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View Full Version : control the inputs / lowpoly -> highpoly / projection maps


MsLeal
10-22-2002, 08:20 PM
Well,

Can I make something for I work in lowpoly in a viewport and have a highpoly mesh only in render ? (some mesh!)

I think in smooth proxy, but I can't texturize a low mesh because the UVs stay wrong when I change the divisions. I need texturize the high mesh.... I wanna a full work (UV mapping, shading, add setups) in a lowmesh, and only in render there subdivide, but moving the projection maps after divisions of mesh.

How I control the inputs ?

duqqy
10-23-2002, 11:56 AM
You want your polysmooth to be the very last thing you do. So if your making a character then model it (cps is great), uv map it, put a polysmooth on, texture it, delete the history (this will delete polysmooth), hook up blendshapes (your last chance to delete history), make skeleton. After everything is done do a polysmooth on it. When your animating set divisions to 0 and when you render to 2. Walaaa!

ilasolomon
10-23-2002, 02:57 PM
moving from max to maya is really a big pain in deep bottom!
there are tons of features that are missed in maya, especialy in poly modeling. they need to be re-written with MEL script by user i think.

boomji
10-24-2002, 04:34 AM
hey ila solomon,
so youre getting into maya from max huh :rolleyes:.
ya...i feel your big pain in deep bottom gwhahahahahahh. but the poke ;) gets a lill lesser after you start...though the cribs come out every once in a away .like this one hehehe.
funny how both softwares are trying to slit each others throat when theyre getting similar by every version.
any way glad youre on the bang bus...oops bandwagon ;)
b

ilasolomon
10-24-2002, 04:52 AM
:D hahaha , well actualy i'm NOT switching to Maya!, just want to know that, beside max, i never leave max! sure ;) ... & u r right, they are getting closer in every version. hopefully!

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