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View Full Version : seams on normal maps


edwardperetti
07-04-2005, 11:42 AM
I'm getting some major seamage on the cut off areas of my uvs. Is there a way to prevent seams when outputting the map from zbrush or aranging the uvs?

edwardperetti
07-14-2005, 01:14 PM
I solved this! It was something to do with the uvs, you have to weld them when you import your obj into maya.

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07-14-2005, 01:14 PM
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