View Full Version : Mutiple matierials on one mesh questions
Aarkon 02-19-2002, 01:15 AM i have a ship with some new windows i added but when i put the texture on the window paynes the whole ship became transparent in the program but it renders normaly is their a way to fix this?
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Sounds like a glitch in the display adatper/driver,.. I sometimes get a strange UI with my Gforce3. What OS are you running?
Max 4.2 right,.. in DirectX mode?
Perhaps if you bail the (possible) history in your geometry pipeline and manage the material ID's and smoothing as a editable mesh, then hopefully the problem will go away..
Also get someone else to open the same file and see if they have a similar problem (I'm still a registerd 3.1 user or I would offer).
-Shea
Ls3D
Just to check... are you using Max's default scanline? Only because Brazil's test material makes objects disappear the moment you change the transparancy from 0.
If you put the file up I can open it and have a look ;)
Aarkon
02-20-2002, 12:42 AM
actualy i think you both are trying to overcomplicate the situation someone answered this in another forum what i did to fix it was change the texture to a muti/sub object matierial
You have one expert helping you out and another artist offering to look at your file for you and you come back with that?
I'm not trying to overcomplicate anthing! In your original post (which I believe was in the wrong section) you said it was rendering correctly but not displaying in the UI correctly, AND...
My second paragraph refers to managing the ID's and such like any good 3D artist has learned to do, exactly what fixed it ehh?
Multi-sub object materials are automatically created when you boolean, drag onto subobject selections, attach, etc.. at some point it becomes important to inspect cleanup and otherwise handle these automatic ID's just as you must sometimes fix smoothing errors or flip a face normal etc.
-Shea
Ls3D
:rolleyes:
Here! Here!
Ls3D couldn't have been more helpful in his reply... perhaps you should look at how you phrase your question in the future ;)
Aarkon
02-20-2002, 07:29 PM
i wassent trying to be an ass or scoff at your advice and offer to help im just a newbie to modeling and im not familliar with all the abilitys of the program the windows were a exstrusion and therefore had the same matierial id as the rest of the hull and i used a blin for both matierials on the same mesh anyway i do thank you for your help and apologise for any confusion in my last post
It's cool lil bruttha - why don't you delete this thread and we can forget all about it.
Starting in 3D in like learning a new language and I may have flew some terms your way that you are still getting comfortable with... but in time you will be speaking the nerd speak and showing someone else the ropes.
FYI - Mesh face extrutions are notorious for smoothing errors and shader types (blinn, phong,..) can be mixed without problems in multi sub-object materials.
-Shea
www.ls3d.com
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