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pior
07-02-2005, 12:52 AM
Started that as a side project to test things out in terms of color+spec+nmap texturing.

Still a bit of work to be done on materials... mostly trying to make it quick :D

http://www.pioroberson.com/images/texturedkid_01.jpg

http://img.photobucket.com/albums/v242/pior_ubb/texturedkid_wire.jpg

http://img.photobucket.com/albums/v242/pior_ubb/texturedkid_04.jpg

http://www.pioroberson.com/images/texturedkid_05.jpg

http://www.pioroberson.com/images/texturedkid_concept.jpg
http://img.photobucket.com/albums/v242/pior_ubb/texturedkid_flats.jpg
http://boards.polycount.net/showflat.php?Cat=0&Number=52426&page=0&fpart=2&vc=1

MRAY
07-02-2005, 12:55 AM
Amazing work!!
Amazing texture work!!

Mray

cuzzo
07-02-2005, 02:39 AM
yo that is some nice texture work pior, interesting character too, i would love to see it rigged and put in different poses...nice job though

Wayne Adams
07-02-2005, 05:23 AM
Micheal would love to meet this lil bondage dude. LOL I really like the face, it has a peter pan look to it, like his one of those dirty little lost boys. but it doesn't really fit the body, which is a nice design, but to me the head and body don't work well together, when i saw the post I thought you had done a dirty knees kinda kid, who catches frogs or something. Do you plan on mapping dirt or damage onto the armor?

Solid Work, keep it up

pior
07-03-2005, 10:24 PM
Hey everyone, thanks for the replies

Sure Wayne for some reason I wanted to work on that without thinking too much about it, I just doodles as I went along and the result is a bit of a mismatch :) I think a slightly older face would have been better. But hell that was fun to do without beeing too much into it, like, a bit of done every once in a while.

Cuzzo, done!

I accidentally used a very long neckbone but I ended up liking the creepy looks it gives when combined with lowered shoulders. Arms also seem short, mainly because of the large cylinders around them I think... But I like the overall 'secondary character' look anyways.

http://www.pioroberson.com/modelpics/kid_big.jpg

http://www.pioroberson.com/modelpics/texturedkid_07.jpg

Yay! Time for something new :)

Bongo
07-03-2005, 11:26 PM
This is an awsome model. The texturing work is really nice. You should animate him. He reminds of somthing you would see in a steampunk setting.

Mrdes
07-04-2005, 12:27 AM
This is looking great. Nice work.

djkaneda
07-04-2005, 12:54 AM
god that hair is so nice, is it all just planes? really great stuff man

cuzzo
07-04-2005, 05:30 AM
thats exactly what i was waiting for a rig, but now that its rigged pior do you have any major problems with intersection of the limbs...becuase i see the thumbs intersecting into the leg...being that the body is small and the forearms are big i would think that will stop alot of movement from the character...but all in all that is a sweet character man...face and all :thumbsup: :thumbsup:

AndyH
07-04-2005, 06:59 AM
Outstanding!
The mesh is deceptively low poly, yet it does the job perfectly!
Brilliant textures and character design - everything works really well!

Did you only use spec mapping? The belt buckle looks bump mapped or something.


Ive never used this emoticon before, but i will now:

:applause:

franklyn
07-04-2005, 07:07 AM
hey pior thi is amazing work you have here. the character looks a lot like the little kid from spy kids 3d.
it has a nice look and feel to it ... keep it up!.

MFTituS
07-04-2005, 09:33 AM
hey cool design and nice realisation.
i like his dark outfit and dirty face with his purple eyerings.

just a few points:
- i would leave out the pattern on his scarf. without it it was better cause you could see some folds and it was clearer. maybe brighten it up a bit and add more specular, so the folds are clearly visible.
- his complete outfit is monochromatic. some colour variations and nuances would be cool. even some differences in value would add to his whole appearance
- same on his metalrings on his arms. they look all the same, no variations
- make some things more readable, make them pop out. you can do it with his belts, boots..so some areas will be recognised clearly and will not just be a black mass from the distance.

P.S.: haha - your bunny on your page is great !!!

Dragot
07-04-2005, 11:58 AM
Really Nice Texture Work. this gives me some ideas for My (Hunter) Charecter.

AndyH
07-04-2005, 12:48 PM
Holy crap - ive just looked at your website, and DAMN!!! Youre GOOD!!!


Amazing textures, and super-neat geometry

jOBe
07-04-2005, 12:59 PM
Holy crap - ive just looked at your website, and DAMN!!! Youre GOOD!!!


Amazing textures, and super-neat geometry

agreed. your really talented.

kaisasose
07-04-2005, 06:03 PM
Did you only use spec mapping? The belt buckle looks bump mapped or something.






I believe he used Normal mapping. Went on his site last week and Mr Pior is quite the Ninja artist.

Por@szek
07-04-2005, 09:09 PM
Gosh ... nothing to crit. This one is A.W.E.S.O.M.E.!! I don't have any word for that. Cool job You do in here, the hair are ace, ale character is very atmospheric(?) Bravo :applause:

Wayne Adams
07-04-2005, 10:04 PM
your rig came out really nice, and the website is very kickin.

I look forward to your future posts

franklyn
07-04-2005, 10:54 PM
is this him http://www.pioroberson.com/images/texturedkid_concept.jpg ?

6gZ
07-06-2005, 03:06 AM
Started that as a side project to test things out in terms of color+spec+nmap texturing.

Still a bit of work to be done on materials... mostly trying to make it quick :D

http://www.pioroberson.com/images/texturedkid_concept.jpg
http://img.photobucket.com/albums/v242/pior_ubb/texturedkid_flats.jpg
http://boards.polycount.net/showflat.php?Cat=0&Number=52426&page=0&fpart=2&vc=1

You should read the first post and stop guessing :)

Check out those links also..

pior
07-06-2005, 04:26 PM
Hi again

Thanks for the nice words everyone! Andy, love your Bunny :)

And yeah as 6gZ pointed I am using normalmapping to fake geometry on the lowpolygon model. The maps are 512s which I think is enough for that kind of 'secondaryish' character :

http://pioroberson.com/modelpics/texturedkid_flats.jpg

http://pioroberson.com/modelpics/kid_body_normal.jpg

It was a fun model to work with and I've learned a few things on the way :) I've been documenting that same process for another quickmodel I did yesterday, will try to post the tutorial as soon as I have it up.

Yay!

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