View Full Version : helicopter for review
07-01-2005, 07:14 AM
its d first time i modelled and textured a lowpoly helicopter(6703!)
07-01-2005, 10:23 AM
pls tell me where i have to improve?
It's hard to see any details on the small image and a wire would be appreciated too.
07-01-2005, 01:13 PM
sending large images.
07-01-2005, 01:15 PM
07-01-2005, 04:32 PM
the mesh it self is good, 6/10
texture is maan 1/10
you gotta work on the texture, helicopters texture aren't flat. anyhow, good for a first time modelling helicopers, I bet you'll do a heli with interior.
try improving texture but overall 5/10
07-01-2005, 04:39 PM
Actually I have to completely disagree, I think the texture really isn't bad. Here are some things you could do to improve it however:
1 - Many of your details are slightly too large and blurry - the rivets for example. You would do well to shrink and sharpen those, as well as sharpening the edges between the plating, etc. Experiment with a soft-edged brush and the Sharpen Tool, carefully used it can work wonders!
2 - You could also try painting in some subtle GI or ambient lighting onto your panels. Put a little highlight around upward-facing edges for example, and add some shading around the bottom of the chopper. You don't want to do anything extreme because there will be in-game lighting on top of that, but it should help give your chopper some needed volume. In-game lighting has improved a lot, but it still can't do everything for you!
This is a good start, but for geometry crits it would help a lot if you would post a wireframe view of your helicopter. Keep it up!
EDIT - A couple other things. Does that polycount include the interior of the craft? Are you planning on using a spec map for the metal and glass? Bump maps? What kind of game are you aiming for? All this info will help us give you more focused criticism!
07-01-2005, 04:39 PM
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