zad
07-04-2005, 05:43 AM
Hi all, i am about to start working with a character that is a one piece geometry and would like some parts of him to act like cloth, this is my first time and i will state what i intend to do but would like it if anyone knows of a better way.
I have attached 2 photos: 1 is the tassles on his chest 2: the sleeves of the character.
At the end of this i would like to have both tassles and sleeves moving around naturally colliding. Tassles: what i thought i would do here is make a low poly model of the characters chest(for collisions), skin it to the same biped and make the tassles cloth if possible.
Same idea for the sleeves, make a lowpoy of the Characters forearm(For collisions) then volselect the sleeves as cloth somehow.
Well this is what im goin to try but if anyone knows this will not work or knows of a better way of achieving the same goal please let me know.
Cheers :thumbsup:
I have attached 2 photos: 1 is the tassles on his chest 2: the sleeves of the character.
At the end of this i would like to have both tassles and sleeves moving around naturally colliding. Tassles: what i thought i would do here is make a low poly model of the characters chest(for collisions), skin it to the same biped and make the tassles cloth if possible.
Same idea for the sleeves, make a lowpoy of the Characters forearm(For collisions) then volselect the sleeves as cloth somehow.
Well this is what im goin to try but if anyone knows this will not work or knows of a better way of achieving the same goal please let me know.
Cheers :thumbsup:
