pekko
07-01-2005, 10:32 PM
i am in a big movie project and i have to find a way to do huge crowd scene.
We have to render some crowd of 10 000 soldiers for couple of shots. Crowd have be made in 3d. 3dsmax is our main tool. We have no money for massive type of system. I was thinking to make my own crowd simulations in 3dsmax script language or with C++ in some standalone soft.
The movement of the crowd is quite simple = just marching, but i don't think that i can do it in max default crowd solver. I have to have solution that don't simulate each soldier at a time but all of them simultaneously.
Another problem will the fact that max is quite incapable to put trough large amount of polygons. So we propably have to render the crowd in sections. But the simulation, of course, should be done for the whole crowd once.
I was thinkin quite simple system that every member of the crow looks the front soldiers and try to keep the distance to them by changing different animation cycles. Animations are probably mocap files.
There seem to be very little to be found of this subject. Have you any idea of the possible implementations i could make? I don't need code necessarily just ideas how this should be done. Thanks.
We have to render some crowd of 10 000 soldiers for couple of shots. Crowd have be made in 3d. 3dsmax is our main tool. We have no money for massive type of system. I was thinking to make my own crowd simulations in 3dsmax script language or with C++ in some standalone soft.
The movement of the crowd is quite simple = just marching, but i don't think that i can do it in max default crowd solver. I have to have solution that don't simulate each soldier at a time but all of them simultaneously.
Another problem will the fact that max is quite incapable to put trough large amount of polygons. So we propably have to render the crowd in sections. But the simulation, of course, should be done for the whole crowd once.
I was thinkin quite simple system that every member of the crow looks the front soldiers and try to keep the distance to them by changing different animation cycles. Animations are probably mocap files.
There seem to be very little to be found of this subject. Have you any idea of the possible implementations i could make? I don't need code necessarily just ideas how this should be done. Thanks.
