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Nebelis
10-22-2002, 02:31 PM
something for a project at work.

1.5 days modeling.
0.5 days texturing.

http://img.tapuz.co.il/forums/8357637.jpg

Nebelis
10-22-2002, 02:55 PM
wireframe:

http://img.tapuz.co.il/forums/8358670.jpg

HapZungLam
10-22-2002, 03:33 PM
woowho.. that's kinda cool. But hey, there should be able to remove some more polys isnt' it?

Nebelis
10-23-2002, 06:23 PM
I probably could have reduced it a lot more but this is for a broadcast project and not a 3d game. Thanks for the comment!

KazuyaMochu
10-23-2002, 06:24 PM
I supose this is for a city scene

probably you could reduce de policount
you got some (IMO) excess of poligon tesselation on the mirros and in the light
maybe you cloud acheive that efect by just scaling down the front face and applaying the same smothing group to all the faces

are you using vertext shading? cuz if you are, you sould try geting some tesselation on the back part
because thats a very big poligon you got there!

but not looking to the poligon count, it very well done.

maybe the chrome is a little to shinny

keep it up!

Kazuya Mochu

wasted weasel
10-23-2002, 06:54 PM
ha ha,
that's pretty sweet. seems a bit too shiny though, kind of like a small "hot-wheels" toy right out of the package....... unless this is the look your going for. in either case i love it.

can i see the bump map for the sides of the truck?

:beer:

Nebelis
10-25-2002, 05:36 AM
thanks for the comments Im sure you're right about the poly reduction and Ill use all your feedback on future models. In case anyone was wondering it came out 4500 polys...This is for a city scene actually and Ill attach the bump map in a few days(the office is moving so there's a big mess) once again thanks for the feedback!

stephen2002
10-25-2002, 06:05 AM
It looks very nice (good textures), but, if this is for broadcast advertisment, why low-poly.

Neox
10-25-2002, 02:36 PM
LOTS of polys wasted ?! :surprised

kandyman
10-25-2002, 03:09 PM
Bleh. Of course you could reduce polys. But then it won't look as good. Welcome to the new milennium - where we can have 100k tris in a scene and still run @ 100 fps.

Ppl, don't forget that there is stuff like specularity and reflections even in realtime engines these days, and full raytracing and even GI is feasible for broadcast projects. If you flatten out the backs of the mirrors or the lights, or cut detail at the edge of the fenders, everything shiny will look like crap.

One very efficient model. Well done.

toma
10-25-2002, 06:53 PM
Hi Nebelis and everybody around,

May I ask what this model will be used in ? Anywa it looks good, but I was wondering something : is that HDRI rendering you used for those images ? (especially the first one) It seems yes. Will you use HDRi in your rendering pipeline ? Or was it just a test ?

--> would it be possible to see a redering as it will be rendered ? (I don't know if I'm clear enough...)

toma.

rickycox
10-25-2002, 07:14 PM
wow pretty good for low poly work.

Nebelis
02-16-2003, 08:56 PM
Wow. It's been a long time since I brought this post up again- just kinda got busy with other things...

I'll try to answer all the questions...

This is an HDRI background render in Lightwave 7.5
It was for a city animation where the ambulance was barely seen in the end and this render was just for "fun"....

Im sure I could have reduced the polys but since this was my first real low-poly model I think 4500 is not that bad in the long run :)

thanks for all the replies and Im sorry I couldn;t reply sooner...

WhiteBlaizer
02-16-2003, 10:10 PM
Excellent render man. The ambulance is low poly and it seems very indeed. Great work on textures.

We will see effects like that in games... soon :D

Eman597
02-17-2003, 06:04 AM
TWO THUMBS WAY UP :thumbsup: :thumbsup:

ssloan
02-17-2003, 06:37 PM
Just Curious:
Shouldn't there be a backwards AMBULANCE on the front of it?
Good job anyways.

Nebelis
02-17-2003, 07:55 PM
why would there be a backwards ambulance? I don't understand exactly what you mean......:shrug:

I made sure that the textures on both side of the ambulance would show the word Ambulance in the right direction...

DaForce
02-17-2003, 10:16 PM
The reason why the words "ambulance" are backwards on the front is so that if the ambulance is trying to get thru traffic in a hurry, people look in their rearview mirrors and see the words ambulance written correctly, and they can understand it quicker and get out of the way.

tcgolom
02-18-2003, 12:09 AM
Ambulance w/ word writting backwards (http://www.photovault.com/Link/Health/Emergency/Paramedics/show.asp?tg=HEPVolume01/HEPV01P01_02.1565)

Not really too important for realism seeing as that the project was just for fun but here's an example of what they mean... i think.

Nebelis
02-18-2003, 10:46 AM
Cool- didn't know that about the backwards ambulance thing:thumbsup:

ChristophZollinger
02-18-2003, 10:56 AM
Great Job, I think there are no more Polys to save.
Excellent Texturing.

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