edwardperetti
07-04-2005, 11:42 AM
I'm getting some major seamage on the cut off areas of my uvs. Is there a way to prevent seams when outputting the map from zbrush or aranging the uvs?

View Full Version : seams on normal maps
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edwardperetti 07-04-2005, 11:42 AM I'm getting some major seamage on the cut off areas of my uvs. Is there a way to prevent seams when outputting the map from zbrush or aranging the uvs? |