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View Full Version : Linking single procedural to multiple channels


Jinxo
10-23-2002, 10:02 AM
using LW 7.5

How can I link a single procedural to several channels in a shader?

I'm building a metal shader for a high-tech suit of armor (Marvel Comics' Iron Man, for anyone that's into this stuff), and I am using 2 Turbulance layers for alpha. I need the same two alpha layers for reflection, diffuse, bump etc, basically to show damaged areas. However, I'm still in the testing stage, and so far I need to re-paste the two layers all over the place in order to reflect the latest changes.

Is there any way to do the tweaking at one place, and have them apply everywhere? Am kinda spoiled with Maya's node-style flexibility, and it only makes sense that something as important to workflow as this practice is do-able in LW, and I'm simply missing smth...

sample :
http://home.iprimus.com.au/jinxo/test04.jpg

Thanks in advance


cheers
Alex

leigh
10-25-2002, 10:49 PM
Hmmm.... that's a good question... I actually don't think you can. I think you can only make global changes like that to the basic attribute values, and not actually to the contents of the texture editor window itself.

I guess you'll just have to keep copying and pasting :sad:

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