lamer-x
07-02-2005, 06:42 PM
i have been trying to figgure this out for 2 days, could one of you experts please explain this to me ?
i have a model in poser and want to use it in 3d max. i use gesturemax to get it in to max but something is preventing it from seeing a very important morph target (a limitation of the software i guess. then i had an idea, i would pose the figure with the morph applied to it, then export from poser. that worked! i got the pose inside of 3d max but now there is another problem. the models are 2 diffrent sizes 9one imported with gm the other exported with poser. when i apply the morpher to the first mesh, it grows to the size of the second file. I dont understand this.... I was under the impression that the morph modifieyr ignored size and location of the morph target and only morphed any vertices that were diffrent in both the objects. also, when i scale the second model to the size of the first model, apply the morpher, it still grows to the size of the second mesh when i imported it. Its like it is ignoring my scaling (which it is) How do i get the two meshes to act correctly in the morph modifiyer?
Thank you for your time
i have a model in poser and want to use it in 3d max. i use gesturemax to get it in to max but something is preventing it from seeing a very important morph target (a limitation of the software i guess. then i had an idea, i would pose the figure with the morph applied to it, then export from poser. that worked! i got the pose inside of 3d max but now there is another problem. the models are 2 diffrent sizes 9one imported with gm the other exported with poser. when i apply the morpher to the first mesh, it grows to the size of the second file. I dont understand this.... I was under the impression that the morph modifieyr ignored size and location of the morph target and only morphed any vertices that were diffrent in both the objects. also, when i scale the second model to the size of the first model, apply the morpher, it still grows to the size of the second mesh when i imported it. Its like it is ignoring my scaling (which it is) How do i get the two meshes to act correctly in the morph modifiyer?
Thank you for your time
