daniel77
07-04-2005, 09:27 AM
Hello!
I use a ctrl_buffer to pipe out all my render layers. My spec pass (see picture) have artifacts. I now pass out my spec pass to the primary buffer and the problem is gone. It dosnīt matter how much a sample the render it still occours. Anyone have a clue why this happen? The spec pass is a maya blinn.
I use a ctrl_buffer to pipe out all my render layers. My spec pass (see picture) have artifacts. I now pass out my spec pass to the primary buffer and the problem is gone. It dosnīt matter how much a sample the render it still occours. Anyone have a clue why this happen? The spec pass is a maya blinn.
