 12:06 AM Can I group all of my model's texture nodes with my model? or can I the texture nodes in a seperate group? or should I just leave them alone?
Steve
|
|
Bonedaddy
07-05-2005, 12:10 AM
The most common usage of the word "group" in Maya means creating an extra transform node and parenting one or more things to it. Since texture nodes don't need/have transforms, then no, you can't.
I think in some of the newer versions of Maya, you can arrange your multilister/hypershade with "bins" that are collection of texture nodes, shading networks, etc. But I haven't toyed around with them.
CGTalk Moderation
07-05-2005, 12:10 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.