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Antilles
10-23-2002, 10:59 AM
A while ago I was modeling a starship, and now im finally texturing it. I'm using MAX 4 btw. Heres my problem. (a small one anyway)

I have a base material for the ships hull. It is a blend map that combines a flat grey with shiny silver underneath, which is revealed through scratches and wear. Now, id like to make a large company logo on the side of the ship. Id like to just overlay the logo on top of that blend material, and I'm not quite sure how to do it.

One possible solution i was thinking of is to make another blend map, where i blend the a logo material (red with slightly higher spec and noise map in opacity) with the previous grey/silver blend map, and the mask map would be the shape of the logo itself.

Would this work? Basically making a blend map containing a blend map? Please, if you have any other suggestions or solutions, or you want to see a picture of it etc, just tell me.

Tumerboy
10-23-2002, 07:20 PM
That sounds good. . . . better is IF it's UVed, then you should just paint your logo on a grey background and then use that image in the blend texture. . .

Sorry, not a big max guy, but UVs make it easier as far as I remember.

-Nick

chudofsinister
10-30-2002, 10:58 PM
Seems like you could use the composite material type for this.

leigh
10-31-2002, 11:43 AM
This may sound a little daft, but why not just paint your entire texture yourself? :)
If you like the look of the procedurals, then why not create that "base" look, and then use that as a base for your own painted colour map?
I'm sure Max can export your procedurals to a UV map. In LW, you do this by baking your procedurals, and I'm sure that Max must have a similar function.

Alternatively, make the logo with an alpha channel, save it as a 32-bit Targa and place it in a new layer in your blend material. With the Alpha channel activated, the logo should work well.

One thing that is a wee bit frustrating in Max is the diifficulty in creating multi-layer textures. In LW, you just stack them one on top of the other and use blending modes, just like in Photoshop. Max should do the same :) It just makes life a lot easier.

Antilles
11-01-2002, 09:17 AM
no i got it, it works ok. I didnt want to paint a texture map because the part im trying to texture is very large and id have to have a really really large texture for it. But I got the blend within a blend to work. Thanks for everyones help, and chudofsinister , that is the funniest avatar ive ever seen.

chudofsinister
11-01-2002, 03:16 PM
Cool, and thanks.

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