Antilles
10-23-2002, 10:59 AM
A while ago I was modeling a starship, and now im finally texturing it. I'm using MAX 4 btw. Heres my problem. (a small one anyway)
I have a base material for the ships hull. It is a blend map that combines a flat grey with shiny silver underneath, which is revealed through scratches and wear. Now, id like to make a large company logo on the side of the ship. Id like to just overlay the logo on top of that blend material, and I'm not quite sure how to do it.
One possible solution i was thinking of is to make another blend map, where i blend the a logo material (red with slightly higher spec and noise map in opacity) with the previous grey/silver blend map, and the mask map would be the shape of the logo itself.
Would this work? Basically making a blend map containing a blend map? Please, if you have any other suggestions or solutions, or you want to see a picture of it etc, just tell me.
I have a base material for the ships hull. It is a blend map that combines a flat grey with shiny silver underneath, which is revealed through scratches and wear. Now, id like to make a large company logo on the side of the ship. Id like to just overlay the logo on top of that blend material, and I'm not quite sure how to do it.
One possible solution i was thinking of is to make another blend map, where i blend the a logo material (red with slightly higher spec and noise map in opacity) with the previous grey/silver blend map, and the mask map would be the shape of the logo itself.
Would this work? Basically making a blend map containing a blend map? Please, if you have any other suggestions or solutions, or you want to see a picture of it etc, just tell me.
